private static void UpdateReimportExistAssets(string assetPath) { Utility.DebugLog(string.Format("Update: {0}", assetPath)); var guid = AssetDatabase.AssetPathToGUID(assetPath); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object)); if (obj is MovieTexture) { webCommunicationService.UpdateObjectsIntoCache(APAssetType.MovieTexture, guid, SyncManager.ModifiedAssets); } else if (obj is Texture) { webCommunicationService.UpdateObjectsIntoCache(APAssetType.Texture, guid, SyncManager.ModifiedAssets); } APResources.UnloadAsset(obj); }
private UnityEngine.Object GetAnimationObjectFromModel(string assetid) { string guid = Utility.GetGuidFromAssetId(assetid); string fileId = Utility.GetFileIdFromAssetId(assetid); Utility.DebugLog(string.Format("Find Animation in {0} with id {1}", guid, fileId)); if (string.IsNullOrEmpty(guid) || string.IsNullOrEmpty(fileId)) { return(null); } var objects = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GUIDToAssetPath(guid)); Utility.DebugLog(string.Format("Get {0} items in {1}", objects.Length, assetid)); foreach (var obj in objects) { if (obj is AnimationClip && Utility.GetLocalIndentifierOfObject(obj).ToString() == fileId) { // Release loaded objects // foreach (var item in objects) { if (obj != item) { APResources.UnloadAsset(item); } } return(obj); } } foreach (var item in objects) { APResources.UnloadAsset(item); } return(null); }