コード例 #1
0
 private void Update()
 {
     if (!isARReady && isDataSetReady && CameraDevice.Instance.IsActive() && TrackerManager.Instance != null)
     {
         isARReady = true;
         foreach (OneDataSetInfo oneDataSetInfo in oneABClassInfo.dataSetInfos)
         {
             AFSDK_DataSetHandle.LoadDataSetFromPath(PathTool.PersistentDataPath + "/" + oneDataSetInfo.TargetDataSet + ".xml");
             List <string> targetInfo = new List <string>(oneDataSetInfo.TargetInfo.Keys);
             for (int i = 0; i < targetInfo.Count; i++)
             {
                 if (oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.ResPath != "")
                 {
                     GameObject objPrefabs = resLoader.LoadSync <GameObject>(ResFromType.ABRes, oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.ResPath);
                     Transform  trans      = AFSDK_DataSetHandle.ConfigTrackable(targetInfo[i], modelPre: objPrefabs); //生成模型
                     if (oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.isUseConfig)
                     {
                         trans.localEulerAngles = oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.ResRotation;
                         trans.localScale       = oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.ResScale;
                         trans.localPosition    = oneDataSetInfo.TargetInfo[targetInfo[i]].oneResInfo.ResPostion;
                     }
                 }
             }
         }
     }
 }
コード例 #2
0
 private void LoadSet()
 {
     if (ModelPre != null && CameraDevice.Instance.IsActive() && TrackerManager.Instance != null)
     {
         //传绝对路径 : 只需传.xml所在的绝对路径即可
         //AFSDK_DataSetHandle.LoadDataSetFromPath(UnityPathTool.persistentDataPath + "/" + DatasetName + ".xml");
         //此示例采用相对路径 : 直接导入dataset,直接传dataset名称即可
         AFSDK_DataSetHandle.LoadDataSet("VuforiaMars_Images");
         //注意命名空间
         AFSDK_DataSetHandle.ConfigTrackable("Astronaut", "AFramework.ARSDK.AFSDK_DefaultTrackableHandle", ModelPre);
     }
 }