public static int NewWeapon(CLRScriptBase script, int maxValue) { int itemType = SelectWeaponType(ref maxValue); int weaponValue = Pricing.BaseItemValues[itemType]; maxValue -= weaponValue; generateId++; uint weapon = script.CreateItemOnObject(WeaponResrefs[itemType], script.OBJECT_SELF, 1, WeaponResrefs[itemType] + generateId.ToString(), FALSE); #region About +1.4 weapons if (maxValue > 4220) { if (Generation.rand.Next(10) > 0) { if (Pricing.GetIsAmmunition(itemType)) { if (itemType == BASE_ITEM_BULLET) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_BLUDGEONING, 1), weapon, 0.0f); } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_PIERCING, 1), weapon, 0.0f); } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); } switch (Generation.rand.Next(7)) { case 0: script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 1: script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 3: script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 4: script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 5: script.SetFirstName(weapon, "Humming " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1600; } else { weaponValue += 4220; } break; case 6: script.SetFirstName(weapon, "Blessed " + script.GetName(weapon) + " +1"); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f); if (Pricing.GetIsAmmunition(itemType)) { weaponValue += 1500; } else { weaponValue += 3945; } break; } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); script.SetFirstName(weapon, script.GetName(weapon) + " +1"); weaponValue += 2300; } } #endregion #region Simple Enchantment, +1 else if (maxValue > 2300) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f); script.SetFirstName(weapon, script.GetName(weapon) + " +1"); weaponValue += 2300; } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion #region Simple Bonus Damage, < +1 equiv else if (maxValue > 1100) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); switch (Generation.rand.Next(7)) { case 0: script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f); weaponValue += 1100; break; case 1: script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f); weaponValue += 1100; break; case 3: script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f); weaponValue += 1100; break; case 4: script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f); weaponValue += 1100; break; case 5: script.SetFirstName(weapon, "Humming " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f); weaponValue += 1100; break; case 6: script.SetFirstName(weapon, "Blessed " + script.GetName(weapon)); script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f); weaponValue += 1000; break; } } else { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion #region Masterwork Only else if (maxValue > 300) { if (Generation.rand.Next(10) > 0) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f); script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon)); weaponValue += 300; } } #endregion if (Pricing.GetIsAmmunition(itemType)) { script.SetItemStackSize(weapon, 50, FALSE); weaponValue /= 2; } Pricing.CalculatePrice(script, weapon); return(weaponValue); }