public AIStateWander(AStateMachineMobile machine, int id) : base(machine, id) { //defaults for behavioural values DistanceTolerance = 1f; CriticalHealthPercentage = 60; }
public AIStateGetHealth(AStateMachineMobile machine, int id) : base(machine, id) { }
public AIStateHide(AStateMachineMobile machine, int id) : base(machine, id) { }
public AStateMobile(AStateMachineMobile machine, int id) { StateMachine = machine; ID = id; }
public AIStateCombat(AStateMachineMobile machine, int id) : base(machine, id) { }