public TransNode InsertNode(int index, bool needRefreshGfxData) { if (this.nodeLst == null) { this.nodeLst = new ListView <TransNode>(); } if (index < 0) { return(null); } TransNode transNode = new TransNode(); if (index >= this.nodeLst.Count) { if (this.nodeLst.Count > 0) { TransNode transNode2 = this.nodeLst[this.nodeLst.Count - 1]; transNode.pos = transNode2.pos; transNode.isCubic = transNode2.isCubic; } this.nodeLst.Add(transNode); } else { TransNode transNode3 = this.nodeLst[index]; transNode.pos = transNode3.pos; transNode.isCubic = transNode3.isCubic; this.nodeLst.Insert(index, transNode); } if (needRefreshGfxData) { this.RefreshDataToGfx(); } return(transNode); }
public void UnifyCubicPropertyToAllNodes(bool cubic) { this.isCubic = cubic; using (ListView <TransNode> .Enumerator enumerator = this.nodeLst.GetEnumerator()) { while (enumerator.MoveNext()) { TransNode current = enumerator.get_Current(); current.isCubic = cubic; } } }
public TransNode AddNode(bool needRefreshGfxData) { if (this.nodeLst == null) { this.nodeLst = new ListView <TransNode>(); } TransNode transNode = new TransNode(); this.nodeLst.Add(transNode); if (needRefreshGfxData) { this.RefreshDataToGfx(); } return(transNode); }
private void SyncTransformDataToTransNode() { if ((this.nodeLst != null) && (this.nodeLst.Count != 0)) { if (((this.transNodeObjs == null) || (this.transNodeObjs.Count < this.nodeLst.Count)) || (this.transNodeObjs[0] == null)) { this.RefreshDataToGfx(); } if (this.transNodeObjs != null) { for (int i = 0; i < this.nodeLst.Count; i++) { TransNode node = this.nodeLst[i]; Transform transform = this.transNodeObjs[i].transform; node.pos = transform.position; node.rot = transform.rotation; node.scl = transform.localScale; } } } }
private void SyncTransformDataToTransNode() { if (this.nodeLst == null || this.nodeLst.Count == 0) { return; } if (this.transNodeObjs == null || this.transNodeObjs.Count < this.nodeLst.Count || this.transNodeObjs[0] == null) { this.RefreshDataToGfx(); } if (this.transNodeObjs != null) { for (int i = 0; i < this.nodeLst.Count; i++) { TransNode transNode = this.nodeLst[i]; Transform transform = this.transNodeObjs[i].transform; transNode.pos = transform.position; transNode.rot = transform.rotation; transNode.scl = transform.localScale; } } }
private void SyncTransformDataToTransNode() { if (this.nodeLst == null || this.nodeLst.get_Count() == 0) { return; } if (this.transNodeObjs == null || this.transNodeObjs.get_Count() < this.nodeLst.get_Count() || this.transNodeObjs.get_Item(0) == null) { this.RefreshDataToGfx(); } if (this.transNodeObjs != null) { for (int i = 0; i < this.nodeLst.get_Count(); i++) { TransNode transNode = this.nodeLst.get_Item(i); Transform transform = this.transNodeObjs.get_Item(i).transform; transNode.pos = transform.position; transNode.rot = transform.rotation; transNode.scl = transform.localScale; } } }
public void RefreshDataToGfx() { this.InitData(); int count = this.transNodeObjs.Count; int i; for (i = 0; i < this.nodeLst.Count; i++) { TransNode transNode = this.nodeLst[i]; GameObject gameObject = null; string name = "CurvlTransNode_" + i; if (i >= count) { GameObject gameObject2 = this.curvlRootObj; if (gameObject2 != null) { for (int j = 0; j < gameObject2.transform.childCount; j++) { gameObject = gameObject2.transform.GetChild(j).gameObject; string name2 = gameObject.name; string[] array = name2.Split(new char[] { '_' }); int num = -1; int.TryParse(array[1], ref num); if (num == i) { break; } gameObject = null; } } if (gameObject == null) { gameObject = (ActionManager.InstantiateObject(this.transObjPrefb) as GameObject); gameObject.name = name; gameObject.transform.parent = this.curvlRootObj.transform; Camera camera = gameObject.GetComponent <Camera>(); if (camera == null && this.useCamera) { camera = gameObject.AddComponent <Camera>(); } else if (camera != null && !this.useCamera) { Object.DestroyImmediate(camera); } } this.transNodeObjs.Add(gameObject); } else { gameObject = this.transNodeObjs[i]; if (gameObject == null) { gameObject = (ActionManager.InstantiateObject(this.transObjPrefb) as GameObject); gameObject.name = name; gameObject.transform.parent = this.curvlRootObj.transform; Camera camera2 = gameObject.GetComponent <Camera>(); if (camera2 == null && this.useCamera) { camera2 = gameObject.AddComponent <Camera>(); } else if (camera2 != null && !this.useCamera) { Object.DestroyImmediate(camera2); } this.transNodeObjs[i] = gameObject; } } Transform transform = gameObject.transform; gameObject.SetActive(true); transform.position = transNode.pos; transform.rotation = transNode.rot; } for (int k = i; k < count; k++) { this.transNodeObjs[k].SetActive(false); } }
public void RefreshDataToGfx() { this.InitData(); int count = this.transNodeObjs.Count; int num2 = 0; while (num2 < this.nodeLst.Count) { TransNode node = this.nodeLst[num2]; GameObject item = null; string str = "CurvlTransNode_" + num2; if (num2 >= count) { GameObject curvlRootObj = this.curvlRootObj; if (curvlRootObj != null) { for (int j = 0; j < curvlRootObj.transform.childCount; j++) { item = curvlRootObj.transform.GetChild(j).gameObject; char[] separator = new char[] { '_' }; string[] strArray = item.name.Split(separator); int result = -1; int.TryParse(strArray[1], out result); if (result == num2) { break; } item = null; } } if (item == null) { item = ActionManager.InstantiateObject(this.transObjPrefb) as GameObject; item.name = str; item.transform.parent = this.curvlRootObj.transform; Camera component = item.GetComponent <Camera>(); if ((component == null) && this.useCamera) { component = item.AddComponent <Camera>(); } else if ((component != null) && !this.useCamera) { UnityEngine.Object.DestroyImmediate(component); } } this.transNodeObjs.Add(item); } else { item = this.transNodeObjs[num2]; if (item == null) { item = ActionManager.InstantiateObject(this.transObjPrefb) as GameObject; item.name = str; item.transform.parent = this.curvlRootObj.transform; Camera camera2 = item.GetComponent <Camera>(); if ((camera2 == null) && this.useCamera) { camera2 = item.AddComponent <Camera>(); } else if ((camera2 != null) && !this.useCamera) { UnityEngine.Object.DestroyImmediate(camera2); } this.transNodeObjs[num2] = item; } } Transform transform = item.transform; item.SetActive(true); transform.position = node.pos; transform.rotation = node.rot; num2++; } for (int i = num2; i < count; i++) { this.transNodeObjs[i].SetActive(false); } }