protected float GetTiltAngle() { // Get AC's head-tilt angle, if appropriate if (player.IsTilting()) { return(player.GetTilt()); } return(fpCamera.transform.localEulerAngles.x); }
protected float GetTiltAngle() { // Get AC's head-tilt angle, if appropriate if (player.IsTilting()) { return(player.GetTilt()); } return(fpCamera.transform.localEulerAngles.x); }