public CapturedState(OrientedActor actor, OrientedActor cap) { self = actor; self.captured = true; CtF = self.CtF; capturer = cap; if (cap != null) { if (self._Team == OrientedActor.Team.cyan) { if (cap._Team != self._Team) { self.PrintMessage("Status: I am Captured!"); } else { self.PrintMessage("Status: I am being Rescued!"); } } self.jailed = false; } else { if (self._Team == OrientedActor.Team.cyan) { self.PrintMessage("Status: I am in Jail"); } self.jailed = true; self.CallforHelp(); } }