コード例 #1
0
        public cGame(cBiota pbiota)
        {
            _pcollider   = new cCollider();
            _pcontroller = Framework.Keydev;
            _pbiota      = pbiota;
            _pbiota.setGame(this);
            _pfocus         = new cCritter();
            _border         = new cRealBox3();
            _pskybox        = new cSpriteTextureBox();
            _plightingmodel = new cLightingModel();
            _cursorpos      = new cVector3();

            //Deleting the _pbiota killed off your _pplayer, so you need to get a new one.
            if (_pbiota.Size > 0) // use the first member of pbiota if there is one.
            {
                _pplayer = _pbiota.GetAt(0);
            }
            else //otherwise make a dummy.
            {
                _pplayer = new cCritter();
                cCritter pdummyplayer = new cCritter();
                setPlayer(pdummyplayer);
            }
        }
コード例 #2
0
        //Constructors

        public cGame()
        {
            _seedcount       = COUNTSTART;
            _gameover        = false;
            _maxscore        = MAXSCORE;
            _scorecorrection = 0;
            _wrapflag        = cCritter.WRAP;
            _bDragging       = false;
            _pfocus          = null;
            _pplayer         = null;
            _border          = new cRealBox3(cGame.WORLDWIDTH, cGame.WORLDHEIGHT); //Default no zsize, computes faster.
            _pskybox         = null;
            _cursorpos       = new cVector3(0.0f, 0.0f);
            _level           = 1;
            _spritetype      = cGame.ST_SPRITETYPENOTUSED;
            _menuflags       = (cGame.MENU_ALL & ~cGame.MENU_AUTOPLAY & ~cGame.MENU_HOPPER);
            _newgame         = true;
            //Fix the static readonlys

            /* Reset the various static readonlys that may have been set to different values by previously
             * running some other game. */
            cCritter.Maxspeed     = cGame.CRITTERMAXSPEED;
            cCritter.MinRadius    = cGame.CRITTERMINRADIUS;
            cCritter.MaxRadius    = cGame.CRITTERMAXRADIUS;
            cCritter.BulletRadius = cGame.BULLETRADIUS;
            //Allocate the pointer variables.
            _pbiota         = new cBiota(this);
            _pcollider      = new cCollider();
            _pcontroller    = Framework.Keydev;
            _plightingmodel = new cLightingModel(true); //Default lighting model enables lights.
            setBorder(cGame.WORLDWIDTH, cGame.WORLDHEIGHT, 0.0f);
            // setBorder initializes _pskybox as well

            //Set the player, we want to make sure a game always has a player
            setPlayer(new cCritterPlayer(this)); //Sets _pplayer AND adds it to _pbiota.
        }
コード例 #3
0
        //cGraphics Lighting overloads

        public virtual void installLightingModel(cLightingModel plightingmodel = null)
        {
        }