public void ApplyTo(AutoTileMapData autoTileMapData) { autoTileMapData.FlagWorld = RawFlagWorld; autoTileMapData.FlagWorld.CheckLockKey(AutoTileMapData.LockFlagWorld); autoTileMapData.ListFlagAction = new List <FlagAction>(RawFlagAction.Count); for (int i = 0; i < RawFlagAction.Count; i++) { autoTileMapData.ListFlagAction.Add(RawFlagAction[i].FlagAction); } }
public void UpdateFrom(AutoTileMapData autoTileMapData) { RawFlagWorld = autoTileMapData.FlagWorld; RawFlagAction = new List <FlagAction.SerializableFlagAction>(autoTileMapData.ListFlagAction.Count); for (int i = 0; i < autoTileMapData.ListFlagAction.Count; i++) { var r = new FlagAction.SerializableFlagAction(); r.FlagAction = autoTileMapData.ListFlagAction[i]; RawFlagAction.Add(r); } }
public static AutoTileMapData CreateAutoTileMapData() { string assetPath = GetUniqueAssetPath("AutoTileMapData"); if (string.IsNullOrEmpty(assetPath)) { return(null); } else { AutoTileMapData autoTileMapData = ScriptableObject.CreateInstance <AutoTileMapData>(); autoTileMapData.CreateAutoTileMapData(); AssetDatabase.CreateAsset(autoTileMapData, assetPath); AssetDatabase.Refresh(); return(autoTileMapData); } }
void Awake() { if (Instance == null) { // Application.targetFrameRate = 60; //DontDestroyOnLoad(gameObject); //check how to deal this after make demo with transitions. Should be only one AutoTileMap instance but not persistent Instance = this; // m_mapData = new AutoTileMapData(); // if (m_mapData == null) // { // m_mapData = new AutoTileMapData(); // } //Force Init // m_mapData = new AutoTileMapData(); #if UNITY_EDITOR // Load file AllMap on Mac var path = Application.persistentDataPath + "/AllMap.json"; if (File.Exists(path)) { var data = File.ReadAllText(path); m_mapData = new AutoTileMapData(); if (m_mapData.LoadDataWorld(data, true) == true) { Debug.Log("Load all map success"); } else { m_mapData.CheckAndInit(); } } #else TextAsset targetFile = (TextAsset)Resources.Load("Maps/AllMap", typeof(TextAsset)); if (targetFile != null && !string.IsNullOrEmpty(targetFile.text)) { m_mapData = new AutoTileMapData(); if (m_mapData.LoadDataWorld(targetFile.text, true) == true) { Debug.Log("Load all map success"); } else { m_mapData.CheckAndInit(); } } #endif if (m_mapData == null) { m_mapData = new AutoTileMapData(); m_mapData.CheckAndInit(); } m_mapIndex = m_mapData.MapIndex; // #if UNITY_EDITOR // if(m_mapData == null){ // m_mapData = Resources.Load<AutoTileMapData>("Maps/AutoTileMapData"); // if (m_mapData != null) // { // m_mapData.CheckAndInit(); // m_mapIndex = m_mapData.m_mapIndex; // }else // { // m_mapData = new AutoTileMapData(); // m_mapData.CheckAndInit(); // m_mapIndex = 0; // } // }else // { // m_mapData.CheckAndInit(); // m_mapIndex = m_mapData.m_mapIndex; // } // #else // m_mapData = Resources.Load<AutoTileMapData>("Maps/AutoTileMapData_Build"); // if (m_mapData != null) // { // m_mapData.CheckAndInit(); // m_mapIndex = m_mapData.m_mapIndex; // }else // { // m_mapData = new AutoTileMapData(); // m_mapData.CheckAndInit(); // m_mapIndex = 0; // } // #endif if (m_mapIndex < 0 || m_mapIndex >= m_mapData.Maps.Count) { m_mapIndex = 0; } if (CanBeInitialized()) { ViewCamera.enabled = true; PlayCamera.enabled = false; ViewCamera.gameObject.SetActive(true); PlayCamera.gameObject.SetActive(false); Agent.SetActive(false); DefauseInfoMainCam = InfoMainCam; // ForceReloadMapNow(); // BrushGizmo.Clear(); // #if UNITY_EDITOR // #else StartCoroutine(PlayAsync(MapIdxSelect, MapSelect.StartX, MapSelect.StartY)); // #endif } else { Debug.LogWarning(" Autotilemap cannot be initialized because Tileset and/or Map Data is missing. Press create button in the inspector to create the missing part or select one."); } } else if (Instance != this) { Debug.LogWarning("Init twine"); } }
public virtual void LoadMapsData(AutoTileMapData mapData, int mapIdx) { m_mapData = mapData; m_mapIndex = mapIdx; }
void Awake() { if (Instance == null) { Instance = this; #if UNITY_EDITOR // Load file AllMap on Mac var path = Application.persistentDataPath + "/AllMap.json"; if (File.Exists(path)) { var data = File.ReadAllText(path); m_mapData = new AutoTileMapData(); if (m_mapData.LoadDataWorld(data, true) == true) { Debug.Log("Load all map success"); } else { m_mapData.CheckAndInit(); } } #else TextAsset targetFile = (TextAsset)Resources.Load("Maps/AllMap", typeof(TextAsset)); if (targetFile != null && !string.IsNullOrEmpty(targetFile.text)) { m_mapData = new AutoTileMapData(); if (m_mapData.LoadDataWorld(targetFile.text, true) == true) { Debug.Log("Load all map success"); } else { m_mapData.CheckAndInit(); } } #endif if (m_mapData == null) { m_mapData = new AutoTileMapData(); m_mapData.CheckAndInit(); } m_mapIndex = m_mapData.MapIndex; if (m_mapIndex < 0 || m_mapIndex >= m_mapData.Maps.Count) { m_mapIndex = 0; } if (CanBeInitialized()) { // if( Application.isPlaying && ViewCamera && ViewCamera.name == "SceneCamera" ) // { // ViewCamera = null; // } ViewCamera.enabled = true; PlayCamera.enabled = false; ViewCamera.gameObject.SetActive(true); PlayCamera.gameObject.SetActive(false); Agent.SetActive(false); DefauseInfoMainCam = InfoMainCam; ForceReloadMapNow(); BrushGizmo.Clear(); } else { Debug.LogWarning(" Autotilemap cannot be initialized because Tileset and/or Map Data is missing. Press create button in the inspector to create the missing part or select one."); } } else if (Instance != this) { if (CanBeInitialized()) { if (Application.isPlaying && ViewCamera && ViewCamera.name == "SceneCamera") { ViewCamera = null; } ForceReloadMapNow(); if (BrushGizmo != null) { BrushGizmo.Clear(); } } else { Debug.LogWarning(" Autotilemap cannot be initialized because Tileset and/or Map Data is missing. Press create button in the inspector to create the missing part or select one."); } } }