コード例 #1
0
        public override void Action(BaseFSM fsm)
        {
            //盯住玩家
            TransformHelper.LookAtTarget(fsm.targetPlayer.position - fsm.transform.position, fsm.transform, fsm.RotationSpeed);

            if (attackTime <= 0)
            {
                attackTime = fsm.chStatus.attackSpeed;
                fsm.PlayeAnimation(fsm.animParams.Attack);
                fsm.RandomAttack();
            }
            attackTime -= Time.deltaTime;
        }