// ══════════════════════════════════════════════════════════════ METHODS ════ /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { // get the reference to the Highlight script m_highlight = GetComponent <AC.Highlight> (); // get the SpriteRenderer component m_spriteRenderer = GetComponent <SpriteRenderer> (); }
public override void AssignValues(List<ActionParameter> parameters) { if (whatToHighlight == WhatToHighlight.SceneObject) { highlightObject = AssignFile <Highlight> (parameters, parameterID, constantID, highlightObject); } else { invID = AssignInvItemID (parameters, parameterID, invID); } }
public override void OnInspectorGUI() { Highlight _target = (Highlight)target; _target.brightenMaterials = EditorGUILayout.Toggle("Auto-brighten materials?", _target.brightenMaterials); _target.affectChildren = EditorGUILayout.Toggle("Also affect child Renderers?", _target.affectChildren); _target.maxHighlight = EditorGUILayout.Slider("Maximum highlight intensity:", _target.maxHighlight, 1f, 5f); _target.fadeTime = EditorGUILayout.Slider("Transition time (s):", _target.fadeTime, 0f, 5f); _target.callEvents = EditorGUILayout.Toggle("Call custom events?", _target.callEvents); if (_target.callEvents) { var serializedObject = new UnityEditor.SerializedObject(_target); SerializedProperty onHighlightOn = serializedObject.FindProperty("onHighlightOn"); SerializedProperty onHighlightOff = serializedObject.FindProperty("onHighlightOff"); EditorGUILayout.PropertyField(onHighlightOn, true); EditorGUILayout.PropertyField(onHighlightOff, true); } UnityVersionHandler.CustomSetDirty(_target); }
override public void ShowGUI(List <ActionParameter> parameters) { whatToHighlight = (WhatToHighlight)EditorGUILayout.EnumPopup("What to highlight:", whatToHighlight); if (whatToHighlight == WhatToHighlight.SceneObject) { parameterID = Action.ChooseParameterGUI("Object to highlight:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; highlightObject = null; } else { highlightObject = (Highlight)EditorGUILayout.ObjectField("Object to highlight:", highlightObject, typeof(Highlight), true); constantID = FieldToID <Highlight> (highlightObject, constantID); highlightObject = IDToField <Highlight> (highlightObject, constantID, false); } } else if (whatToHighlight == WhatToHighlight.InventoryItem) { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List <string> labelList = new List <string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add(_item.label); if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } // parameterID = Action.ChooseParameterGUI("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min(invNumber, inventoryManager.items.Count - 1); invID = -1; } else { invNumber = EditorGUILayout.Popup("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // } else { EditorGUILayout.HelpBox("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } } highlightType = (HighlightType)EditorGUILayout.EnumPopup("Highlight type:", highlightType); if (highlightType == HighlightType.Enable || highlightType == HighlightType.Disable) { isInstant = EditorGUILayout.Toggle("Is instant?", isInstant); } AfterRunningOption(); }
/** * <summary>Unregisters a Highlight, so that it is no longer updated</summary> * <param name = "_object">The Highlight to unregister</param> */ public void Unregister(Highlight _object) { highlights.Remove(_object); }
/** * <summary>Registers a Highlight, so that it can be updated</summary> * <param name = "_object">The Highlight to register</param> */ public void Register(Highlight _object) { highlights.Add(_object); }
public override void ShowGUI(List<ActionParameter> parameters) { whatToHighlight = (WhatToHighlight) EditorGUILayout.EnumPopup ("What to highlight:", whatToHighlight); if (whatToHighlight == WhatToHighlight.SceneObject) { parameterID = Action.ChooseParameterGUI ("Object to highlight:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; highlightObject = null; } else { highlightObject = (Highlight) EditorGUILayout.ObjectField ("Object to highlight:", highlightObject, typeof (Highlight), true); constantID = FieldToID <Highlight> (highlightObject, constantID); highlightObject = IDToField <Highlight> (highlightObject, constantID, false); } } else if (whatToHighlight == WhatToHighlight.InventoryItem) { if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } // parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } } highlightType = (HighlightType) EditorGUILayout.EnumPopup ("Highlight type:", highlightType); if (highlightType == HighlightType.Enable || highlightType == HighlightType.Disable) { isInstant = EditorGUILayout.Toggle ("Is instant?", isInstant); } AfterRunningOption (); }