/** Downloads variables from the Global Manager to the scene. */ public void TransferFromManager() { if (AdvGame.GetReferences() && AdvGame.GetReferences().variablesManager) { VariablesManager variablesManager = AdvGame.GetReferences().variablesManager; globalVars.Clear(); foreach (GVar assetVar in variablesManager.vars) { GVar newVar = new GVar(assetVar); newVar.CreateRuntimeTranslations(); globalVars.Add(newVar); } } }