/// <summary> /// Send a direct message to a server. Failures are ignored. /// </summary> /// <param name="Data">Supplies the message payload.</param> /// <param name="Server">Supplies the destination server.</param> private void SendMessageToServer(byte[] Data, GameServer Server) { try { IPAddress Address; if (Server.ServerId == LocalServerId) { Address = IPAddress.Loopback; } else { Address = Server.GetIPAddress(); } SocketIo.SendMessage(Data, Address, Server.ServerPort); } catch { } }
/// <summary> /// Send a direct message to a server. Failures are ignored. /// </summary> /// <param name="Data">Supplies the message payload.</param> /// <param name="Server">Supplies the destination server.</param> private void SendMessageToServer(byte[] Data, GameServer Server) { try { IPAddress Address; if (Server.ServerId == LocalServerId) Address = IPAddress.Loopback; else Address = Server.GetIPAddress(); SocketIo.SendMessage(Data, Address, Server.ServerPort); } catch { } }