public static long?GetProperty(this Weenie weenie, PropertyInt64 property) { return(weenie.WeeniePropertiesInt64.FirstOrDefault(x => x.Type == (uint)property)?.Value); }
public static string GetProperty(this Weenie weenie, PropertyString property) { return(weenie.WeeniePropertiesString.FirstOrDefault(x => x.Type == (uint)property)?.Value); }
public static double?GetProperty(this Weenie weenie, PropertyFloat property) { return(weenie.WeeniePropertiesFloat.FirstOrDefault(x => x.Type == (ushort)property)?.Value); }
public static uint?GetProperty(this Weenie weenie, PropertyInstanceId property) { return(weenie.WeeniePropertiesIID.FirstOrDefault(x => x.Type == (uint)property)?.Value); }
public static WeeniePropertiesAttribute GetAttribute(this Weenie weenie, PropertyAttribute attribute) { return(weenie.WeeniePropertiesAttribute.FirstOrDefault(x => x.Type == (uint)attribute)); }
// ===================================== // Get // Bool, DID, Float, IID, Int, Int64, String, Position // ===================================== public static bool?GetProperty(this Weenie weenie, PropertyBool property) { return(weenie.WeeniePropertiesBool.FirstOrDefault(x => x.Type == (uint)property)?.Value); }
public static WeeniePropertiesBodyPart GetBodyPart(this Weenie weenie, ushort key) { return(weenie.WeeniePropertiesBodyPart.FirstOrDefault(x => x.Key == key)); }
public static uint?GetAnimationId(this Weenie weenie, byte index) { return(weenie.WeeniePropertiesAnimPart.FirstOrDefault(x => x.Index == index)?.AnimationId); }
public static WeeniePropertiesEventFilter GetEventFilter(this Weenie weenie, int eventId) { return(weenie.WeeniePropertiesEventFilter.FirstOrDefault(x => x.Event == eventId)); }
public static WeeniePropertiesAttribute2nd GetProperty(this Weenie weenie, PropertyAttribute2nd property) { return(weenie.WeeniePropertiesAttribute2nd.FirstOrDefault(x => x.Type == (uint)property)); }
public static WeeniePropertiesEmote GetEmote(this Weenie weenie, uint category) { return(weenie.WeeniePropertiesEmote.FirstOrDefault(x => x.Category == category)); }
public static WeeniePropertiesCreateList GetCreateList(this Weenie weenie, sbyte destinationType) { return(weenie.WeeniePropertiesCreateList.FirstOrDefault(x => x.DestinationType == destinationType)); }
public static WeeniePropertiesTextureMap GetTextureMap(this Weenie weenie, byte index) { return(weenie.WeeniePropertiesTextureMap.FirstOrDefault(x => x.Index == index)); }
public static WeeniePropertiesPosition GetProperty(this Weenie weenie, PositionType positionType) { return(weenie.WeeniePropertiesPosition.FirstOrDefault(x => x.PositionType == (uint)positionType)); }
public static WeeniePropertiesSkill GetProperty(this Weenie weenie, Skill skill) { return(weenie.WeeniePropertiesSkill.FirstOrDefault(x => x.Type == (uint)skill)); }
// ===================================== // Set // Bool, DID, Float, IID, Int, Int64, String, Position // ===================================== // todo // ===================================== // Remove // Bool, DID, Float, IID, Int, Int64, String, Position // ===================================== // todo // ===================================== // Get // All Else // ===================================== public static WeeniePropertiesSpellBook GetSpell(this Weenie weenie, int spell) { return(weenie.WeeniePropertiesSpellBook.FirstOrDefault(x => x.Spell == spell)); }
public static WeeniePropertiesBookPageData GetBookPageData(this Weenie weenie, uint pageId) { return(weenie.WeeniePropertiesBookPageData.FirstOrDefault(x => x.PageId == pageId)); }
public static WeeniePropertiesPalette GetPalette(this Weenie weenie, uint subPaletteId) { return(weenie.WeeniePropertiesPalette.FirstOrDefault(x => x.SubPaletteId == subPaletteId)); }
public static Biota CreateCopyAsBiota(this Weenie weenie, uint id) { var biota = new Biota(); biota.Id = id; biota.WeenieClassId = weenie.ClassId; biota.WeenieType = weenie.Type; if (weenie.WeeniePropertiesBook != null) { biota.BiotaPropertiesBook = new BiotaPropertiesBook(); biota.BiotaPropertiesBook.ObjectId = biota.Id; biota.BiotaPropertiesBook.MaxNumPages = weenie.WeeniePropertiesBook.MaxNumPages; biota.BiotaPropertiesBook.MaxNumCharsPerPage = weenie.WeeniePropertiesBook.MaxNumCharsPerPage; } foreach (var value in weenie.WeeniePropertiesAnimPart) { biota.BiotaPropertiesAnimPart.Add(new BiotaPropertiesAnimPart { ObjectId = biota.Id, Index = value.Index, AnimationId = value.AnimationId }); } foreach (var value in weenie.WeeniePropertiesAttribute) { biota.BiotaPropertiesAttribute.Add(new BiotaPropertiesAttribute { ObjectId = biota.Id, Type = value.Type, InitLevel = value.InitLevel, LevelFromCP = value.LevelFromCP, CPSpent = value.CPSpent, }); } foreach (var value in weenie.WeeniePropertiesAttribute2nd) { biota.BiotaPropertiesAttribute2nd.Add(new BiotaPropertiesAttribute2nd { ObjectId = biota.Id, Type = value.Type, InitLevel = value.InitLevel, LevelFromCP = value.LevelFromCP, CPSpent = value.CPSpent, CurrentLevel = value.CurrentLevel, }); } foreach (var value in weenie.WeeniePropertiesBodyPart) { biota.BiotaPropertiesBodyPart.Add(new BiotaPropertiesBodyPart { ObjectId = biota.Id, Key = value.Key, DType = value.DType, DVal = value.DVal, DVar = value.DVar, BaseArmor = value.BaseArmor, ArmorVsSlash = value.ArmorVsSlash, ArmorVsPierce = value.ArmorVsPierce, ArmorVsBludgeon = value.ArmorVsBludgeon, ArmorVsCold = value.ArmorVsCold, ArmorVsFire = value.ArmorVsFire, ArmorVsAcid = value.ArmorVsAcid, ArmorVsElectric = value.ArmorVsElectric, ArmorVsNether = value.ArmorVsNether, BH = value.BH, HLF = value.HLF, MLF = value.MLF, LLF = value.LLF, HRF = value.HRF, MRF = value.MRF, LRF = value.LRF, HLB = value.HLB, MLB = value.MLB, LLB = value.LLB, HRB = value.HRB, MRB = value.MRB, LRB = value.LRB, }); } foreach (var value in weenie.WeeniePropertiesBookPageData) { biota.BiotaPropertiesBookPageData.Add(new BiotaPropertiesBookPageData { ObjectId = biota.Id, PageId = value.PageId, AuthorId = value.AuthorId, AuthorName = value.AuthorName, AuthorAccount = value.AuthorAccount, IgnoreAuthor = value.IgnoreAuthor, PageText = value.PageText, }); } foreach (var value in weenie.WeeniePropertiesBool) { biota.BiotaPropertiesBool.Add(new BiotaPropertiesBool { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesCreateList) { biota.BiotaPropertiesCreateList.Add(new BiotaPropertiesCreateList { ObjectId = biota.Id, DestinationType = value.DestinationType, WeenieClassId = value.WeenieClassId, StackSize = value.StackSize, Palette = value.Palette, Shade = value.Shade, TryToBond = value.TryToBond, }); } foreach (var value in weenie.WeeniePropertiesDID) { biota.BiotaPropertiesDID.Add(new BiotaPropertiesDID { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesEmote) { var emote = new BiotaPropertiesEmote { ObjectId = biota.Id, Category = value.Category, Probability = value.Probability, EmoteSetId = value.EmoteSetId, WeenieClassId = value.WeenieClassId, Style = value.Style, Substyle = value.Substyle, Quest = value.Quest, VendorType = value.VendorType, MinHealth = value.MinHealth, MaxHealth = value.MaxHealth, }; biota.BiotaPropertiesEmote.Add(emote); } foreach (var value in weenie.WeeniePropertiesEmoteAction) { var action = new BiotaPropertiesEmoteAction { ObjectId = biota.Id, EmoteCategory = value.EmoteCategory, EmoteSetId = value.EmoteSetId, Type = value.Type, Order = value.Order, Delay = value.Delay, Extent = value.Extent, Motion = value.Motion, Message = value.Message, TestString = value.TestString, Min = value.Min, Max = value.Max, Min64 = value.Min64, Max64 = value.Max64, MinDbl = value.MinDbl, MaxDbl = value.MaxDbl, Stat = value.Stat, Display = value.Display, Amount = value.Amount, Amount64 = value.Amount64, HeroXP64 = value.HeroXP64, Percent = value.Percent, SpellId = value.SpellId, WealthRating = value.WealthRating, TreasureClass = value.TreasureClass, TreasureType = value.TreasureType, PScript = value.PScript, Sound = value.Sound, DestinationType = value.DestinationType, WeenieClassId = value.WeenieClassId, StackSize = value.StackSize, Palette = value.Palette, Shade = value.Shade, TryToBond = value.TryToBond, ObjCellId = value.ObjCellId, OriginX = value.OriginX, OriginY = value.OriginY, OriginZ = value.OriginZ, AnglesW = value.AnglesW, AnglesX = value.AnglesX, AnglesY = value.AnglesY, AnglesZ = value.AnglesZ, }; biota.BiotaPropertiesEmoteAction.Add(action); } foreach (var value in weenie.WeeniePropertiesEventFilter) { biota.BiotaPropertiesEventFilter.Add(new BiotaPropertiesEventFilter { ObjectId = biota.Id, Event = value.Event, }); } foreach (var value in weenie.WeeniePropertiesFloat) { biota.BiotaPropertiesFloat.Add(new BiotaPropertiesFloat { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesGenerator) { biota.BiotaPropertiesGenerator.Add(new BiotaPropertiesGenerator { ObjectId = biota.Id, Probability = value.Probability, WeenieClassId = value.WeenieClassId, Delay = value.Delay, InitCreate = value.InitCreate, MaxCreate = value.MaxCreate, WhenCreate = value.WhenCreate, WhereCreate = value.WhereCreate, StackSize = value.StackSize, PaletteId = value.PaletteId, Shade = value.Shade, ObjCellId = value.ObjCellId, OriginX = value.OriginX, OriginY = value.OriginY, OriginZ = value.OriginZ, AnglesW = value.AnglesW, AnglesX = value.AnglesX, AnglesY = value.AnglesY, AnglesZ = value.AnglesZ, }); } foreach (var value in weenie.WeeniePropertiesIID) { biota.BiotaPropertiesIID.Add(new BiotaPropertiesIID { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesInt) { biota.BiotaPropertiesInt.Add(new BiotaPropertiesInt { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesInt64) { biota.BiotaPropertiesInt64.Add(new BiotaPropertiesInt64 { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesPalette) { biota.BiotaPropertiesPalette.Add(new BiotaPropertiesPalette { ObjectId = biota.Id, SubPaletteId = value.SubPaletteId, Offset = value.Offset, Length = value.Length, }); } foreach (var value in weenie.WeeniePropertiesPosition) { biota.BiotaPropertiesPosition.Add(new BiotaPropertiesPosition { ObjectId = biota.Id, PositionType = value.PositionType, ObjCellId = value.ObjCellId, OriginX = value.OriginX, OriginY = value.OriginY, OriginZ = value.OriginZ, AnglesW = value.AnglesW, AnglesX = value.AnglesX, AnglesY = value.AnglesY, AnglesZ = value.AnglesZ, }); } foreach (var value in weenie.WeeniePropertiesSkill) { biota.BiotaPropertiesSkill.Add(new BiotaPropertiesSkill { ObjectId = biota.Id, Type = value.Type, LevelFromPP = value.LevelFromPP, AdjustPP = value.AdjustPP, SAC = value.SAC, PP = value.PP, InitLevel = value.InitLevel, ResistanceAtLastCheck = value.ResistanceAtLastCheck, LastUsedTime = value.LastUsedTime, }); } foreach (var value in weenie.WeeniePropertiesSpellBook) { biota.BiotaPropertiesSpellBook.Add(new BiotaPropertiesSpellBook { ObjectId = biota.Id, Spell = value.Spell, Probability = value.Probability, }); } foreach (var value in weenie.WeeniePropertiesString) { biota.BiotaPropertiesString.Add(new BiotaPropertiesString { ObjectId = biota.Id, Type = value.Type, Value = value.Value, }); } foreach (var value in weenie.WeeniePropertiesTextureMap) { biota.BiotaPropertiesTextureMap.Add(new BiotaPropertiesTextureMap { ObjectId = biota.Id, Index = value.Index, OldId = value.OldId, NewId = value.NewId, }); } return(biota); }