public Projectile(int ID, int projectileTypeId, VTankObject.Point position, double angle) { this.ID = ID; ProjectileTypeID = projectileTypeId; this.Data = WeaponLoader.GetProjectile(ProjectileTypeID); StartingPosition = position; Angle = angle; }
public CreateProjectileEvent(VTankBot _game, int projectileTypeId, VTankObject.Point point, int ownerId, int projectileId) : base(_game) { this.type = WeaponLoader.GetProjectile(projectileTypeId); this.point = point; this.ownerId = ownerId; this.projectileId = projectileId; }
public override void Dispose() { type = null; base.Dispose(); }