/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Ball(Game1 game, SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Vector2 screenSize) : base(game) { // TODO: Construct any child components here this.game = game; this.spriteBatch = spriteBatch; this.texture = texture; this.position = position; this.screenSize = screenSize; }
public Paddle(Game1 game, Vector2 position, Texture2D texture, SpriteBatch spriteBatch, int playerNumber, Vector2 screenSize) : base(game) { // TODO: Construct any child components here this.game = game; this.position = initialPosition = position; this.texture = texture; this.spriteBatch = spriteBatch; this.screenSize = screenSize; player = playerNumber; }
public CollisionManager(Game game) : base(game) { // TODO: Construct any child components here this.game = (Game1)game; }