コード例 #1
0
ファイル: Game.cs プロジェクト: torkleyy/ags
        /// <summary>
        /// WARNING: Only call this if an old game has just been loaded
        /// in, otherwise all sizes will get doubled!!!
        /// </summary>
        public void ConvertCoordinatesToNativeResolution()
        {
            if (_settings.LowResolution)
            {
                // No conversion necessary -- already at native res
                return;
            }

            const int MULTIPLY_FACTOR = 2;

            foreach (GUI gui in _guis)
            {
                NormalGUI normalGui = gui as NormalGUI;
                if (normalGui != null)
                {
                    normalGui.Left   *= MULTIPLY_FACTOR;
                    normalGui.Top    *= MULTIPLY_FACTOR;
                    normalGui.Width  *= MULTIPLY_FACTOR;
                    normalGui.Height *= MULTIPLY_FACTOR;
                }

                foreach (GUIControl control in gui.Controls)
                {
                    control.Left   *= MULTIPLY_FACTOR;
                    control.Top    *= MULTIPLY_FACTOR;
                    control.Width  *= MULTIPLY_FACTOR;
                    control.Height *= MULTIPLY_FACTOR;

                    GUIInventory guiInventory = control as GUIInventory;
                    if (guiInventory != null)
                    {
                        guiInventory.ItemWidth  *= MULTIPLY_FACTOR;
                        guiInventory.ItemHeight *= MULTIPLY_FACTOR;
                    }
                }
            }

            foreach (MouseCursor cursor in _cursors)
            {
                if (cursor.HotspotX >= 0)
                {
                    cursor.HotspotX *= MULTIPLY_FACTOR;
                    cursor.HotspotY *= MULTIPLY_FACTOR;
                }
            }

            foreach (InventoryItem item in _inventoryItems)
            {
                if (item.HotspotX >= 0)
                {
                    item.HotspotX *= MULTIPLY_FACTOR;
                    item.HotspotY *= MULTIPLY_FACTOR;
                }
            }

            foreach (Character character in _characters)
            {
                character.StartX *= MULTIPLY_FACTOR;
                character.StartY *= MULTIPLY_FACTOR;
            }
        }
コード例 #2
0
ファイル: DataFileWriter.cs プロジェクト: CisBetter/ags
 private void WriteNormalGUI(NormalGUI gui)
 {
     writer.Write(new byte[4]); // vtext
     FilePutString(gui.Name, writer); // name
     FilePutString(gui.OnClick, writer); // clickEventHandler
     writer.Write(gui.Left); // x
     writer.Write(gui.Top); // y
     writer.Write(gui.Width); // wid
     writer.Write(gui.Height); // hit
     writer.Write(0); // focus
     writer.Write(gui.Controls.Count); // numobjs
     writer.Write((int)gui.Visibility); // popup
     writer.Write(gui.PopupYPos); // popupyp
     writer.Write(gui.BackgroundColor); // bgcol
     writer.Write(gui.BackgroundImage); // bgpic
     writer.Write(gui.BorderColor); // fgcol
     writer.Write(-1); // mouseover
     writer.Write(-1); // mousewasx
     writer.Write(-1); // mousewasy
     writer.Write(-1); // mousedownon
     writer.Write(-1); // highlightobj
     writer.Write(gui.Clickable ? 0 : NativeConstants.GUIMAIN_NOCLICK); // flags
     int transparency = gui.Transparency;
     if (transparency <= 0) transparency = 0;
     else if (transparency >= 100) transparency = 255;
     else transparency = ((100 - transparency) * 25) / 10;
     writer.Write(transparency); // transparency
     writer.Write(gui.ZOrder); // zorder
     writer.Write(0); // guiId
     writer.Write(NativeConstants.TEXTWINDOW_PADDING_DEFAULT); // padding
     writer.Write(new byte[5 * sizeof(int)]); // reserved
     writer.Write(1); // on
 }
コード例 #3
0
ファイル: ImportExport.cs プロジェクト: sonneveld/agscj
        public static GUI ImportGUIFromFile(string fileName, Game game)
        {
            XmlDocument doc = new XmlDocument();
            doc.Load(fileName);

            if (doc.DocumentElement.Name != GUI_XML_ROOT_NODE)
            {
                throw new AGS.Types.InvalidDataException("Not a valid AGS GUI file.");
            }
            if (SerializeUtils.GetAttributeString(doc.DocumentElement, GUI_XML_VERSION_ATTRIBUTE) != GUI_XML_CURRENT_VERSION)
            {
                throw new AGS.Types.InvalidDataException("This file requires a newer version of AGS to import it.");
            }

            GUI newGui;
            if (doc.DocumentElement.FirstChild.FirstChild.Name == NormalGUI.XML_ELEMENT_NAME)
            {
                newGui = new NormalGUI(doc.DocumentElement.FirstChild);
            }
            else
            {
                newGui = new TextWindowGUI(doc.DocumentElement.FirstChild);
            }

            PaletteEntry[] palette = game.ReadPaletteFromXML(doc.DocumentElement);

            SpriteFolder newFolder = new SpriteFolder(newGui.Name + "Import");
            game.RootSpriteFolder.SubFolders.Add(newFolder);

            Dictionary<int, int> spriteMapping = ImportSpritesFromXML(doc.DocumentElement.SelectSingleNode(GUI_XML_SPRITES_NODE), palette, newFolder);
            if (newGui.BackgroundImage > 0)
            {
                newGui.BackgroundImage = spriteMapping[newGui.BackgroundImage];
            }

            if (newGui.BackgroundImage < 0)
                newGui.BackgroundImage = 0;

            foreach (GUIControl control in newGui.Controls)
            {
                control.UpdateSpritesWithMapping(spriteMapping);
            }
            AdjustScriptNamesToEnsureEverythingIsUnique(newGui, game);

            game.RootSpriteFolder.NotifyClientsOfUpdate();
            return newGui;
        }
コード例 #4
0
        /// <summary>
        /// WARNING: Only call this if an old game has just been loaded
        /// in, otherwise all sizes will get doubled!!!
        /// </summary>
        public void ConvertCoordinatesToNativeResolution()
        {
            if ((_settings.Resolution == GameResolutions.R320x200) ||
                (_settings.Resolution == GameResolutions.R320x240))
            {
                // No conversion necessary -- already at native res
                return;
            }

            const int MULTIPLY_FACTOR = 2;

            foreach (GUI gui in _guis)
            {
                if (gui is NormalGUI)
                {
                    NormalGUI normalGui = (NormalGUI)gui;
                    normalGui.Left   *= MULTIPLY_FACTOR;
                    normalGui.Top    *= MULTIPLY_FACTOR;
                    normalGui.Width  *= MULTIPLY_FACTOR;
                    normalGui.Height *= MULTIPLY_FACTOR;
                }

                foreach (GUIControl control in gui.Controls)
                {
                    control.Left   *= MULTIPLY_FACTOR;
                    control.Top    *= MULTIPLY_FACTOR;
                    control.Width  *= MULTIPLY_FACTOR;
                    control.Height *= MULTIPLY_FACTOR;

                    if (control is GUIInventory)
                    {
                        ((GUIInventory)control).ItemWidth  *= MULTIPLY_FACTOR;
                        ((GUIInventory)control).ItemHeight *= MULTIPLY_FACTOR;
                    }
                }
            }

            foreach (MouseCursor cursor in _cursors)
            {
                if (cursor.HotspotX >= 0)
                {
                    cursor.HotspotX *= MULTIPLY_FACTOR;
                    cursor.HotspotY *= MULTIPLY_FACTOR;
                }
            }

            foreach (InventoryItem item in _inventoryItems)
            {
                if (item.HotspotX >= 0)
                {
                    item.HotspotX *= MULTIPLY_FACTOR;
                    item.HotspotY *= MULTIPLY_FACTOR;
                }
            }

            foreach (Character character in _characters)
            {
                character.StartX *= MULTIPLY_FACTOR;
                character.StartY *= MULTIPLY_FACTOR;
            }
        }