public virtual void PlayMoveSE(bool open) { if (!Singleton <Manager.Map> .IsInstance() || !Singleton <Resources> .IsInstance()) { return; } Transform transform = ((Component)Manager.Map.GetCameraComponent())?.get_transform(); if (Object.op_Equality((Object)transform, (Object)null)) { return; } SoundPack soundPack = Singleton <Resources> .Instance.SoundPack; DoorMatType key; SoundPack.DoorSEIDInfo doorSeidInfo; if (!DoorAnimData.MatTable.TryGetValue(this._id, ref key) || !soundPack.DoorIDTable.TryGetValue(key, out doorSeidInfo)) { return; } int clipID = !open ? doorSeidInfo.CloseID : doorSeidInfo.OpenID; SoundPack.Data3D data; if (!soundPack.TryGetActionSEData(clipID, out data)) { return; } Vector3 position = ((Component)this).get_transform().get_position(); float num = Mathf.Pow(data.MaxDistance + soundPack.Game3DInfo.MarginMaxDistance, 2f); Vector3 vector3 = Vector3.op_Subtraction(position, transform.get_position()); float sqrMagnitude = ((Vector3) ref vector3).get_sqrMagnitude(); if ((double)num < (double)sqrMagnitude) { return; } AudioSource audioSource = soundPack.Play((SoundPack.IData)data, Sound.Type.GameSE3D, 0.0f); if (Object.op_Equality((Object)audioSource, (Object)null)) { return; } audioSource.Stop(); ((Component)audioSource).get_transform().set_position(position); audioSource.Play(); }
private void PlayWarpSE(int clipID, Transform t) { if (!Singleton <Manager.Map> .IsInstance() || !Singleton <Resources> .IsInstance()) { return; } Transform transform = ((Component)Manager.Map.GetCameraComponent())?.get_transform(); if (Object.op_Equality((Object)transform, (Object)null)) { return; } SoundPack soundPack = Singleton <Resources> .Instance.SoundPack; SoundPack.Data3D data; if (!soundPack.TryGetActionSEData(clipID, out data)) { return; } Vector3 position = t.get_position(); float num = Mathf.Pow(data.MaxDistance + soundPack.Game3DInfo.MarginMaxDistance, 2f); Vector3 vector3 = Vector3.op_Subtraction(position, transform.get_position()); float sqrMagnitude = ((Vector3) ref vector3).get_sqrMagnitude(); if ((double)num < (double)sqrMagnitude) { return; } AudioSource audioSource = soundPack.Play((SoundPack.IData)data, Sound.Type.GameSE3D, 0.0f); if (Object.op_Equality((Object)audioSource, (Object)null)) { return; } audioSource.Stop(); ((Component)audioSource).get_transform().set_position(position); audioSource.Play(); }