コード例 #1
0
        public bool Lookup(string modelfilename, string skinfilename, out cMD2Info pmd2info)
        {
            bool success;
            int  modelfileKey = _modelFilenamePool.lookupKey(modelfilename);

            if (Contains(modelfileKey))
            {
                pmd2info = (cMD2Info)this[modelfileKey];
                return(true); //We've already read in and saved the _pdata before.
            }
            //Otherwise create and register a new cMD2Info* object that's loaded with the modelfile.
            pmd2info = new cMD2Info();
            success  = pmd2info.Load(modelfilename, skinfilename);
            if (success) //Save the ptextureinfo
            {
                this[modelfileKey] = pmd2info;
            }
            return(success);
        }
コード例 #2
0
        }                                                                                          //Used by cSpriteQuake constructor and setRadius.

        /* Used by cGraphicsOpenGL::selectSkinTexture in
         *  the cGraphicsOpenGL::interpolateAndRender method. */

        /* Used by cGraphicsOpenGL::selectSkinTexture. */
        //Individual Instance Methods

        public int Animate(cGraphics pgraphics, int startFrame, int endFrame, float percent)
        {
            if ((startFrame > _currentFrame))
            {
                _currentFrame = startFrame;
            }
            if ((startFrame < 0) || (endFrame < 0))
            {
                return(-1);
            }
            if ((startFrame >= NumFrames) || (endFrame >= NumFrames))
            {
                return(-1);
            }
            if (_interpol >= 1.0f)
            {
                _interpol = 0.0f;
                _currentFrame++;
                if (_currentFrame >= endFrame)
                {
                    _currentFrame = startFrame;
                }
                _nextFrame = _currentFrame + 1;
                if (_nextFrame >= endFrame)
                {
                    _nextFrame = startFrame;
                }
            }

            cMD2Info pinfo = MD2Info;
            int      numvertsperframe = pinfo.numVertices;
            int      startframe, endframe;

            startframe = numvertsperframe * _currentFrame;
            endframe   = numvertsperframe * _nextFrame;
            pgraphics.interpolateAndRender(this, pinfo.vertexList, startframe, endframe, _interpol);

            _interpol += percent; // increase percentage of interpolation between frames

            return(0);
        }