コード例 #1
0
        public override void Dispose()
        {
            base.Dispose();
            _events.OnRepeatedlyExecute.Unsubscribe(onRepeatedlyExecute);
            foreach (var handle in _resizeHandles)
            {
                handle.Dispose();
            }
            foreach (var handle in _rotateHandles)
            {
                handle.Dispose();
            }
            _pivotHandle?.Dispose();
            _dragHandle?.Dispose();
            _resizeHandles.Clear();
            _rotateHandles.Clear();
            _pivotHandle = null;
            _dragHandle  = null;
            var window = _window;

            if (window != null)
            {
                window.PropertyChanged -= onWindowPropertyChanged;
                _window = null;
            }
        }
コード例 #2
0
ファイル: GameCanvas.cs プロジェクト: tzachshabtay/MonoAGS
        private void onMouseDown(MouseButtonEventArgs args)
        {
            if (args.Button != MouseButton.Left)
            {
                return;
            }
            if (!_selectionMarker.Visible)
            {
                return;
            }
            var obj = _editor.CanvasHitTest.ObjectAtMousePosition;

            if (obj == null)
            {
                return;
            }

            _dragHandle?.Dispose();
            var handle = _editor.Editor.Factory.Object.GetObject($"{obj.ID}_DraggingHandle");

            _dragHandle = new DragHandle(handle, _editor, _editor.Editor.State,
                                         _editor.EditorResolver.Container.Resolve <ActionManager>(), false);
            _dragHandle.SetBox(obj.GetComponent <IBoundingBoxComponent>());
            _dragHandle.SetTranslate(obj.GetComponent <ITranslateComponent>());
            _dragHandle.SetImage(obj.GetComponent <IImageComponent>());
            handle.GetComponent <IDraggableComponent>().SimulateMouseDown(args);
        }
コード例 #3
0
        private void addDragHandle(IEntity entity)
        {
            var obj = _factory.Object.GetObject($"{entity.ID}_DragHandle");

            _dragHandle = new DragHandle(obj, _editor, _state, _input, _actions, true);
        }