public void AddAnchor(ARPlaneAnchor arPlaneAnchor) { GameObject go = PlacenotePlaneUtility.CreatePlaneInScene(arPlaneAnchor); go.AddComponent <DontDestroyOnLoad>(); //this is so these GOs persist across scene loads ARPlaneAnchorGameObject arpag = new ARPlaneAnchorGameObject(); arpag.planeAnchor = arPlaneAnchor; arpag.gameObject = go; planeAnchorMap.Add(arPlaneAnchor.identifier, arpag); }
public void LoadPlaneList(JToken mapMetadata) { //placenoteARAnchorManager = new PlacenoteARAnchorManager (); if (loadedPlaneList.Count > 0) { foreach (var planeGo in loadedPlaneList) { Destroy(planeGo); } loadedPlaneList.Clear(); } if (mapMetadata is JObject && mapMetadata["planes"] is JObject) { PlaneMeshList planeList = mapMetadata["planes"].ToObject <PlaneMeshList>(); if (planeList == null) { Debug.Log("Empty list of planes in metadata"); return; } Debug.Log("Loading + " + planeList.meshList.Length.ToString() + " planes"); foreach (var plane in planeList.meshList) { GameObject go = PlacenotePlaneUtility.CreatePlaneInScene(plane); go.AddComponent <DontDestroyOnLoad>(); //this is so these GOs persist across scene loads loadedPlaneList.AddLast(go); } //placenoteARAnchorManager.Destroy(); //stop detecting new planes } else { Debug.Log("No plane metadata available"); return; } }