public InstanceBatch(R_EnvCell envCell) { Init(); BuildModel(envCell); BuildTextures(); AddInstance(envCell); R_Environment = envCell.Environment; }
public static R_Environment Get(uint envID) { Cache.TryGetValue(envID, out var env); if (env != null) { return(env); } env = new R_Environment(envID); Cache.Add(envID, env); return(env); }