void Start() { _grid = GameObject.FindGameObjectWithTag("Grid").GetComponent<Grid>(); _buttonManager = GameObject.FindGameObjectWithTag("ButtonManager").GetComponent<ButtonManager>(); }
private void Start() { _grid = GameObject.FindGameObjectWithTag("Grid").GetComponent<Grid>(); Debug.Assert(_grid != null); _renderer = GetComponent<Renderer>(); _velocity = initialVelocity; DrawVectors = _DrawVectors; }