void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 9 "..\..\MainWindow.xaml" ((System.Windows.Controls.Canvas)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Canvas_MouseLeftButtonDown); #line default #line hidden return; case 2: this.map15 = ((System.Windows.Shapes.Path)(target)); return; case 3: this.map16 = ((System.Windows.Shapes.Path)(target)); return; case 4: this.map17 = ((System.Windows.Shapes.Path)(target)); return; case 5: this.map18 = ((System.Windows.Shapes.Path)(target)); return; case 6: this.map8 = ((System.Windows.Shapes.Path)(target)); return; case 7: this.map14 = ((System.Windows.Shapes.Path)(target)); return; case 8: this.map9 = ((System.Windows.Shapes.Path)(target)); return; case 9: this.map4 = ((System.Windows.Shapes.Path)(target)); return; case 10: this.map10 = ((System.Windows.Shapes.Path)(target)); return; case 11: this.map6 = ((System.Windows.Shapes.Path)(target)); return; case 12: this.map0 = ((System.Windows.Shapes.Path)(target)); return; case 13: this.map1 = ((System.Windows.Shapes.Path)(target)); return; case 14: this.map3 = ((System.Windows.Shapes.Path)(target)); return; case 15: this.map13 = ((System.Windows.Shapes.Path)(target)); return; case 16: this.country15 = ((AI_PROJECT.country)(target)); return; case 17: this.country16 = ((AI_PROJECT.country)(target)); return; case 18: this.country17 = ((AI_PROJECT.country)(target)); return; case 19: this.country18 = ((AI_PROJECT.country)(target)); return; case 20: this.country13 = ((AI_PROJECT.country)(target)); return; case 21: this.country14 = ((AI_PROJECT.country)(target)); return; case 22: this.country7 = ((AI_PROJECT.country)(target)); return; case 23: this.country9 = ((AI_PROJECT.country)(target)); return; case 24: this.country10 = ((AI_PROJECT.country)(target)); return; case 25: this.country4 = ((AI_PROJECT.country)(target)); return; case 26: this.country6 = ((AI_PROJECT.country)(target)); return; case 27: this.country0 = ((AI_PROJECT.country)(target)); return; case 28: this.country1 = ((AI_PROJECT.country)(target)); return; case 29: this.country3 = ((AI_PROJECT.country)(target)); return; case 30: this.country21 = ((AI_PROJECT.country)(target)); return; case 31: this.map2 = ((System.Windows.Shapes.Path)(target)); return; case 32: this.map7 = ((System.Windows.Shapes.Path)(target)); return; case 33: this.map11 = ((System.Windows.Shapes.Path)(target)); return; case 34: this.map12 = ((System.Windows.Shapes.Path)(target)); return; case 35: this.map5 = ((System.Windows.Shapes.Path)(target)); return; case 36: this.country12 = ((AI_PROJECT.country)(target)); return; case 37: this.country8 = ((AI_PROJECT.country)(target)); return; case 38: this.country5 = ((AI_PROJECT.country)(target)); return; case 39: this.country2 = ((AI_PROJECT.country)(target)); return; case 40: this.textBlock = ((System.Windows.Controls.TextBlock)(target)); #line 202 "..\..\MainWindow.xaml" this.textBlock.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.textBlock_MouseLeftButtonDown); #line default #line hidden return; case 41: #line 264 "..\..\MainWindow.xaml" ((System.Windows.Shapes.Ellipse)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Ellipse_MouseLeftButtonDown_1); #line default #line hidden return; case 42: this.country11 = ((AI_PROJECT.country)(target)); return; } this._contentLoaded = true; }
public country(int index, country next) { this.index = index; this.next = next; }