コード例 #1
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
 public Rule(Symbol lhs, object rhsObject, RuleCollection ruleCollection)
 {
     LHS = lhs;
     RHS = new List <Symbol>();
     RHS.Add(new Symbol(rhsObject));
     ruleCollection.Add(this);
 }
コード例 #2
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
 public Rule(Symbol lhs, Symbol rhs, RuleCollection ruleCollection)
 {
     LHS = lhs;
     RHS = new List <Symbol>()
     {
         rhs
     };
     ruleCollection.Add(this);
 }
コード例 #3
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
 public Rule(Symbol lhs, IEnumerable <object> rhsObjects, RuleCollection ruleCollection)
 {
     LHS = lhs;
     RHS = new List <Symbol>();
     foreach (object rhsObject in rhsObjects)
     {
         RHS.Add(new Symbol(rhsObject));
     }
     ruleCollection.Add(this);
 }
コード例 #4
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
 static public void CreateDisjunctiveRules(Symbol lhs, IEnumerable <object> rhsObjects, RuleCollection ruleCollection, bool?isTerminal = null)
 {
     foreach (object rhsObject in rhsObjects)
     {
         new Rule(lhs, new Symbol(rhsObject, isTerminal), ruleCollection);
     }
 }
コード例 #5
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
        static public void CreateDisjunctiveRules(Symbol lhs, char lowCharInRange, char highCharInRange, bool?rhsSymbolsAreTerminals, RuleCollection ruleCollection)
        {
            char theChar = lowCharInRange;

            while (theChar <= highCharInRange)
            {
                var newSymbol = new Symbol(theChar.ToString(), rhsSymbolsAreTerminals);
                new Rule(lhs, newSymbol, ruleCollection);
                theChar++;
            }
        }
コード例 #6
0
ファイル: Rule.cs プロジェクト: tflaherty/GeneralGamePlaying
 public Rule(Symbol lhs, List <Symbol> rhs, RuleCollection ruleCollection)
 {
     LHS = lhs;
     RHS = rhs;
     ruleCollection.Add(this);
 }
コード例 #7
0
ファイル: Goal.cs プロジェクト: tflaherty/GeneralGamePlaying
        public bool NewProcess(List <Token> input, int level,
                               Stack <Goal> goalStack,
                               Stack <RuleRange> ruleRangeStack,
                               Stack <RuleInputMap> ruleInputMapStack,
                               TFTreeNode <ParseTreeNodeData> parentParseTreeNode,
                               TFTreeNode <Rule> ruleNode,
                               StringBuilder debugOut,
                               RuleCollection ruleCollection)
        {
            if (visitCount++ == 10000)
            {
                visitCount++;
            }

            try
            {
                string levelString   = new string(Enumerable.Repeat(' ', level * 8).ToArray());
                var    goalEnterTime = Stopwatch.GetTimestamp();

                goalStack.Push(this);
                int origGoalStackSize = goalStack.Count;

                var rules = ruleCollection.FindByLHS(Symbol);
                foreach (Rule rule in rules)
                {
                    var ruleRange   = new RuleRange(rule, InputPos, Length);
                    var newRuleNode = ruleNode.AddNewChild(rule);
                    ruleRangeStack.Push(ruleRange);
                    int origRuleRangeStackSize    = ruleRangeStack.Count;
                    int origRuleInputMapStackSize = ruleInputMapStack.Count;

#if DEBUG_OUT
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + "-----------------------------------------------------");
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + rule);
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + "-----------------------------------------------------");
                    textBox1.AppendText(Environment.NewLine);
#endif

                    var ruleInputMapper = new RuleInputMapper(rule, InputPos, Length);
                    foreach (List <int> ruleInputMap in ruleInputMapper.GetInputMap())
                    {
                        ruleInputMapStack.Push(new RuleInputMap(ruleInputMap, InputPos));

                        // do a little preprocessing to see if we can quit this ruleInputMap earlier
                        int symbolCount = 0;
                        int currentPos  = InputPos;
                        foreach (int u in ruleInputMap)
                        {
                            if (rule.RHS[symbolCount].IsTerminal)
                            {
#if USE_TOKENTYPE_IN_SYMBOL
                                if (u != 1 || rule.RHS[symbolCount].TheTokenType != input[currentPos].TheTokenType)
#else
                                if (u != 1 || rule.RHS[symbolCount].TheSymbol != input[currentPos].)
#endif
                                {
                                    goto NextRuleInputMap;
                                }
                            }

                            if (!rule.RHS[symbolCount].IsTerminal && u < 1)
                            {
                                goto NextRuleInputMap;
                            }

/*
 *                          if (!rule.RHS[symbolCount].IsTerminal || u != 1)
 *                          {
 *                              goto NextRuleInputMap;
 *                          }
 *
 *                          if (rule.RHS[symbolCount].TheTokenType == TokenType.None)   // this is a specific string in the rule
 *                          {
 *                              if (input[currentPos].TheTokenType != TokenType.String || input[currentPos].Lexeme != rule.RHS[symbolCount].TheSymbol)
 *                              {
 *                                  goto NextRuleInputMap;
 *                              }
 *                          }
 *                          else if (rule.RHS[symbolCount].TheTokenType != input[currentPos].TheTokenType)
 *                          {
 *                              goto NextRuleInputMap;
 *                          }
 */
                            currentPos += u;
                            symbolCount++;
                        }

                        symbolCount = 0;
                        currentPos  = InputPos;
                        foreach (int u in ruleInputMap)
                        {
                            var newGoal = new Goal(rule.RHS[symbolCount], currentPos, u);

                            if (rule.RHS[symbolCount].IsTerminal)
                            {
                                string subInput = null;
                                if (u != 0)
                                {
                                    subInput = input[currentPos].ToString();
                                }

#if DEBUG_OUT
                                textBox1.AppendText(levelString
                                                    + String.Format("{0}{1}-->{2} (input/symbol mapping)",
                                                                    (symbolCount == 0 ? "" : ", "), rule.RHS[symbolCount].TheSymbol ?? "\u0190", subInput));
#endif

                                if (rule.RHS[symbolCount].TheTokenType == TokenType.None &&
                                    input[currentPos].TheTokenType == TokenType.String && input[currentPos].Lexeme == rule.RHS[symbolCount].TheSymbol)
                                {
#if DEBUG_OUT
                                    textBox1.AppendText(levelString + "TERMINAL MATCH ON TEXT!!" + Environment.NewLine);
#endif

                                    var newNodeData = new ParseTreeNodeData(newGoal, ruleRange);
                                    newNodeData.Lexemes.Add(input[currentPos].Lexeme);
                                    newNodeData.IsAMatch = true;
                                    var newNode = new TFTreeNode <ParseTreeNodeData>(newNodeData);
                                    parentParseTreeNode.AddChild(newNode);
                                }
                                else if (rule.RHS[symbolCount].TheTokenType != TokenType.None &&
                                         rule.RHS[symbolCount].TheTokenType == input[currentPos].TheTokenType)
                                {
#if DEBUG_OUT
                                    textBox1.AppendText(levelString + "TERMINAL MATCH ON TOKEN!!" + Environment.NewLine);
#endif
                                    parentParseTreeNode.Data.Lexemes.Add(input[currentPos].Lexeme);

                                    var newNodeData = new ParseTreeNodeData(newGoal, ruleRange);
                                    newNodeData.Lexemes.Add(input[currentPos].Lexeme);
                                    newNodeData.IsAMatch = true;
                                    var newNode = new TFTreeNode <ParseTreeNodeData>(newNodeData);
                                    parentParseTreeNode.AddChild(newNode);
                                }
                                else
                                {
#if DEBUG_OUT
                                    textBox1.AppendText(levelString + "TERMINAL NO MATCH!!" + Environment.NewLine);
#endif
#if INCLUDE_UNSUCCESSFUL_NODES_IN_PARSE_TREE
                                    var newNodeData = new ParseTreeNodeData(newGoal, ruleRange);
                                    newNodeData.Lexemes.Add(input[currentPos].Lexeme);
                                    var newNode = new TFTreeNode <ParseTreeNodeData>(newNodeData);
                                    parentParseTreeNode.AddChild(newNode);
#endif
                                    goto NextRuleInputMap;
                                }
                            }
                            else
                            {
                                try
                                {
                                    var newNodeData = new ParseTreeNodeData(newGoal, ruleRange);
                                    var newNode     = new TFTreeNode <ParseTreeNodeData>(newNodeData);
                                    parentParseTreeNode.AddChild(newNode);
                                    if (!newGoal.NewProcess(input, level + 1, goalStack, ruleRangeStack, ruleInputMapStack, newNode, newRuleNode, debugOut, ruleCollection))
                                    {
#if INCLUDE_UNSUCCESSFUL_NODES_IN_PARSE_TREE
#else
                                        parentParseTreeNode.RemoveChild(newNode);
#endif
                                        // if we fail at any part of a rule input map we have failed the whole thing))
                                        goto NextRuleInputMap;
                                    }
                                    foreach (string lexeme in newNode.Data.Lexemes)
                                    {
                                        parentParseTreeNode.Data.Lexemes.Add(lexeme);
                                    }
                                }

                                catch (Exception)
                                {
                                    ;
                                }
                            }

                            currentPos += u;
                            symbolCount++;
                        }

                        // if we've arrived here we have a recognized ruleInputMap for this range of input for our grammar
                        parentParseTreeNode.Data.TimeInNode = (long)Math.Truncate(((decimal)Stopwatch.GetTimestamp() - (decimal)goalEnterTime) * 1000000.0m / Stopwatch.Frequency);
                        parentParseTreeNode.Data.IsAMatch   = true;
                        return(true);

NextRuleInputMap:
                        ruleInputMapStack.SetNewSize(origRuleInputMapStackSize);
                        ruleRangeStack.SetNewSize(origRuleRangeStackSize);
                        // Since we could have generated goals on the goal stack that were successful but
                        // not all of the goals for that rule input map were successful we need to pop off those
                        // successful goals.
                        goalStack.SetNewSize(origGoalStackSize);
                    }
                    ruleRangeStack.Pop();
                }
#if DEBUG_OUT
                textBox1.AppendText(levelString + "-----------------------------------------------------");
                textBox1.AppendText(Environment.NewLine);
#endif
                goalStack.Pop();
                //GC.Collect();
                return(false);
            }
            catch (Exception ex)
            {
                //var numNodes = parentNode.Root.GetDepthFirstEnumerable(TreeTraversalDirection.TopDown).Count();
                throw;
            }
        }
コード例 #8
0
ファイル: Goal.cs プロジェクト: tflaherty/GeneralGamePlaying
        public bool NewProcess(string input, TextBox textBox1, int level,
                               Stack <Goal> goalStack,
                               Stack <RuleRange> ruleRangeStack,
                               Stack <RuleInputMap> ruleInputMapStack,
                               SimpleTreeNode <ParseTreeNodeData> parentNode)
        {
            if (visitCount++ == 10000)
            {
                visitCount++;
            }

            try
            {
                string levelString   = new string(Enumerable.Repeat(' ', level * 8).ToArray());
                var    goalEnterTime = Stopwatch.GetTimestamp();

                goalStack.Push(this);
                int origGoalStackSize = goalStack.Count;

                var rules = RuleCollection.FindByLHS(Symbol);
                foreach (Rule rule in rules)
                {
                    var ruleRange = new RuleRange(rule, this.InputPos, this.Length);
                    ruleRangeStack.Push(ruleRange);
                    int origRuleRangeStackSize    = ruleRangeStack.Count;
                    int origRuleInputMapStackSize = ruleInputMapStack.Count;

#if DEBUG_OUT
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + "-----------------------------------------------------");
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + rule);
                    textBox1.AppendText(Environment.NewLine);
                    textBox1.AppendText(levelString + "-----------------------------------------------------");
                    textBox1.AppendText(Environment.NewLine);
#endif

                    var ruleInputMapper = new RuleInputMapper(rule, input, InputPos, Length);
                    foreach (List <int> ruleInputMap in ruleInputMapper.GetInputMap())
                    {
                        ruleInputMapStack.Push(new RuleInputMap(ruleInputMap, InputPos));

                        int symbolCount = 0;
                        int currentPos  = InputPos;
                        foreach (int u in ruleInputMap)
                        {
                            if (!rule.RHS[symbolCount].IsTerminal || u == 0)
                            {
                                continue;
                            }

                            if (rule.RHS[symbolCount].TheSymbol != input.Substring(currentPos, u))
                            {
                                goto NextRuleInputMap;
                            }

                            currentPos += u;
                            symbolCount++;
                        }

                        symbolCount = 0;
                        currentPos  = InputPos;
                        foreach (int u in ruleInputMap)
                        {
                            if (rule.RHS[symbolCount].IsTerminal)
                            {
                                string subInput = null;
                                if (u != 0)
                                {
                                    subInput = input.Substring(currentPos, u);
                                }

#if DEBUG_OUT
                                textBox1.AppendText(levelString
                                                    + String.Format("{0}{1}-->{2} (input/symbol mapping)",
                                                                    (symbolCount == 0 ? "" : ", "), rule.RHS[symbolCount].TheSymbol ?? "\u0190", subInput));
#endif

                                if (rule.RHS[symbolCount].TheSymbol == subInput)
                                {
#if DEBUG_OUT
                                    textBox1.AppendText(levelString + "TERMINAL MATCH!!" + Environment.NewLine);
#endif
                                }
                                else
                                {
#if DEBUG_OUT
                                    textBox1.AppendText(levelString + "TERMINAL NO MATCH!!" + Environment.NewLine);
#endif
                                    goto NextRuleInputMap;
                                }
                            }
                            else
                            {
                                var newGoal = new Goal(rule.RHS[symbolCount], currentPos, u);
                                try
                                {
                                    var newNodeData = new ParseTreeNodeData(newGoal, ruleRange);
                                    var newNode     = new SimpleTreeNode <ParseTreeNodeData>(newNodeData);
                                    parentNode.Children.Add(newNode);
                                    if (!newGoal.NewProcess(input, textBox1, level + 1, goalStack, ruleRangeStack, ruleInputMapStack, newNode))
                                    {
                                        // if we fail at any part of a rule input map we have failed the whole thing
                                        goto NextRuleInputMap;
                                    }
                                }
#pragma warning disable 168
                                catch (Exception ex)
#pragma warning restore 168
                                {
                                    ;
                                }
                            }

                            currentPos += u;
                            symbolCount++;
                        }

                        // if we've arrived here we have a recognized ruleInputMap for this range of input for our grammar
                        parentNode.Value.TimeInNode = (long)Math.Truncate(((decimal)Stopwatch.GetTimestamp() - (decimal)goalEnterTime) * 1000000.0m / Stopwatch.Frequency);
                        return(true);

NextRuleInputMap:
                        ruleInputMapStack.SetNewSize(origRuleInputMapStackSize);
                        ruleRangeStack.SetNewSize(origRuleRangeStackSize);
                        // Since we could have generated goals on the goal stack that were successful but
                        // not all of the goals for that rule input map were successful we need to pop off those
                        // successful goals.
                        goalStack.SetNewSize(origGoalStackSize);
                    }
                    ruleRangeStack.Pop();
                }
#if DEBUG_OUT
                textBox1.AppendText(levelString + "-----------------------------------------------------");
                textBox1.AppendText(Environment.NewLine);
#endif
                goalStack.Pop();
                //GC.Collect();
                return(false);
            }
            catch (Exception ex)
            {
                var numNodes = parentNode.Root.GetDepthFirstEnumerable(TreeTraversalDirection.TopDown).Count();
                throw;
            }
        }