public void Die() { dead = true; if (ACWGame.SOUND_ENABLED) ResourceManager.explosionSfx2.Play(); explosion = new Explosion((int)x + (w / 2), (int)y + (h / 2), 4); explosion.timePerFrame = 1d / 5d; }
public void Die() { if (dead) return; dead = true; explosion = new Explosion((int)x + w / 2, (int)y + h / 2, (int)type); if (ACWGame.SOUND_ENABLED) ResourceManager.explosionSfx1.Play(); }