コード例 #1
0
 public PROPS_TABLE_STRUCTURE(PROPS_TABLE_STRUCTURE tmp)
 {
     _segment_number = tmp._segment_number;
     _prop_index     = tmp._prop_index;
     _x                   = tmp._x;
     _y                   = tmp._y;
     _z                   = tmp._z;
     _rotate_x            = tmp._rotate_x;
     _rotate_y            = tmp._rotate_y;
     _rotate_z            = tmp._rotate_z;
     _scale_x             = tmp._scale_x;
     _scale_y             = tmp._scale_y;
     _scale_z             = tmp._scale_z;
     _prop_num            = tmp._prop_num;
     _height_locked       = tmp._height_locked;
     _lock_height         = tmp._lock_height;
     _texture_group_index = tmp._texture_group_index;
 }
コード例 #2
0
ファイル: NFM.cs プロジェクト: rommii92/ARME
 public void addProp(PROPS_TABLE_STRUCTURE tmp)
 {
     tmp._prop_index = getMaxPropIndex();
     if (this.propsegments[tmp._segment_number]._prop_count > 0)
     {
         this.propsegments[tmp._segment_number]._prop_count++;
         PROPS_TABLE_STRUCTURE[] proptmp = new PROPS_TABLE_STRUCTURE[this.propsegments[tmp._segment_number]._prop_count];
         for (int i = 0; i < this.propsegments[tmp._segment_number]._prop_count - 1; i++)
         {
             proptmp[i] = new PROPS_TABLE_STRUCTURE(this.propsegments[tmp._segment_number].props[i]);
         }
         proptmp[proptmp.Length - 1] = tmp;
         this.propsegments[tmp._segment_number].props = proptmp;
     }
     else
     {
         this.propsegments[tmp._segment_number]._prop_count++;
         this.propsegments[tmp._segment_number].props    = new PROPS_TABLE_STRUCTURE[1];
         this.propsegments[tmp._segment_number].props[0] = new PROPS_TABLE_STRUCTURE(tmp);
     }
 }