コード例 #1
0
 protected void LoopChildren(List <ActItem> list)
 {
     if (mFinishList.Count >= list.Count)
     {
         Exit();
         return;
     }
     if (list.Count > 0)
     {
         for (int i = 0; i < list.Count; i++)
         {
             if (mFinishList.Contains(i))
             {
                 continue;
             }
             ActItem item = list[i];
             item.Loop();
             if (item.Status == EActStatus.SUCCESS)
             {
                 mFinishList.Add(i);
             }
         }
     }
     else
     {
         Exit();
     }
 }
コード例 #2
0
ファイル: ActSystem.cs プロジェクト: zyb2013/GameProject3
 public void Execute()
 {
     for (int i = 0; i < mRunItems.Count; i++)
     {
         ActItem item = mRunItems[i];
         item.Loop();
         if (item.Status == EActStatus.INITIAL || item.Status == EActStatus.SUCCESS)
         {
             mDelItems.Add(item);
         }
     }
     for (int i = 0; i < mDelItems.Count; i++)
     {
         ActItem item = mDelItems[i];
         mRunItems.Remove(item);
     }
     mDelItems.Clear();
     for (int i = 0; i < mMovers.Count; i++)
     {
         MoverBase mover = mMovers[i];
         if (mover.IsDead())
         {
             mDeleteMovers.Add(mover);
         }
         else
         {
             mover.Execute();
         }
     }
     for (int i = 0; i < mDeleteMovers.Count; i++)
     {
         mMovers.Remove(mDeleteMovers[i]);
     }
 }
コード例 #3
0
 protected override void ExecuteChildren()
 {
     if (Children.Count > 0)
     {
         ActItem item = Children[RandomIndex];
         item.Loop();
         if (item.Status == EActStatus.SUCCESS)
         {
             Exit();
         }
     }
     else
     {
         Exit();
     }
 }