public void ClearData() { this._data = (ScenarioData)null; }
public void Load() { this._data = AssetBundleManager.LoadAsset(this._bundle, this._asset, typeof(ScenarioData), (string)null).GetAsset <ScenarioData>(); AssetBundleManager.UnloadAssetBundle(this._bundle, false, (string)null, false); }
public void Set(OpenData openData) { this._asset = openData._asset; this._bundle = openData._bundle; this._data = openData._data; }