private static void DrawCreateModelFirstMessage() { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label( "Generating a Controller, first requries a Model:", GUILayout.ExpandWidth(true)); var keyPressed = Event.current.type == EventType.KeyDown; var enterPressed = keyPressed & Event.current.character == '\n'; if (GUILayout.Button("Generate Model") || enterPressed) { CreateModelEditorWindow.Display(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }
static void CreateModel() { CreateModelEditorWindow.Display(); }