private IEnumerator ItemListUISettingCoroutine( ItemListController listCon, PanelType panelType) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new RecyclingUI.\u003CItemListUISettingCoroutine\u003Ec__Iterator2() { listCon = listCon }); }
public void SetItemInfo( ItemListController sender, ItemListController receiver, ItemNodeUI nodeUI, int currentID, ButtonType buttonType) { this.ItemInfo.Item1 = (__Null)sender; this.ItemInfo.Item2 = (__Null)receiver; this.ItemInfo.Item3 = (__Null)nodeUI; this.ItemInfo.Item4 = (__Null)currentID; this.ItemInfo.Item5 = (__Null)buttonType; }
private void NonSelection(ItemListController con) { if (con == null || this.ListControllers.IsNullOrEmpty <ItemListController>()) { return; } foreach (ItemListController listController in this.ListControllers) { if (listController != null && listController != con) { listController.itemListUI.ForceSetNonSelect(); } } }
public void AttachItem( ItemListController sender, ItemListController receiver, int currentID, ItemNodeUI itemUI, ButtonType buttonType) { this.ClearItemInfo(); if (sender == null || receiver == null) { this.IsActiveControl = false; } else if (!Singleton <Resources> .IsInstance() || Object.op_Equality((Object)itemUI, (Object)null) || (itemUI.Item == null || itemUI.Item.Count <= 0)) { this.IsActiveControl = false; } else { StuffItem stuffItem = itemUI.Item; StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(stuffItem.CategoryID, stuffItem.ID); if (stuffItemInfo == null) { this.IsActiveControl = false; } else { this.SetItemInfo(sender, receiver, itemUI, currentID, buttonType); this.InputNumber = 1; this.RefreshUI(); this._itemNameText.set_text(stuffItemInfo.Name); this._flavorText.set_text(stuffItemInfo.Explanation); int num = (int)buttonType; for (int index = 0; index < this._buttons.Length; ++index) { Button element = this._buttons.GetElement <Button>(index); if (!Object.op_Equality((Object)element, (Object)null) && ((Component)element).get_gameObject().get_activeSelf() != (index == num)) { ((Component)element).get_gameObject().SetActive(index == num); } } this.IsActiveControl = true; } } }
private void RefreshSendButtonInteractable() { if (this._buttons.IsNullOrEmpty <Button>()) { return; } if (!this.IsNumberInput) { this.SetInteractableSendButton(false); } else { StuffItem stuffItem = !Object.op_Inequality((Object)this.ItemInfo.Item3, (Object)null) ? (StuffItem)null : ((ItemNodeUI)this.ItemInfo.Item3).Item; ItemListController itemListController = (ItemListController)this.ItemInfo.Item2; if (stuffItem == null || itemListController == null) { this.SetInteractableSendButton(false); } else { this.SetInteractableSendButton(this.InputNumber <= itemListController.PossibleCount(stuffItem)); } } }
public ExtraPadding(StuffItem item, ItemListController source) { this.item = item; this.source = source; }
public void SendItem( int count, PanelType panelType, ItemListController sender, ItemListController receiver, int currentID, ItemNodeUI nodeUI) { if (sender == null || receiver == null || (Object.op_Equality((Object)nodeUI, (Object)null) || nodeUI.Item == null) || (count <= 0 || nodeUI.Item.Count <= 0)) { return; } StuffItem stuffItem1 = new StuffItem(nodeUI.Item); stuffItem1.Count = Mathf.Min(count, nodeUI.Item.Count); int num = receiver.AddItem(stuffItem1); if (num <= 0) { return; } switch (panelType) { case PanelType.Pouch: case PanelType.Chest: if (this.SelectedInventoryUI != null) { List <StuffItem> itemList = this.SelectedInventoryUI.itemList; ItemListUI itemListUi = this.SelectedInventoryUI.itemListUI; StuffItem stuffItem2 = itemList.Find((Predicate <StuffItem>)(x => x == nodeUI.Item)); if (stuffItem2 != null) { stuffItem2.Count -= num; if (stuffItem2.Count <= 0) { itemList.Remove(stuffItem2); itemListUi.RemoveItemNode(currentID); itemListUi.ForceSetNonSelect(); this._infoPanelUI.DetachItem(); } Action refreshEvent = sender.RefreshEvent; if (refreshEvent != null) { refreshEvent(); break; } break; } break; } break; case PanelType.DecidedItem: case PanelType.CreatedItem: if (sender.RemoveItem(currentID, new StuffItem(nodeUI.Item) { Count = num }) <= 0) { this._infoPanelUI.DetachItem(); } if (this.SelectedInventoryUI != null && Object.op_Inequality((Object)this.SelectedInventoryUI.itemListUI, (Object)null)) { Action refreshEvent = this.SelectedInventoryUI.ListController.RefreshEvent; if (refreshEvent != null) { refreshEvent(); break; } break; } break; } this.OnSendItem.OnNext(stuffItem1); }