/// <summary>
 /// プレイヤ情報をリフレッシュする
 /// </summary>
 public static void RefreshPlayer()
 {
     var list = FF14PluginHelper.GetCombatantList();
     if (list.Count > 0)
     {
         player = list[0];
         lastPlayerDateTime = DateTime.Now;
     }
 }
コード例 #2
0
 public float GetHorizontalDistance(Combatant target) =>
 (float)Math.Sqrt(
     Math.Pow(this.PosX - target.PosX, 2) +
     Math.Pow(this.PosY - target.PosY, 2));
コード例 #3
0
        public static List<Combatant> GetCombatantList()
        {
            Initialize();

            var result = new List<Combatant>();

            if (plugin == null)
            {
                return result;
            }

            if (GetFFXIVProcess == null)
            {
                return result;
            }

            if (pluginScancombat == null)
            {
                return result;
            }

            dynamic list = pluginScancombat.GetCombatantList();
            foreach (dynamic item in list.ToArray())
            {
                if (item == null)
                {
                    continue;
                }

                var combatant = new Combatant();

                combatant.ID = (uint)item.ID;
                combatant.OwnerID = (uint)item.OwnerID;
                combatant.Job = (int)item.Job;
                combatant.Name = (string)item.Name;
                combatant.type = (byte)item.type;
                combatant.Level = (int)item.Level;
                combatant.CurrentHP = (int)item.CurrentHP;
                combatant.MaxHP = (int)item.MaxHP;
                combatant.CurrentMP = (int)item.CurrentMP;
                combatant.MaxMP = (int)item.MaxMP;
                combatant.CurrentTP = (int)item.CurrentTP;

                result.Add(combatant);
            }

            return result;
        }