public override void OnInspectorGUI() { if (_target.GetComponent <Char>() == null) { EditorGUILayout.HelpBox("This component must be placed alongside either the NPC or Player component.", MessageType.Warning); } _target.skinnedMeshRenderer = (SkinnedMeshRenderer)EditorGUILayout.ObjectField("Skinned Mesh Renderer:", _target.skinnedMeshRenderer, typeof(SkinnedMeshRenderer), true); _target.materialIndex = EditorGUILayout.IntField("Material to affect (index):", _target.materialIndex); _target.propertyName = EditorGUILayout.TextField("Texture property name:", _target.propertyName); _target.LimitTextureArray(); for (int i = 0; i < _target.textures.Count; i++) { _target.textures[i] = (Texture2D)EditorGUILayout.ObjectField("Texture for phoneme #" + i.ToString() + ":", _target.textures[i], typeof(Texture2D), false); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { if (_target.GetComponent <Char>() == null) { EditorGUILayout.HelpBox("This component must be placed alongside either the NPC or Player component.", MessageType.Warning); } _target.skinnedMeshRenderer = (SkinnedMeshRenderer)CustomGUILayout.ObjectField <SkinnedMeshRenderer> ("Skinned Mesh Renderer:", _target.skinnedMeshRenderer, true, "", "The SkinnedMeshRenderer to affect"); _target.materialIndex = CustomGUILayout.IntField("Material to affect (index):", _target.materialIndex, "", "The index of the material to affect"); _target.propertyName = CustomGUILayout.TextField("Texture property name:", _target.propertyName, "", "The material's property name that will be replaced"); _target.LimitTextureArray(); for (int i = 0; i < _target.textures.Count; i++) { _target.textures[i] = (Texture2D)CustomGUILayout.ObjectField <Texture2D> ("Texture for phoneme #" + i.ToString() + ":", _target.textures[i], false, "", "The Texture that corresponds to the phoneme defined in the Phonemes Editor"); } UnityVersionHandler.CustomSetDirty(_target); }