public override void useSpell() { if (!spell.IsReady() || lastCast + 700 > DeathWalker.now) { return; } lastCast = DeathWalker.now; if (spell.Instance.Name.ToLower().Equals("snowballfollowupcast")) { if (snowed != null) { if (MapControl.safeGap(snowed)) { spell.Cast(); Aggresivity.addAgresiveMove(new AgresiveMove(100, 2500, true)); } } } else { var tar = ARAMTargetSelector.getBestTarget(spell.Range); if (tar != null) { spell.Cast(tar); snowed = tar; } } }
public static void updateArmaPlay() { try { if (!haveSeenMinion) { haveSeenMinion = ObjectManager.Get <Obj_AI_Minion>().Any(min => min.IsTargetable && min.IsHPBarRendered && min.IsAlly && min.Health > 50) || ARAMDetFull.gameStart + 44 * 1000 < ARAMDetFull.now; } if (!haveSeenMinion) { return; } try { AutoLevelChamp.LevelUpOff(); } catch (Exception ex) { Console.WriteLine(ex); } if ((player.InShop() || player.IsDead)) { buyItems(); } if (champ != null) { champ.alwaysCheck(); } setRambo(); if (player.IsDead || player.IsChannelingImportantSpell()) { return; } var fightLevel = MapControl.fightLevel(); MapControl.updateReaches(); var closestEnemy = EloBuddy.SDK.EntityManager.Heroes.Enemies.Where(ene => !ene.IsDead && ene.IsTargetable && ene.IsHPBarRendered && !ARAMTargetSelector.IsInvulnerable(ene)).OrderBy(ene => player.Position.Distance(ene.Position, true)).FirstOrDefault(); if (closestEnemy != null && ramboMode) { DeathWalker.deathWalk(closestEnemy.Position, true); return; } if (fightLevel != 0) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * fightLevel, 2000, true, true)); } agrobalance = Aggresivity.getAgroBalance(); balance = (ARAMTargetSelector.IsInvulnerable(player) || player.IsZombie) ? 250 : MapControl.balanceAroundPointAdvanced(player.Position.To2D(), 250 - agrobalance * 5) + agrobalance; inDanger = balance < 0; if (champ != null) { try { if (player.GetEnemiesInRange(ARAMSimulator.farmRange).Count(ene => !ene.IsDead && !ene.IsZombie) != 0) { champ.killSteal(); } else { champ.farm(); } } catch (Exception ex) { Console.WriteLine(ex); } } if (!Sector.inTowerRange(player.Position.To2D()) || towerAttackedAlly || player.HealthPercent < 25) { try { ItemHandler.useItems(); sSpells.useSumoners(); if (champ != null) { champ.useSpells(); } else { MapControl.myControler.useSpells(); if (player.MaxMana < 350 || player.ManaPercent > 50) { MapControl.myControler.useSpellsOnMinions(); } } } catch (Exception ex) { Console.WriteLine(ex); } } deepestAlly = EloBuddy.SDK.EntityManager.Heroes.Allies.OrderBy(al => toNex.Position.Distance(al.Position, true)).FirstOrDefault(); var lookRange = player.AttackRange + ((player.IsMelee) ? 260 : 155); var easyKill = EloBuddy.SDK.EntityManager.Heroes.Enemies.FirstOrDefault(ene => ene != null && !ene.IsZombie && !ene.IsDead && ene.Distance(player, true) < lookRange * lookRange && !ARAMTargetSelector.IsInvulnerable(ene) && ene.Health / 1.5 < player.GetAutoAttackDamage(ene) && ene.IsHPBarRendered); if (easyKill != null && easyKill.IsValidTarget()) { Aggresivity.addAgresiveMove(new AgresiveMove(45, 1500, true)); DeathWalker.deathWalk(easyKill.Position.To2D().Extend(player.Position.To2D(), player.AttackRange * 0.7f).To3D(), true); } if (balance < 0) { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 632).To3D(), true); } if ((!player.IsMelee || fightLevel < 2) && EloBuddy.SDK.EntityManager.Heroes.Enemies.Any(h => !h.IsDead) && moveToRelicIfForHeal()) { return; } if (!player.UnderTurret(true)) { towerAttackedMe = false; towerAttackedAlly = false; } if (towerAttackedMe) { DeathWalker.CustomOrbwalkMode = false; DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), true); return; } awayTo = eAwayFromTo(); if (awayTo.IsValid() && awayTo.X != 0) { DeathWalker.CustomOrbwalkMode = false; if (champ != null) { champ.kiteBack(awayTo); } DeathWalker.deathWalk(awayTo.To3D(), true); return; } else { var closestObj = EloBuddy.SDK.EntityManager.Turrets.Enemies.Where( obj => obj.IsValidTarget(700) && !obj.IsDead && !obj.IsInvulnerable && obj.IsTargetable) .OrderBy(obj => obj.Position.Distance(player.Position, true)).FirstOrDefault(); if (closestObj != null && (!(closestObj is Obj_AI_Turret) || Sector.towerContainsAlly((Obj_AI_Turret)closestObj))) { DeathWalker.deathWalk( closestObj.Position.Extend(player.Position, player.AttackRange * 0.6f), true); return; } if (player.IsMelee) { var safeMeleeEnem = ARAMTargetSelector.getSafeMeleeTarget(); if (safeMeleeEnem != null && safeMeleeEnem.IsValidTarget()) { DeathWalker.deathWalk(safeMeleeEnem.Position.Extend(safeMeleeEnem.Direction, player.AttackRange * 0.3f), true); return; } } var fightOn = MapControl.fightIsOn(); if (fightOn != null && MapControl.balanceAroundPointAdvanced(fightOn.Position.To2D(), 280, 450) > (-130) && fightOn.Distance(player, true) < 2500 * 2500 && (!player.IsMelee() || !Sector.inTowerRange(fightOn.Position.To2D()))) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * MapControl.fightLevel(), 2000, true, true)); DeathWalker.deathWalk(fightOn.Position.Extend(player.Position, player.AttackRange * 0.8f), true); } else { if (!inDanger) { Sector orbSector = null; Sector prevSector = null; foreach (var sector in sectors) { sector.update(); int sectorCheck = 1150 - MapControl.fearDistance; if (sector.containsEnemyChamp && sector.enemyChampIn.Distance(player, true) < sectorCheck * sectorCheck) { orbSector = sector; break; } if (sector.dangerPolig) { break; } if (sector.containsEnemy && !sector.containsAlly) { break; } orbSector = sector; if (sector.containsEnemy && sector.containsAlly) { break; } prevSector = sector; } if (orbSector == null) { return; } DeathWalker.deathWalk(orbSector.getRandomPointIn().To3D(), false, true); } else { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), false); } } } } catch (Exception e) { Console.WriteLine(e); } }
public static void updateArmaPlay() { if (!haveSeenMinion) { haveSeenMinion = ObjectManager.Get <Obj_AI_Minion>().Any(min => min.IsTargetable && min.IsAlly && min.Health > 50) || ARAMDetFull.gameStart + 44 * 1000 < ARAMDetFull.now; } if (!haveSeenMinion) { return; } try { AutoLevelChamp.LevelUpOff(); } catch (Exception ex) { Console.WriteLine(ex); } if ((player.InShop() || player.IsDead) /* && nextItem != null && nextItem.goldReach <= player.Gold*/) { buyItems(); } if (champ != null) { champ.alwaysCheck(); } setRambo(); if (player.IsDead || (player.IsChannelingImportantSpell() && player.ChampionName != "Varus")) { champ?.castingImportantSpell(); return; } var fightLevel = MapControl.fightLevel(); MapControl.updateReaches(); var closestEnemy = HeroManager.Enemies.Where(ene => !ene.IsDead && ene.IsTargetable && !ARAMTargetSelector.IsInvulnerable(ene)).OrderBy(ene => player.Position.Distance(ene.Position, true)).FirstOrDefault(); if (closestEnemy != null && ramboMode) { DeathWalker.deathWalk(closestEnemy.Position, true); return; } if (fightLevel != 0) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * fightLevel, 2000, true, true)); } agrobalance = Aggresivity.getAgroBalance(); balance = (ARAMTargetSelector.IsInvulnerable(player) || player.IsZombie) ? 250 : MapControl.balanceAroundPointAdvanced(player.Position.To2D(), 250 - agrobalance * 5) + agrobalance; inDanger = balance < 0; if (Game.MapId == GameMapId.SummonersRift) { if (player.IsRecalling() || needRecall && lastRecall + 1000 > DeathWalker.now) { return; } if (player.InFountain() && player.HealthPercent < 90) { player.IssueOrder(GameObjectOrder.Stop, player); return; } if (player.HealthPercent > 85 && (player.MaxMana < 450 || player.ManaPercent > 85)) { needRecall = false; } if ((((player.HealthPercent < 32 || (player.MaxMana > 450 && player.ManaPercent < 5)) && player.CountEnemiesInRange(1000) == 0) || needRecall) && balance > 5) { if (lastRecall + 9000 < DeathWalker.now) { needRecall = true; var recall = new Spell(SpellSlot.Recall); recall.Cast(); lastRecall = DeathWalker.now; return; } } if (needRecall) { player.IssueOrder(GameObjectOrder.MoveTo, fromNex.Position.Randomize(534, 1005)); return; } } if (champ != null) { try { if (player.GetEnemiesInRange(ARAMSimulator.farmRange).Count(ene => !ene.IsDead && !ene.IsZombie) != 0) { champ.killSteal(); } else { champ.farm(); } } catch (Exception ex) { Console.WriteLine(ex); } } if (!Sector.inTowerRange(player.Position.To2D()) || towerAttackedAlly || player.HealthPercent < 25) { try { ItemHandler.useItems(); sSpells.useSumoners(); if (champ != null) { champ.useSpells(); } else { MapControl.myControler.useSpells(); if (player.MaxMana < 280 || player.ManaPercent > 50) { MapControl.myControler.useSpellsOnMinions(); } } } catch (Exception ex) { Console.WriteLine(ex); } } deepestAlly = HeroManager.Allies.OrderBy(al => toNex.Position.Distance(al.Position, true)).FirstOrDefault(); var lookRange = player.AttackRange + ((player.IsMelee) ? 260 : 155); var easyKill = HeroManager.Enemies.FirstOrDefault(ene => ene != null && !ene.IsZombie && !ene.IsDead && ene.Distance(player, true) < lookRange * lookRange && !ARAMTargetSelector.IsInvulnerable(ene) && ene.Health / 1.5 < player.GetAutoAttackDamage(ene)); if (easyKill != null) { Aggresivity.addAgresiveMove(new AgresiveMove(45, 1500, true)); //Console.WriteLine("go get easy"); DeathWalker.deathWalk(easyKill.Position.To2D().Extend(player.Position.To2D(), player.AttackRange * 0.7f).To3D(), true); } if (balance < 0) { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 632).To3D(), true); } if ((!player.IsMelee || fightLevel < 2) && HeroManager.Enemies.Any(h => !h.IsDead) && moveToRelicIfForHeal()) { return; } if (!player.UnderTurret(true)) { towerAttackedMe = false; towerAttackedAlly = false; } if (towerAttackedMe) { DeathWalker.CustomOrbwalkMode = false; // Game.PrintChat("ouch tower!"); DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), true); return; } awayTo = eAwayFromTo(); if (balance < 70 && awayTo.IsValid() && awayTo.X != 0) { DeathWalker.CustomOrbwalkMode = false; if (champ != null) { champ.kiteBack(awayTo); } DeathWalker.deathWalk(awayTo.To3D(), true); return; } else { var closestObj = DeathWalker.EnemyObjectives.Where( obj => obj.IsValidTarget(700) && !obj.IsDead && !obj.IsInvulnerable) .OrderBy(obj => obj.Position.Distance(player.Position, true)).FirstOrDefault(); if (closestObj != null && (!(closestObj is Obj_AI_Turret) || Sector.towerContainsAlly((Obj_AI_Turret)closestObj))) { DeathWalker.deathWalk( closestObj.Position.Extend(player.Position, player.AttackRange * 0.6f), true); return; } if (player.IsMelee) { var safeMeleeEnem = ARAMTargetSelector.getSafeMeleeTarget(); if (safeMeleeEnem != null) { DeathWalker.deathWalk( safeMeleeEnem.Position.Extend(safeMeleeEnem.Direction, player.AttackRange * 0.3f), true); return; } } var fightOn = MapControl.fightIsOn(); if (fightOn != null && MapControl.balanceAroundPointAdvanced(fightOn.Position.To2D(), 280, 450) > (-130) && fightOn.Distance(player, true) < 2500 * 2500 && (!player.IsMelee() || !Sector.inTowerRange(fightOn.Position.To2D()))) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * MapControl.fightLevel(), 3000, true, true)); DeathWalker.deathWalk(fightOn.Position.Extend(player.Position, player.AttackRange * 0.6f), true); } else {/* * if (player.HealthPercent < 69 && moveToRelicIfForHeal()) * { * return; * }*/ if (!inDanger) { Sector orbSector = null; Sector prevSector = null; foreach (var sector in sectors) { sector.update(); int sectorCheck = 1150 - MapControl.fearDistance; if (sector.containsEnemyChamp && sector.enemyChampIn.Distance(player, true) < sectorCheck * sectorCheck) { orbSector = sector; break; } if (sector.dangerPolig) { break; } // if (!player.IsMelee) // { if (sector.containsEnemy && !sector.containsAlly) { break; } // } // else // { // if (prevSector != null && sector.containsEnemy && !prevSector.containsAlly && !sector.containsAlly) // break; // } orbSector = sector; if (sector.containsEnemy && sector.containsAlly) { break; } prevSector = sector; } if (orbSector == null) { return; } DeathWalker.deathWalk(orbSector.getRandomPointIn().To3D(), false, true); } else { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 333).To3D(), false); } } } /*foreach (var ally in MapControl.ally_champions) * { * if (ally.hero.Distance(player) < 800 && MapControl.myControler != null) * MapControl.myControler.useNonSkillshots(ally.hero); * }*/ }
public void update() { enemyChampIn = null; enemyTowerIn = null; containsAlly = false; containsAllyMinion = false; containsEnemy = false; dangerPolig = false; containsAllyChamp = false; containsEnemyChamp = false; enem = null; int dangLVL = 0; foreach (var obj in ObjectManager.Get <AttackableUnit>()) { if (obj.IsDead || obj.Health == 0 || !obj.IsValid || !obj.IsVisible || obj.IsInvulnerable || obj.IsMe) { continue; } if ((!containsAlly || !containsAllyMinion) && obj.IsAlly && !obj.IsDead) { if (polig.pointInside(obj.Position.To2D())) { containsAlly = true; if (obj is Obj_AI_Minion) { containsAllyMinion = true; } } } if (!containsEnemy && obj.IsEnemy && obj is Obj_AI_Minion && !MapControl.fightIsClose() && !ARAMTargetSelector.IsInvulnerable(ObjectManager.Player) && !Aggresivity.getIgnoreMinions()) { if (!obj.IsDead && ((Obj_AI_Minion)obj).SkinName != "GangplankBarrel" && obj.Health > 0 && obj.IsValidTarget() && polig.pointInside(obj.Position.To2D())) { containsEnemy = true; enem = obj; } } if (containsEnemy && containsAlly) { break; } } foreach (var en_chemp in MapControl.enemy_champions) { en_chemp.getReach(); //Console.WriteLine(en_chemp.reach); if (!en_chemp.hero.IsDead && (en_chemp.hero.IsVisible || ARAMSimulator.deepestAlly.IsMe || NavMesh.GetCollisionFlags(en_chemp.hero.Position) == CollisionFlags.Grass) && (sectorInside(en_chemp.hero.Position.To2D(), en_chemp.hero.AttackRange + 120) || sectorInside(en_chemp.hero.Position.To2D(), en_chemp.reach))) { dangLVL++; containsEnemyChamp = true; if (enemyChampIn == null || (enemyChampIn.Health > en_chemp.hero.Health && !enemyChampIn.IsZombie && !ARAMTargetSelector.IsInvulnerable(enemyChampIn))) { enemyChampIn = en_chemp.hero; } } } foreach (var al_chemp in MapControl.ally_champions) { if (al_chemp.hero.IsValidTarget() && !al_chemp.hero.IsDead && polig.pointInside(al_chemp.hero.Position.To2D())) { dangLVL--; containsAllyChamp = true; } } if (dangLVL > 0) { dangerPolig = true; } foreach (var turret in ObjectManager.Get <Obj_AI_Turret>()) { if (turret.IsEnemy && !turret.IsDead && turret.IsValid && sectorInside(turret.Position.To2D(), 1050)) { if (polig.pointInside(turret.Position.To2D())) { enemyTowerIn = turret; dangerPolig = true; break; } if (!towerContainsAlly(turret)) { dangerPolig = true; break; } } } }
public static AttackableUnit GetPossibleTarget(bool onlyChamps = false) { if (ForcedTarget != null) { if (InAutoAttackRange(ForcedTarget)) { return(ForcedTarget); } ForcedTarget = null; } var camp = GetBestHeroTarget(); if (camp != null) { return(camp); } CurrentMode = (Aggresivity.getIgnoreMinions() || onlyChamps) ? Mode.Lasthit : Mode.LaneClear; Obj_AI_Base tempTarget = null; //Well fuk it we need win the game not kda!!! /*turrets*/ if (CurrentMode == Mode.LaneClear || CurrentMode == Mode.Lasthit || true) { foreach (var turret in EnemyTowers.Where(t => t.IsValidTarget() && InAutoAttackRange(t))) { return(turret); } } /*inhibitor*/ if (CurrentMode == Mode.LaneClear || CurrentMode == Mode.Lasthit || true) { foreach (var turret in EnemyBarracs .Where(t => t.IsValidTarget() && !t.IsInvulnerable && InAutoAttackRange(t))) { return(turret); } } /*nexus*/ if (CurrentMode == Mode.LaneClear || CurrentMode == Mode.Lasthit || true) { foreach (var nexus in EnemyHQ .Where(t => t.IsValidTarget() && InAutoAttackRange(t))) { return(nexus); } } if ((CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear)) { tempTarget = GetBestHeroTarget(); if (tempTarget != null) { return(tempTarget); } } if (ARAMSimulator.towerAttackedMe) { return(null); } /* dont aa if enemy close */ var closestenemy = HeroManager.Enemies.Where(ene => !ene.IsDead) .OrderBy(ene => ene.Distance(MyHero, true)) .FirstOrDefault(); var aaRangeext = GetAutoAttackRange(MyHero, closestenemy) + 120; if (closestenemy != null && closestenemy.Distance(MyHero, true) < aaRangeext * aaRangeext) { return(null); } enemiesMinionsAround = ObjectManager.Get <Obj_AI_Base>() .Where(targ => targ.IsValidTarget(farmRange) && !targ.IsDead && targ.IsTargetable && targ.IsEnemy).ToList(); if (CurrentMode == Mode.Harass || CurrentMode == Mode.Lasthit || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze) { foreach ( var minion in from minion in enemiesMinionsAround.Where(minion => minion != null && minion.IsValidTarget() && InAutoAttackRange(minion)) let t = (int)(MyHero.AttackCastDelay * 1000) - 100 + Game.Ping / 2 + 1000 * (int)MyHero.Distance(minion) / (int)MyProjectileSpeed() let predHealth = HealthPrediction.GetHealthPrediction(minion, t, FarmDelay()) where minion != null && minion.Team != GameObjectTeam.Neutral && predHealth > 0 && minion.SkinName != "GangplankBarrel" && predHealth <= MyHero.GetAutoAttackDamage(minion, true) select minion) { return(minion); } } if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze) { foreach ( var turret in EnemyTowers.Where(turret => turret.IsValidTarget(GetAutoAttackRange(MyHero, turret)))) { return(turret); } } if (CurrentMode != Mode.Lasthit) { tempTarget = GetBestHeroTarget(); if (tempTarget != null) { return(tempTarget); } } float[] maxhealth; if (CurrentMode == Mode.LaneClear || CurrentMode == Mode.Harass || CurrentMode == Mode.LaneFreeze) { maxhealth = new float[] { 0 }; var maxhealth1 = maxhealth; foreach (var minion in enemiesMinionsAround.Where(minion => minion.IsValidTarget(GetAutoAttackRange(MyHero, minion)) && minion.SkinName != "GangplankBarrel" && minion.Team == GameObjectTeam.Neutral).Where(minion => minion.MaxHealth >= maxhealth1[0] || Math.Abs(maxhealth1[0] - float.MaxValue) < float.Epsilon)) { tempTarget = minion; maxhealth[0] = minion.MaxHealth; } if (tempTarget != null) { return(tempTarget); } } if (CurrentMode != Mode.LaneClear || ShouldWait()) { return(null); } maxhealth = new float[] { 0 }; foreach (var minion in from minion in enemiesMinionsAround .Where(minion => minion != null && minion.IsValidTarget(GetAutoAttackRange(MyHero, minion)) && minion.SkinName != "GangplankBarrel") let predHealth = HealthPrediction.LaneClearHealthPrediction(minion, (int)((MyHero.AttackDelay * 1000) * LaneClearWaitTimeMod), FarmDelay()) where predHealth >= 2 * MyHero.GetAutoAttackDamage(minion, true) || Math.Abs(predHealth - minion.Health) < float.Epsilon where minion.Health >= maxhealth[0] || Math.Abs(maxhealth[0] - float.MaxValue) < float.Epsilon select minion) { tempTarget = minion; maxhealth[0] = minion.MaxHealth; } return(tempTarget); }