private void setCreatureValuesToExtractor(Creature c, bool onlyWild = false) { if (c != null) { Species species = c.Species; if (species != null) { ClearAll(); // copy values over to extractor for (int s = 0; s < Values.STATS_COUNT; s++) statIOs[s].Input = onlyWild ? StatValueCalculation.CalculateValue(species, s, c.levelsWild[s], 0, true, c.tamingEff, c.imprintingBonus) : c.valuesDom[s]; speciesSelector1.SetSpecies(species); if (c.isBred) rbBredExtractor.Checked = true; else if (c.tamingEff >= 0) rbTamedExtractor.Checked = true; else rbWildExtractor.Checked = true; numericUpDownImprintingBonusExtractor.ValueSave = (decimal)c.imprintingBonus * 100; // set total level int level = onlyWild ? c.levelsWild[(int)StatNames.Torpidity] : c.Level; numericUpDownLevel.ValueSave = level; tabControlMain.SelectedTab = tabPageExtractor; } else MessageBox.Show("Unknown Species. Try to update the species-stats, or redownload the tool.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void testingStatIOsRecalculateValue(StatIO sIo) { sIo.BreedingValue = StatValueCalculation.CalculateValue(speciesSelector1.SelectedSpecies, sIo.statIndex, sIo.LevelWild, 0, true, 1, 0); sIo.Input = StatValueCalculation.CalculateValue(speciesSelector1.SelectedSpecies, sIo.statIndex, sIo.LevelWild, sIo.LevelDom, rbTamedTester.Checked || rbBredTester.Checked, rbBredTester.Checked ? 1 : (double)NumericUpDownTestingTE.Value / 100, rbBredTester.Checked ? (double)numericUpDownImprintingBonusTester.Value / 100 : 0); }
private void SetCreatureValuesToExtractor(Creature c, bool onlyWild = false) { if (c == null) { return; } Species species = c.Species; if (species == null) { MessageBoxes.ShowMessageBox($"Unknown species\n{c.speciesBlueprint}\nTry to update the species-stats, or redownload the tool."); return; } ClearAll(); speciesSelector1.SetSpecies(species); // copy values over to extractor for (int s = 0; s < Values.STATS_COUNT; s++) { _statIOs[s].Input = onlyWild ? StatValueCalculation.CalculateValue(species, s, c.levelsWild[s], 0, true, c.tamingEff, c.imprintingBonus) : c.valuesDom[s]; if (c.levelsDom[s] > 0) { _statIOs[s].DomLevelLockedZero = false; } } if (c.isBred) { rbBredExtractor.Checked = true; } else if (c.isDomesticated) { rbTamedExtractor.Checked = true; } else { rbWildExtractor.Checked = true; } numericUpDownImprintingBonusExtractor.ValueSave = (decimal)c.imprintingBonus * 100; // set total level int level = onlyWild ? c.levelsWild[(int)StatNames.Torpidity] : c.Level; numericUpDownLevel.ValueSave = level; // set colors creatureInfoInputExtractor.RegionColors = c.colors; tabControlMain.SelectedTab = tabPageExtractor; }
public static int DurationAfterFirstFeeding(Species species, int level, double foodDepletion) { int s = 0; if (species != null && species.taming != null && species.taming.nonViolent) { s = (int)(0.1 * StatValueCalculation.CalculateValue(species, (int)StatNames.Food, (int)Math.Ceiling(level / 7d), 0, false, 0, 0) / foodDepletion); } return(s); }
/// <summary> /// Set an option for a stat that has multiple possibilities. /// </summary> /// <param name="s">Stat index</param> /// <param name="i">Option index</param> /// <param name="validateCombination"></param> private void SetLevelCombination(int s, int i, bool validateCombination = false) { statIOs[s].LevelWild = extractor.results[s][i].levelWild; statIOs[s].LevelDom = extractor.results[s][i].levelDom; statIOs[s].BreedingValue = StatValueCalculation.CalculateValue(speciesSelector1.SelectedSpecies, s, extractor.results[s][i].levelWild, 0, true, 1, 0); extractor.chosenResults[s] = i; if (validateCombination) { SetUniqueTE(); SetWildSpeedLevelAccordingToOthers(); ShowSumOfChosenLevels(); } }
/// <summary> /// The wild speed level is calculated indirectly by using all unused stat-levels. /// </summary> private void SetWildSpeedLevelAccordingToOthers() { // wild speed level is wildTotalLevels - determinedWildLevels. sometimes the oxygenlevel cannot be determined as well bool unique = true; int notDeterminedLevels = statIOs[(int)StatNames.Torpidity].LevelWild; for (int s = 0; s < Values.STATS_COUNT; s++) { if (s == (int)StatNames.SpeedMultiplier || s == (int)StatNames.Torpidity) { continue; } if (statIOs[s].LevelWild >= 0) { notDeterminedLevels -= statIOs[s].LevelWild; } else { unique = false; break; } } if (unique) { // if all other stats are unique, set speedlevel statIOs[(int)StatNames.SpeedMultiplier].LevelWild = Math.Max(0, notDeterminedLevels); statIOs[(int)StatNames.SpeedMultiplier].BreedingValue = StatValueCalculation.CalculateValue(speciesSelector1.SelectedSpecies, (int)StatNames.SpeedMultiplier, statIOs[(int)StatNames.SpeedMultiplier].LevelWild, 0, true, 1, 0); } else { // if not all other levels are unique, set speed and not known levels to unknown for (int s = 0; s < Values.STATS_COUNT; s++) { if (s == (int)StatNames.SpeedMultiplier || !activeStats[s]) { statIOs[s].LevelWild = -1; } } } }
private void SetParents(int comboIndex) { if (comboIndex < 0 || comboIndex >= breedingPairs.Count) { pedigreeCreatureBest.Clear(); pedigreeCreatureWorst.Clear(); lbBreedingPlanInfo.Visible = false; lbBPProbabilityBest.Text = ""; return; } int? levelStep = creatureCollection.getWildLevelStep(); Creature crB = new Creature(currentSpecies, "", "", "", 0, new int[Values.STATS_COUNT], null, 100, true, levelStep: levelStep); Creature crW = new Creature(currentSpecies, "", "", "", 0, new int[Values.STATS_COUNT], null, 100, true, levelStep: levelStep); Creature mother = breedingPairs[comboIndex].Female; Creature father = breedingPairs[comboIndex].Male; crB.Mother = mother; crB.Father = father; crW.Mother = mother; crW.Father = father; double probabilityBest = 1; bool totalLevelUnknown = false; // if stats are unknown, total level is as well (==> oxygen, speed) for (int s = 0; s < Values.STATS_COUNT; s++) { if (s == (int)StatNames.Torpidity) { continue; } crB.levelsWild[s] = statWeights[s] < 0 ? Math.Min(mother.levelsWild[s], father.levelsWild[s]) : Math.Max(mother.levelsWild[s], father.levelsWild[s]); crB.valuesBreeding[s] = StatValueCalculation.CalculateValue(currentSpecies, s, crB.levelsWild[s], 0, true, 1, 0); crB.topBreedingStats[s] = (crB.levelsWild[s] == bestLevels[s]); crW.levelsWild[s] = statWeights[s] < 0 ? Math.Max(mother.levelsWild[s], father.levelsWild[s]) : Math.Min(mother.levelsWild[s], father.levelsWild[s]); crW.valuesBreeding[s] = StatValueCalculation.CalculateValue(currentSpecies, s, crW.levelsWild[s], 0, true, 1, 0); crW.topBreedingStats[s] = (crW.levelsWild[s] == bestLevels[s]); if (crB.levelsWild[s] == -1 || crW.levelsWild[s] == -1) { totalLevelUnknown = true; } if (crB.levelsWild[s] > crW.levelsWild[s]) { probabilityBest *= probabilityHigherLevel; } } crB.levelsWild[(int)StatNames.Torpidity] = crB.levelsWild.Sum(); crW.levelsWild[(int)StatNames.Torpidity] = crW.levelsWild.Sum(); crB.name = Loc.s("BestPossible"); crW.name = Loc.s("WorstPossible"); crB.RecalculateCreatureValues(levelStep); crW.RecalculateCreatureValues(levelStep); pedigreeCreatureBest.totalLevelUnknown = totalLevelUnknown; pedigreeCreatureWorst.totalLevelUnknown = totalLevelUnknown; int mutationCounterMaternal = mother.Mutations; int mutationCounterPaternal = father.Mutations; crB.mutationsMaternal = mutationCounterMaternal; crB.mutationsPaternal = mutationCounterPaternal; crW.mutationsMaternal = mutationCounterMaternal; crW.mutationsPaternal = mutationCounterPaternal; pedigreeCreatureBest.Creature = crB; pedigreeCreatureWorst.Creature = crW; lbBPProbabilityBest.Text = $"{Loc.s("ProbabilityForBest")}: {Math.Round(100 * probabilityBest, 1)}%"; // set probability barChart offspringPossibilities1.Calculate(currentSpecies, mother.levelsWild, father.levelsWild); // highlight parents int hiliId = comboIndex * 2; for (int i = 0; i < pcs.Count; i++) { pcs[i].highlight = (i == hiliId || i == hiliId + 1); } }
/// <summary> /// Extracts possible level combinations for the given values. /// </summary> /// <param name="species"></param> /// <param name="level">Total level of the creature.</param> /// <param name="statIOs">Controls that display the stats</param> /// <param name="lowerTEBound">Lowest possible taming effectiveness</param> /// <param name="upperTEBound">Highest possible taming effectiveness</param> /// <param name="tamed"></param> /// <param name="bred"></param> /// <param name="imprintingBonusRounded"></param> /// <param name="adjustImprinting"></param> /// <param name="allowMoreThanHundredImprinting"></param> /// <param name="imprintingBonusMultiplier"></param> /// <param name="considerWildLevelSteps"></param> /// <param name="wildLevelSteps"></param> /// <param name="highPrecisionInputs">If true, the input is expected to be a float value from an export file. /// If false, it's assumed to be a displayed value from the game with one decimal digit.</param> /// <param name="imprintingChanged"></param> public void ExtractLevels(Species species, int level, List <StatIO> statIOs, double lowerTEBound, double upperTEBound, bool tamed, bool bred, double imprintingBonusRounded, bool adjustImprinting, bool allowMoreThanHundredImprinting, double imprintingBonusMultiplier, bool considerWildLevelSteps, int wildLevelSteps, bool highPrecisionInputs, out bool imprintingChanged) { List <CreatureStat> stats = species.stats; ValidResults = true; imprintingChanged = false; considerWildLevelSteps = considerWildLevelSteps && !bred && species.name.Substring(0, 3) != "Tek" && species.name != "Jerboa" ; this._bred = bred; PostTamed = bred || tamed; List <MinMaxDouble> imprintingBonusList = new List <MinMaxDouble> { new MinMaxDouble(0) }; if (bred) { if (!adjustImprinting) { imprintingBonusList[0] = new MinMaxDouble(imprintingBonusRounded); } else { imprintingBonusList = CalculateImprintingBonus(species, imprintingBonusRounded, imprintingBonusMultiplier, statIOs[(int)StatNames.Torpidity].Input, statIOs[(int)StatNames.Food].Input); } } for (int IBi = 0; IBi < imprintingBonusList.Count; IBi++) { _imprintingBonusRange = imprintingBonusList[IBi]; _imprintingBonusRange.SetToIntersectionWith(0, (allowMoreThanHundredImprinting ? 5 : 1)); // it's assumed that a valid IB will not be larger than 500% var imprintingMultiplierRanges = new MinMaxDouble[Values.STATS_COUNT]; for (int s = 0; s < Values.STATS_COUNT; s++) { double statImprintingMultiplier = species.StatImprintMultipliers[s]; imprintingMultiplierRanges[s] = statImprintingMultiplier != 0 ? new MinMaxDouble(1 + _imprintingBonusRange.Min * imprintingBonusMultiplier * statImprintingMultiplier, 1 + _imprintingBonusRange.Max * imprintingBonusMultiplier * statImprintingMultiplier) : new MinMaxDouble(1); } var levelWildSumRange = new MinMaxInt((int)Math.Round((statIOs[(int)StatNames.Torpidity].Input / imprintingMultiplierRanges[(int)StatNames.Torpidity].Max - (PostTamed ? stats[(int)StatNames.Torpidity].AddWhenTamed : 0) - stats[(int)StatNames.Torpidity].BaseValue) / (stats[(int)StatNames.Torpidity].BaseValue * stats[(int)StatNames.Torpidity].IncPerWildLevel)), (int)Math.Round((statIOs[(int)StatNames.Torpidity].Input / imprintingMultiplierRanges[(int)StatNames.Torpidity].Min - (PostTamed ? stats[(int)StatNames.Torpidity].AddWhenTamed : 0) - stats[(int)StatNames.Torpidity].BaseValue) / (stats[(int)StatNames.Torpidity].BaseValue * stats[(int)StatNames.Torpidity].IncPerWildLevel))); var levelDomSumRange = new MinMaxInt(Math.Max(0, level - 1 - levelWildSumRange.Max), Math.Max(0, level - 1 - levelWildSumRange.Min)); LevelWildSum = levelWildSumRange.Min; LevelDomSum = levelDomSumRange.Min; // TODO implement range-mechanic _levelsUndeterminedWild = LevelWildSum; _levelsUndeterminedDom = LevelDomSum; if (bred) { // bred creatures always have 100% TE lowerTEBound = 1; upperTEBound = 1; } else { // sometimes it fails due to double-precision errors, e.g. // Pteranodon (Lvl 34, TE: 80%): HP: 415.9 (6, 0); St: 195 (6, 0); Ox: 240 (6, 0); Fo: 2150.4 (6, 0); We: 134.4 (6, 0); Dm: 141.6% (3, 0); Sp: 135% (0, 0); To: 358.1 (33); // will fail the extraction with a lowerTEBound of 0.8, it only extracts with a lowerTEBound of 0.79, then displays 0.8 as result for the TE. Adding these margins make it work as expected. lowerTEBound -= 0.0006; if (lowerTEBound < 0) { lowerTEBound = 0; } upperTEBound += 0.0006; } // check all possible level-combinations for (int s = 0; s < Values.STATS_COUNT; s++) { if (!species.UsesStat(s)) { Results[s].Add(new StatResult(0, 0)); continue; } if (statIOs[s].Input <= 0) // if stat is unknown (e.g. oxygen sometimes is not shown) { Results[s].Add(new StatResult(-1, 0)); continue; } statIOs[s].postTame = PostTamed; // determine the precision of the input value float toleranceForThisStat = StatValueCalculation.DisplayedAberration(statIOs[s].Input, Utils.Precision(s), highPrecisionInputs); //Console.WriteLine($"Precision stat {s}: {toleranceForThisStat}"); MinMaxDouble inputValue = new MinMaxDouble(statIOs[s].Input - toleranceForThisStat, statIOs[s].Input + toleranceForThisStat); double statBaseValue = stats[s].BaseValue; if (PostTamed && s == (int)StatNames.Health) { statBaseValue *= (double)species.TamedBaseHealthMultiplier; // + 0.00000000001; // todo double-precision handling } bool withTEff = (PostTamed && stats[s].MultAffinity > 0); if (withTEff) { StatsWithTE.Add(s); } int minLW = 0; int maxLW; if (stats[s].IncPerWildLevel > 0) { double multAffinityFactor = stats[s].MultAffinity; if (PostTamed) { // the multiplicative bonus is only multiplied with the TE if it is positive (i.e. negative boni won't get less bad if the TE is low) if (multAffinityFactor > 0) { multAffinityFactor *= lowerTEBound; } multAffinityFactor += 1; } else { multAffinityFactor = 1; } maxLW = (int)Math.Round(((inputValue.Max / multAffinityFactor - (PostTamed ? stats[s].AddWhenTamed : 0)) / statBaseValue - 1) / stats[s].IncPerWildLevel); // floor is too unprecise } else { minLW = -1; maxLW = -1; } if (maxLW > LevelWildSum) { maxLW = LevelWildSum; } double maxLD = 0; if (!statIOs[s].DomLevelLockedZero && PostTamed && species.DisplaysStat(s) && stats[s].IncPerTamedLevel > 0) { int ww = 0; // base wild level for the tamed creature needed to be alive if (statBaseValue + stats[s].AddWhenTamed < 0) { // e.g. Griffin // get lowest wild level at which the creature is alive while (StatValueCalculation.CalculateValue(species, s, ww, 0, true, lowerTEBound, 0, false) <= 0) { ww++; } } maxLD = Math.Round((inputValue.Max / ((statBaseValue * (1 + stats[s].IncPerWildLevel * ww) + stats[s].AddWhenTamed) * (1 + lowerTEBound * stats[s].MultAffinity)) - 1) / stats[s].IncPerTamedLevel); //floor is sometimes too low } if (maxLD > _levelsUndeterminedDom) { maxLD = _levelsUndeterminedDom; } if (maxLD < 0) { maxLD = 0; } MinMaxDouble statImprintingMultiplierRange = new MinMaxDouble(1); // only use imprintingMultiplier for stats that use them. Stamina and Oxygen don't use ist. Sometimes speed neither. if (bred && species.StatImprintMultipliers[s] != 0) { statImprintingMultiplierRange = imprintingMultiplierRanges[s].Clone(); } // if dom levels have no effect, just calculate the wild level // for flyers (without mods) this means for speed no wild levels at all (i.e. not unknown, but 0) // for the Diplodocus this means 0 wild levels in melee if (stats[s].IncPerTamedLevel == 0) { if (stats[s].IncPerWildLevel == 0) { // check if the input value is valid MinMaxDouble possibleStatValues = new MinMaxDouble(StatValueCalculation.CalculateValue(species, s, 0, 0, PostTamed, lowerTEBound, _imprintingBonusRange.Min, false), StatValueCalculation.CalculateValue(species, s, 0, 0, PostTamed, upperTEBound, _imprintingBonusRange.Max, false)); if (inputValue.Overlaps(possibleStatValues)) { Results[s].Add(new StatResult(0, 0, inputValue.Mean)); } } else { MinMaxDouble lwRange = new MinMaxDouble(((inputValue.Min / (PostTamed ? 1 + stats[s].MultAffinity : 1) - (PostTamed ? stats[s].AddWhenTamed : 0)) / (statBaseValue * statImprintingMultiplierRange.Max) - 1) / stats[s].IncPerWildLevel, ((inputValue.Max / (PostTamed ? 1 + stats[s].MultAffinity : 1) - (PostTamed ? stats[s].AddWhenTamed : 0)) / (statBaseValue * statImprintingMultiplierRange.Min) - 1) / stats[s].IncPerWildLevel); int lw = (int)Math.Round(lwRange.Mean); if (lwRange.Includes(lw) && lw >= 0 && lw <= maxLW) { Results[s].Add(new StatResult(lw, 0, inputValue.Mean)); } } // even if no result was found, there is no other valid continue; } for (int lw = minLW; lw < maxLW + 1; lw++) { // imprinting bonus is applied to all stats except stamina (s==1) and oxygen (s==2) and speed (s==6) MinMaxDouble valueWODomRange = new MinMaxDouble(statBaseValue * (1 + stats[s].IncPerWildLevel * lw) * statImprintingMultiplierRange.Min + (PostTamed ? stats[s].AddWhenTamed : 0), statBaseValue * (1 + stats[s].IncPerWildLevel * lw) * statImprintingMultiplierRange.Max + (PostTamed ? stats[s].AddWhenTamed : 0)); // value without domesticated levels if (!withTEff) { // calculate the only possible Ld, if it's an integer, take it. if (stats[s].IncPerTamedLevel > 0) { MinMaxDouble ldRange = new MinMaxDouble((inputValue.Min / (valueWODomRange.Max * (PostTamed ? 1 + stats[s].MultAffinity : 1)) - 1) / stats[s].IncPerTamedLevel, (inputValue.Max / (valueWODomRange.Min * (PostTamed ? 1 + stats[s].MultAffinity : 1)) - 1) / stats[s].IncPerTamedLevel); int ld = (int)Math.Round(ldRange.Mean); if (ldRange.Includes(ld) && ld >= 0 && ld <= maxLD) { Results[s].Add(new StatResult(lw, ld, inputValue.Mean)); } } else { Results[s].Add(new StatResult(lw, 0, inputValue.Mean)); } } else { for (int ld = 0; ld <= maxLD; ld++) { // taming bonus is dependent on taming-effectiveness // get tamingEffectiveness-possibility // calculate rounding-error thresholds. Here it's assumed that the displayed ingame value is maximal 0.5 off of the true ingame value MinMaxDouble tamingEffectiveness = new MinMaxDouble((inputValue.Min / (1 + stats[s].IncPerTamedLevel * ld) - valueWODomRange.Max) / (valueWODomRange.Max * stats[s].MultAffinity), (inputValue.Max / (1 + stats[s].IncPerTamedLevel * ld) - valueWODomRange.Min) / (valueWODomRange.Min * stats[s].MultAffinity)); if (tamingEffectiveness.Min > upperTEBound) { continue; } if (tamingEffectiveness.Max < lowerTEBound) { break; // if tamingEff < lowerBound: break, in this d-loop it's getting only smaller } // here it's ensured the TE overlaps the bounds, so we can clamp it to the bounds if (tamingEffectiveness.Min < lowerTEBound) { tamingEffectiveness.Min = lowerTEBound; } if (tamingEffectiveness.Max > upperTEBound) { tamingEffectiveness.Max = upperTEBound; } if (!bred) { // check if the totalLevel and the TE is possible by using the TE-levelbonus (credits for this check which sorts out more impossible results: https://github.com/VolatilePulse , thanks!) int levelPostTame = LevelWildSum + 1; MinMaxInt levelPreTameRange = new MinMaxInt(Creature.CalculatePreTameWildLevel(levelPostTame, tamingEffectiveness.Max), Creature.CalculatePreTameWildLevel(levelPostTame, tamingEffectiveness.Min)); bool impossibleTE = true; for (int wildLevel = levelPreTameRange.Min; wildLevel <= levelPreTameRange.Max; wildLevel++) { MinMaxInt levelPostTameRange = new MinMaxInt((int)Math.Floor(wildLevel * (1 + tamingEffectiveness.Min / 2)), (int)Math.Floor(wildLevel * (1 + tamingEffectiveness.Max / 2))); if (levelPostTameRange.Includes(levelPostTame)) { impossibleTE = false; break; } } if (impossibleTE) { continue; } // test if TE with torpor-level of tamed-creatures results in a valid wild-level according to the possible levelSteps if (considerWildLevelSteps) { bool validWildLevel = false; for (int wildLevel = levelPreTameRange.Min; wildLevel <= levelPreTameRange.Max; wildLevel++) { if (wildLevel % wildLevelSteps == 0) { validWildLevel = true; break; } } if (!validWildLevel) { continue; } } // if another stat already is dependent on TE, check if this TE overlaps any of their TE-ranges. If not, TE is not possible (a creature can only have the same TE for all TE-dependent stats) if (StatsWithTE.Count > 1) { bool teExistent = false; for (int er = 0; er < Results[StatsWithTE[0]].Count; er++) { if (tamingEffectiveness.Overlaps(Results[StatsWithTE[0]][er].TE)) { teExistent = true; break; } } if (!teExistent) { continue; } } } Results[s].Add(new StatResult(lw, ld, inputValue.Mean, tamingEffectiveness)); } } } } if (bred) { // if each stat has at least one result, assume the extraction was valid with the chosen IB if (EveryStatHasAtLeastOneResult) { // all stats have a result, don't test the other possible IBs imprintingChanged = (Math.Abs(imprintingBonusRounded - ImprintingBonus) > 0.01); break; } else if (IBi < imprintingBonusList.Count - 1) { // not all stats got a result, clear results for the next round Clear(); ValidResults = true; } } } }
private List <MinMaxDouble> CalculateImprintingBonus(Species species, double imprintingBonusRounded, double imprintingBonusMultiplier, double torpor, double food) { List <MinMaxDouble> imprintingBonusList = new List <MinMaxDouble>(); if (species.stats[(int)StatNames.Torpidity].BaseValue == 0 || species.stats[(int)StatNames.Torpidity].IncPerWildLevel == 0) { return(imprintingBonusList); // invalid species-data } // classic way to calculate the ImprintingBonus, this is the most exact value, but will not work if the imprinting-gain was different (e.g. events, mods (S+Nanny)) double imprintingBonusFromGainPerCuddle = 0; if (species.breeding != null) { double imprintingGainPerCuddle = Utils.ImprintingGainPerCuddle(species.breeding.maturationTimeAdjusted); imprintingBonusFromGainPerCuddle = Math.Round(imprintingBonusRounded / imprintingGainPerCuddle) * imprintingGainPerCuddle; } double[] statImprintMultipliers = species.StatImprintMultipliers; MinMaxInt wildLevelsFromImprintedTorpor = new MinMaxInt( (int)Math.Round(((((torpor / (1 + species.stats[(int)StatNames.Torpidity].MultAffinity)) - species.stats[(int)StatNames.Torpidity].AddWhenTamed) / ((1 + (imprintingBonusRounded + 0.005) * statImprintMultipliers[(int)StatNames.Torpidity] * imprintingBonusMultiplier) * species.stats[(int)StatNames.Torpidity].BaseValue)) - 1) / species.stats[(int)StatNames.Torpidity].IncPerWildLevel), (int)Math.Round(((((torpor / (1 + species.stats[(int)StatNames.Torpidity].MultAffinity)) - species.stats[(int)StatNames.Torpidity].AddWhenTamed) / ((1 + (imprintingBonusRounded - 0.005) * statImprintMultipliers[(int)StatNames.Torpidity] * imprintingBonusMultiplier) * species.stats[(int)StatNames.Torpidity].BaseValue)) - 1) / species.stats[(int)StatNames.Torpidity].IncPerWildLevel)); // assuming food has no dom-levels, extract the exact imprinting from this stat. If the range is in the range of the torpor-dependent IB, take this more precise value for the imprinting. (food has higher values and yields more precise results) MinMaxInt wildLevelsFromImprintedFood = new MinMaxInt( (int)Math.Round(((((food / (1 + species.stats[(int)StatNames.Food].MultAffinity)) - species.stats[(int)StatNames.Food].AddWhenTamed) / ((1 + (imprintingBonusRounded + 0.005) * statImprintMultipliers[(int)StatNames.Food] * imprintingBonusMultiplier) * species.stats[(int)StatNames.Food].BaseValue)) - 1) / species.stats[(int)StatNames.Food].IncPerWildLevel), (int)Math.Round(((((food / (1 + species.stats[(int)StatNames.Food].MultAffinity)) - species.stats[(int)StatNames.Food].AddWhenTamed) / ((1 + (imprintingBonusRounded - 0.005) * statImprintMultipliers[(int)StatNames.Food] * imprintingBonusMultiplier) * species.stats[(int)StatNames.Food].BaseValue)) - 1) / species.stats[(int)StatNames.Food].IncPerWildLevel)); List <int> otherStatsSupportIB = new List <int>(); // the number of other stats that support this IB-range // for high-level creatures the bonus from imprinting is so high, that a displayed and rounded value of the imprinting bonus can be possible with multiple torpor-levels, i.e. 1 %point IB results in a larger change than a level in torpor. for (int torporLevel = wildLevelsFromImprintedTorpor.Min; torporLevel <= wildLevelsFromImprintedTorpor.Max; torporLevel++) { int support = 0; double imprintingProductTorpor = statImprintMultipliers[(int)StatNames.Torpidity] * imprintingBonusMultiplier; double imprintingProductFood = statImprintMultipliers[(int)StatNames.Food] * imprintingBonusMultiplier; if (imprintingProductTorpor == 0 || imprintingProductFood == 0) { break; } MinMaxDouble imprintingBonusRange = new MinMaxDouble( (((torpor - 0.05) / (1 + species.stats[(int)StatNames.Torpidity].MultAffinity) - species.stats[(int)StatNames.Torpidity].AddWhenTamed) / StatValueCalculation.CalculateValue(species, (int)StatNames.Torpidity, torporLevel, 0, false, 0, 0) - 1) / imprintingProductTorpor, (((torpor + 0.05) / (1 + species.stats[(int)StatNames.Torpidity].MultAffinity) - species.stats[(int)StatNames.Torpidity].AddWhenTamed) / StatValueCalculation.CalculateValue(species, (int)StatNames.Torpidity, torporLevel, 0, false, 0, 0) - 1) / imprintingProductTorpor); // check for each possible food-level the IB-range and if it can narrow down the range derived from the torpor (deriving from food is more precise, due to the higher values) for (int foodLevel = wildLevelsFromImprintedFood.Min; foodLevel <= wildLevelsFromImprintedFood.Max; foodLevel++) { MinMaxDouble imprintingBonusFromFood = new MinMaxDouble( (((food - 0.05) / (1 + species.stats[(int)StatNames.Food].MultAffinity) - species.stats[(int)StatNames.Food].AddWhenTamed) / StatValueCalculation.CalculateValue(species, (int)StatNames.Food, foodLevel, 0, false, 0, 0) - 1) / imprintingProductFood, (((food + 0.05) / (1 + species.stats[(int)StatNames.Food].MultAffinity) - species.stats[(int)StatNames.Food].AddWhenTamed) / StatValueCalculation.CalculateValue(species, (int)StatNames.Food, foodLevel, 0, false, 0, 0) - 1) / imprintingProductFood); // NOTE: it's assumed if the IB-food is in the range of IB-torpor, the values are correct. This doesn't have to be true, but is very probable. If extraction-issues appear, this assumption could be the reason. //if (imprintingBonusFromTorpor.Includes(imprintingBonusFromFood) if (imprintingBonusRange.Overlaps(imprintingBonusFromFood)) { MinMaxDouble intersectionIB = new MinMaxDouble(imprintingBonusRange); intersectionIB.SetToIntersectionWith(imprintingBonusFromFood); if (StatValueCalculation.CalculateValue(species, (int)StatNames.Torpidity, torporLevel, 0, true, 1, intersectionIB.Min) <= torpor && StatValueCalculation.CalculateValue(species, (int)StatNames.Torpidity, torporLevel, 0, true, 1, intersectionIB.Max) >= torpor) { //imprintingBonusFromTorpor = imprintingBonusFromFood; imprintingBonusRange.SetToIntersectionWith(imprintingBonusFromFood); support++; } } } // if classic method results in value in the possible range, take this, probably most exact value if (imprintingBonusRange.Includes(imprintingBonusFromGainPerCuddle) && StatValueCalculation.CalculateValue(species, (int)StatNames.Torpidity, torporLevel, 0, true, 1, imprintingBonusFromGainPerCuddle) == torpor) { imprintingBonusRange.MinMax = imprintingBonusFromGainPerCuddle; support++; } // TODO check if this range has already been added to avoid double loops in the extraction. if existent, update support imprintingBonusList.Add(imprintingBonusRange); otherStatsSupportIB.Add(support); } // sort IB according to the support they got by other stats, then return the distinct means of the possible ranges. return(imprintingBonusList.OrderByDescending(i => otherStatsSupportIB[imprintingBonusList.IndexOf(i)]).ToList()); }