コード例 #1
0
ファイル: APIFilter.cs プロジェクト: Tigrouzen/UnrealEngine-4
 public static void WriteListSection(UdnWriter Writer, string SectionId, string SectionTitle, IEnumerable<APIFilter> Categories)
 {
     APIFilter[] CategoryArray = Categories.ToArray();
     if (CategoryArray.Length > 0)
     {
         Writer.EnterSection(SectionId, SectionTitle);
         Writer.WriteFilterList(CategoryArray.Select(x => x.GetFilterListItem()).ToArray());
         Writer.LeaveSection();
     }
 }
コード例 #2
0
 public static void WriteListSection(UdnWriter Writer, string SectionId, string SectionTitle, IEnumerable <APIFilter> Categories)
 {
     APIFilter[] CategoryArray = Categories.ToArray();
     if (CategoryArray.Length > 0)
     {
         Writer.EnterSection(SectionId, SectionTitle);
         Writer.WriteFilterList(CategoryArray.Select(x => x.GetFilterListItem()).ToArray());
         Writer.LeaveSection();
     }
 }
コード例 #3
0
        public void Write(UdnWriter Writer, int Depth, Dictionary<string, APIModule> Modules)
        {
            if (!IsEmpty)
            {
                // Find all the major modules in this category
                if (MajorModules.Count > 0)
                {
                    Writer.WriteList("Name", "Description", MajorModules.Select(x => Modules[x].GetListItem()));
                }

                // Write all the minor modules in this category
                if (MinorModules.Count > 0)
                {
                    Writer.EnterRegion("syntax");
                    Writer.WriteFilterList(MinorModules.Select(x => Modules[x].GetFilterListItem()).ToArray());
                    Writer.LeaveRegion();
                }

                // Write all the subcategories
                foreach (APIModuleCategory Category in Categories)
                {
                    Writer.WriteHeading(Depth, Category.Name);
                    Writer.WriteLine();
                    Category.Write(Writer, Depth + 1, Modules);
                }
            }
        }