コード例 #1
0
        public static void PropertiesGUI(Cutscene _target)
        {
            EditorGUILayout.BeginVertical ("Button");
            EditorGUILayout.LabelField ("Cutscene properties", EditorStyles.boldLabel);
            _target.source = (ActionListSource) EditorGUILayout.EnumPopup ("Actions source:", _target.source);
            if (_target.source == ActionListSource.AssetFile)
            {
                _target.assetFile = (ActionListAsset) EditorGUILayout.ObjectField ("ActionList asset:", _target.assetFile, typeof (ActionListAsset), false);
            }
            _target.actionListType = (ActionListType) EditorGUILayout.EnumPopup ("When running:", _target.actionListType);
            if (_target.actionListType == ActionListType.PauseGameplay)
            {
                _target.isSkippable = EditorGUILayout.Toggle ("Is skippable?", _target.isSkippable);
            }
            _target.triggerTime = EditorGUILayout.Slider ("Start delay (s):", _target.triggerTime, 0f, 10f);
            _target.autosaveAfter = EditorGUILayout.Toggle ("Auto-save after?", _target.autosaveAfter);
            if (_target.source == ActionListSource.InScene)
            {
                _target.useParameters = EditorGUILayout.Toggle ("Use parameters?", _target.useParameters);
            }
            EditorGUILayout.EndVertical ();

            if (_target.useParameters)
            {
                EditorGUILayout.Space ();
                EditorGUILayout.BeginVertical ("Button");
                EditorGUILayout.LabelField ("Parameters", EditorStyles.boldLabel);
                ActionListEditor.ShowParametersGUI (_target.parameters);

                EditorGUILayout.EndVertical ();
            }
        }
コード例 #2
0
		override public void AssignValues (List<ActionParameter> parameters)
		{
			SceneSettings sceneSettings = GameObject.FindWithTag (Tags.gameEngine).GetComponent <SceneSettings>();

			if (sceneSetting == SceneSetting.DefaultNavMesh)
			{
				if (sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider && changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
				{
					hole = AssignFile <PolygonCollider2D> (parameters, parameterID, constantID, hole);
				}
				else
				{
					newNavMesh = AssignFile <NavigationMesh> (parameters, parameterID, constantID, newNavMesh);
				}
			}
			else if (sceneSetting == SceneSetting.DefaultPlayerStart)
			{
				playerStart = AssignFile <PlayerStart> (parameters, parameterID, constantID, playerStart);
			}
			else if (sceneSetting == SceneSetting.SortingMap)
			{
				sortingMap = AssignFile <SortingMap> (parameters, parameterID, constantID, sortingMap);
			}
			else if (sceneSetting == SceneSetting.OnLoadCutscene || sceneSetting == SceneSetting.OnStartCutscene)
			{
				cutscene = AssignFile <Cutscene> (parameters, parameterID, constantID, cutscene);
			}
		}
コード例 #3
0
ファイル: ActionEnd.cs プロジェクト: mcbodge/eidolon
 /**
  * <summary>A Constructor that copies the values of another ActionEnd.</summary>
  * <param name = "_actionEnd">The ActionEnd to copy from</param>
  */
 public ActionEnd(ActionEnd _actionEnd)
 {
     resultAction = _actionEnd.resultAction;
     skipAction = _actionEnd.skipAction;
     skipActionActual = _actionEnd.skipActionActual;
     linkedCutscene = _actionEnd.linkedCutscene;
     linkedAsset = _actionEnd.linkedAsset;
 }
コード例 #4
0
ファイル: ActionEnd.cs プロジェクト: mcbodge/eidolon
 /**
  * A Constructor that sets skipAction explicitly.
  */
 public ActionEnd(int _skipAction)
 {
     resultAction = ResultAction.Continue;
     skipAction = _skipAction;
     skipActionActual = null;
     linkedCutscene = null;
     linkedAsset = null;
 }
コード例 #5
0
ファイル: ActionListAsset.cs プロジェクト: IJkeB/Ekster_Final
        public static Cutscene CutsceneGUI(string label, Cutscene cutscene)
        {
            EditorGUILayout.BeginHorizontal ();
            cutscene = (Cutscene) EditorGUILayout.ObjectField (label, cutscene, typeof (Cutscene), true);

            if (cutscene == null)
            {
                if (GUILayout.Button ("Create", GUILayout.MaxWidth (60f)))
                {
                    cutscene = SceneManager.AddPrefab ("Logic", "Cutscene", true, false, true).GetComponent <Cutscene>();
                    cutscene.Initialise ();
                }
            }

            EditorGUILayout.EndHorizontal ();
            return cutscene;
        }
コード例 #6
0
        protected void AfterRunningOption()
        {
            EditorGUILayout.Space();
            endAction = (ResultAction)EditorGUILayout.EnumPopup("After running:", (ResultAction)endAction);

            if (endAction == ResultAction.RunCutscene)
            {
                if (isAssetFile)
                {
                    linkedAsset = ActionListAssetMenu.AssetGUI("ActionList to run:", linkedAsset);
                }
                else
                {
                    linkedCutscene = ActionListAssetMenu.CutsceneGUI("Cutscene to run:", linkedCutscene);
                }
            }
        }
コード例 #7
0
        override public void SkipActionGUI(List <Action> actions, bool showGUI)
        {
            if (showGUI)
            {
                EditorGUILayout.Space();
                resultActionTrue = (ResultAction)EditorGUILayout.EnumPopup("If condition is met:", (ResultAction)resultActionTrue);
            }
            if (resultActionTrue == ResultAction.RunCutscene && showGUI)
            {
                if (isAssetFile)
                {
                    linkedAssetTrue = ActionListAssetMenu.AssetGUI("ActionList to run:", linkedAssetTrue);
                }
                else
                {
                    linkedCutsceneTrue = ActionListAssetMenu.CutsceneGUI("Cutscene to run:", linkedCutsceneTrue);
                }
            }
            else if (resultActionTrue == ResultAction.Skip)
            {
                SkipActionTrueGUI(actions, showGUI);
            }

            if (showGUI)
            {
                resultActionFail = (ResultAction)EditorGUILayout.EnumPopup("If condition is not met:", (ResultAction)resultActionFail);
            }
            if (resultActionFail == ResultAction.RunCutscene && showGUI)
            {
                if (isAssetFile)
                {
                    linkedAssetFail = ActionListAssetMenu.AssetGUI("ActionList to run:", linkedAssetFail);
                }
                else
                {
                    linkedCutsceneFail = ActionListAssetMenu.CutsceneGUI("Cutscene to run:", linkedCutsceneFail);
                }
            }
            else if (resultActionFail == ResultAction.Skip)
            {
                SkipActionFailGUI(actions, showGUI);
            }
        }
コード例 #8
0
ファイル: ActionNavMesh.cs プロジェクト: cvkumar/out-of-body
        public override void AssignValues(List <ActionParameter> parameters)
        {
            if (sceneSettings == null)
            {
                return;
            }

            switch (sceneSetting)
            {
            case SceneSetting.DefaultNavMesh:
                if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider && changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
                {
                    runtimeHole        = AssignFile <PolygonCollider2D> (parameters, parameterID, constantID, hole);
                    runtimeReplaceHole = AssignFile <PolygonCollider2D> (parameters, replaceParameterID, replaceConstantID, replaceHole);
                    runtimeNewNavMesh  = null;
                }
                else
                {
                    runtimeHole        = null;
                    runtimeReplaceHole = null;
                    runtimeNewNavMesh  = AssignFile <NavigationMesh> (parameters, parameterID, constantID, newNavMesh);
                }
                break;

            case SceneSetting.DefaultPlayerStart:
                runtimePlayerStart = AssignFile <PlayerStart> (parameters, parameterID, constantID, playerStart);
                break;

            case SceneSetting.SortingMap:
                runtimeSortingMap = AssignFile <SortingMap> (parameters, parameterID, constantID, sortingMap);
                break;

            case SceneSetting.TintMap:
                runtimeTintMap = AssignFile <TintMap> (parameters, parameterID, constantID, tintMap);
                break;

            case SceneSetting.OnLoadCutscene:
            case SceneSetting.OnStartCutscene:
                runtimeCutscene = AssignFile <Cutscene> (parameters, parameterID, constantID, cutscene);
                break;
            }
        }
コード例 #9
0
        public static Cutscene CutsceneGUI(string label, Cutscene cutscene, string defaultName = "", string api = "", string tooltip = "")
        {
            EditorGUILayout.BeginHorizontal();
            cutscene = (Cutscene)CustomGUILayout.ObjectField <Cutscene> (label, cutscene, true, api, tooltip);

            if (cutscene == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    cutscene = SceneManager.AddPrefab("Logic", "Cutscene", true, false, true).GetComponent <Cutscene>();
                    cutscene.Initialise();

                    if (!string.IsNullOrEmpty(defaultName))
                    {
                        cutscene.gameObject.name = AdvGame.UniqueName(defaultName);
                    }
                }
            }

            EditorGUILayout.EndHorizontal();
            return(cutscene);
        }
コード例 #10
0
        override public void AssignValues(List <ActionParameter> parameters)
        {
            if (sceneSettings == null)
            {
                return;
            }

            if (sceneSetting == SceneSetting.DefaultNavMesh)
            {
                if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider && changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
                {
                    hole        = AssignFile <PolygonCollider2D> (parameters, parameterID, constantID, hole);
                    replaceHole = AssignFile <PolygonCollider2D> (parameters, replaceParameterID, replaceConstantID, replaceHole);
                }
                else
                {
                    newNavMesh = AssignFile <NavigationMesh> (parameters, parameterID, constantID, newNavMesh);
                }
            }
            else if (sceneSetting == SceneSetting.DefaultPlayerStart)
            {
                playerStart = AssignFile <PlayerStart> (parameters, parameterID, constantID, playerStart);
            }
            else if (sceneSetting == SceneSetting.SortingMap)
            {
                sortingMap = AssignFile <SortingMap> (parameters, parameterID, constantID, sortingMap);
            }
            else if (sceneSetting == SceneSetting.TintMap)
            {
                tintMap = AssignFile <TintMap> (parameters, parameterID, constantID, tintMap);
            }
            else if (sceneSetting == SceneSetting.OnLoadCutscene || sceneSetting == SceneSetting.OnStartCutscene)
            {
                cutscene = AssignFile <Cutscene> (parameters, parameterID, constantID, cutscene);
            }
        }
コード例 #11
0
 /**
  * The default Constructor.
  */
 public NodeCommand()
 {
     cutscene = null;
     actionListAsset = null;
     parameterID = -1;
 }
コード例 #12
0
 /**
  * The default Constructor.
  */
 public NodeCommand()
 {
     cutscene        = null;
     actionListAsset = null;
     parameterID     = -1;
 }
コード例 #13
0
ファイル: ActionCheck.cs プロジェクト: mcbodge/eidolon
        public override void SkipActionGUI(List<Action> actions, bool showGUI)
        {
            if (showGUI)
            {
                EditorGUILayout.Space ();
                resultActionTrue = (ResultAction) EditorGUILayout.EnumPopup("If condition is met:", (ResultAction) resultActionTrue);
            }
            if (resultActionTrue == ResultAction.RunCutscene && showGUI)
            {
                if (isAssetFile)
                {
                    linkedAssetTrue = ActionListAssetMenu.AssetGUI ("ActionList to run:", linkedAssetTrue);
                }
                else
                {
                    linkedCutsceneTrue = ActionListAssetMenu.CutsceneGUI ("Cutscene to run:", linkedCutsceneTrue);
                }
            }
            else if (resultActionTrue == ResultAction.Skip)
            {
                SkipActionTrueGUI (actions, showGUI);
            }

            if (showGUI)
            {
                resultActionFail = (ResultAction) EditorGUILayout.EnumPopup("If condition is not met:", (ResultAction) resultActionFail);
            }
            if (resultActionFail == ResultAction.RunCutscene && showGUI)
            {
                if (isAssetFile)
                {
                    linkedAssetFail = ActionListAssetMenu.AssetGUI ("ActionList to run:", linkedAssetFail);
                }
                else
                {
                    linkedCutsceneFail = ActionListAssetMenu.CutsceneGUI ("Cutscene to run:", linkedCutsceneFail);
                }
            }
            else if (resultActionFail == ResultAction.Skip)
            {
                SkipActionFailGUI (actions, showGUI);
            }
        }
コード例 #14
0
		override public void SkipActionGUI (List<Action> actions, bool showGUI)
		{
			if (showGUI)
			{
				EditorGUILayout.Space ();
				resultActionTrue = (ResultAction) EditorGUILayout.EnumPopup("If condition is met:", (ResultAction) resultActionTrue);
			}
			if (resultActionTrue == ResultAction.RunCutscene && showGUI)
			{
				if (isAssetFile)
				{
					linkedAssetTrue = (ActionListAsset) EditorGUILayout.ObjectField ("ActionList to run:", linkedAssetTrue, typeof (ActionListAsset), false);
				}
				else
				{
					linkedCutsceneTrue = (Cutscene) EditorGUILayout.ObjectField ("Cutscene to run:", linkedCutsceneTrue, typeof (Cutscene), true);
				}
			}
			else if (resultActionTrue == ResultAction.Skip)
			{
				SkipActionTrueGUI (actions, showGUI);
			}
			
			if (showGUI)
			{
				resultActionFail = (ResultAction) EditorGUILayout.EnumPopup("If condition is not met:", (ResultAction) resultActionFail);
			}
			if (resultActionFail == ResultAction.RunCutscene && showGUI)
			{
				if (isAssetFile)
				{
					linkedAssetFail = (ActionListAsset) EditorGUILayout.ObjectField ("ActionList to run:", linkedAssetFail, typeof (ActionListAsset), false);
				}
				else
				{
					linkedCutsceneFail = (Cutscene) EditorGUILayout.ObjectField ("Cutscene to run:", linkedCutsceneFail, typeof (Cutscene), true);
				}
			}
			else if (resultActionFail == ResultAction.Skip)
			{
				SkipActionFailGUI (actions, showGUI);
			}
		}
コード例 #15
0
        public static Action RebuildAction(AC.Action action, int typeIndex, ActionListAsset _target, ResultAction _resultAction, int _skipAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene)
        {
            ActionsManager actionsManager = AdvGame.GetReferences ().actionsManager;

            if (actionsManager)
            {
                ActionListAssetEditor.DeleteAction (action, _target);

                string className = actionsManager.AllActions [typeIndex].fileName;

                AC.Action newAction = (AC.Action) CreateInstance (className);
                newAction.hideFlags = HideFlags.HideInHierarchy;

                newAction.endAction = _resultAction;
                newAction.skipAction = _skipAction;
                newAction.linkedAsset = _linkedAsset;
                newAction.linkedCutscene = _linkedCutscene;

                AssetDatabase.AddObjectToAsset (newAction, _target);
                AssetDatabase.ImportAsset (AssetDatabase.GetAssetPath (newAction));
                AssetDatabase.SaveAssets ();
                AssetDatabase.Refresh ();

                return newAction;
            }

            return action;
        }
コード例 #16
0
        public static AC.Action RebuildAction(AC.Action action, int typeIndex, ResultAction _resultAction, int _skipAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene)
        {
            ActionsManager actionsManager = AdvGame.GetReferences().actionsManager;

            if (actionsManager)
            {
                string className = actionsManager.AllActions [typeIndex].fileName;

                if (action.GetType().ToString() != className && action.GetType().ToString() != ("AC." + className))
                {
                    bool   _showComment       = action.showComment;
                    bool   _showOutputSockets = action.showOutputSockets;
                    string _comment           = action.comment;

                    action                = (AC.Action)CreateInstance(className);
                    action.endAction      = _resultAction;
                    action.skipAction     = _skipAction;
                    action.linkedAsset    = _linkedAsset;
                    action.linkedCutscene = _linkedCutscene;

                    action.showComment       = _showComment;
                    action.showOutputSockets = _showOutputSockets;
                    action.comment           = _comment;
                }
            }

            return(action);
        }
コード例 #17
0
ファイル: SceneManager.cs プロジェクト: IJkeB/Ekster1
        public void ShowGUI()
        {
            GUILayout.Label("Basic structure", EditorStyles.boldLabel);

            if (GUILayout.Button("Organise room objects"))
            {
                InitialiseObjects();
            }

            if (AdvGame.GetReferences().settingsManager == null)
            {
                EditorGUILayout.HelpBox("No Settings Manager defined - cannot display full Editor without it!", MessageType.Warning);
                return;
            }

            if (KickStarter.sceneSettings == null)
            {
                return;
            }

            SettingsManager settingsManager = AdvGame.GetReferences().settingsManager;

            EditorGUILayout.BeginHorizontal();
            newFolderName = EditorGUILayout.TextField(newFolderName);

            if (GUILayout.Button("Create new folder", buttonWidth))
            {
                if (newFolderName != "")
                {
                    GameObject newFolder = new GameObject();

                    if (!newFolderName.StartsWith("_"))
                    {
                        newFolder.name = "_" + newFolderName;
                    }
                    else
                    {
                        newFolder.name = newFolderName;
                    }

                    Undo.RegisterCreatedObjectUndo(newFolder, "Create folder " + newFolder.name);

                    if (Selection.activeGameObject)
                    {
                        newFolder.transform.parent = Selection.activeGameObject.transform;
                    }

                    Selection.activeObject = newFolder;
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            GUILayout.Label("Scene settings", EditorStyles.boldLabel);
            KickStarter.sceneSettings.navigationMethod = (AC_NavigationMethod)EditorGUILayout.EnumPopup("Pathfinding method:", KickStarter.sceneSettings.navigationMethod);
            KickStarter.navigationManager.ResetEngine();
            if (KickStarter.navigationManager.navigationEngine != null)
            {
                KickStarter.navigationManager.navigationEngine.SceneSettingsGUI();
            }

            if (settingsManager.IsUnity2D() && KickStarter.sceneSettings.navigationMethod != AC_NavigationMethod.PolygonCollider)
            {
                EditorGUILayout.HelpBox("This pathfinding method is not compatible with 'Unity 2D'.", MessageType.Warning);
            }

            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.defaultPlayerStart = (PlayerStart)EditorGUILayout.ObjectField("Default PlayerStart:", KickStarter.sceneSettings.defaultPlayerStart, typeof(PlayerStart), true);
            if (KickStarter.sceneSettings.defaultPlayerStart == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    PlayerStart newPlayerStart = AddPrefab("Navigation", "PlayerStart", true, false, true).GetComponent <PlayerStart>();
                    newPlayerStart.gameObject.name = "Default PlayerStart";
                    KickStarter.sceneSettings.defaultPlayerStart = newPlayerStart;
                }
            }
            EditorGUILayout.EndHorizontal();
            if (KickStarter.sceneSettings.defaultPlayerStart)
            {
                EditorGUILayout.BeginHorizontal();
                KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart = (_Camera)EditorGUILayout.ObjectField("Default Camera:", KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart, typeof(_Camera), true);
                if (KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart == null)
                {
                    if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                    {
                        if (settingsManager == null || settingsManager.cameraPerspective == CameraPerspective.ThreeD)
                        {
                            GameCamera newCamera = AddPrefab("Camera", "GameCamera", true, false, true).GetComponent <GameCamera>();
                            newCamera.gameObject.name = "NavCam 1";
                            KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart = newCamera;
                        }
                        else if (settingsManager.cameraPerspective == CameraPerspective.TwoD)
                        {
                            GameCamera2D newCamera = AddPrefab("Camera", "GameCamera2D", true, false, true).GetComponent <GameCamera2D>();
                            newCamera.gameObject.name = "NavCam 1";
                            KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart = newCamera;
                        }
                        else if (settingsManager.cameraPerspective == CameraPerspective.TwoPointFiveD)
                        {
                            GameCamera25D newCamera = AddPrefab("Camera", "GameCamera2.5D", true, false, true).GetComponent <GameCamera25D>();
                            newCamera.gameObject.name = "NavCam 1";
                            KickStarter.sceneSettings.defaultPlayerStart.cameraOnStart = newCamera;
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.sortingMap = (SortingMap)EditorGUILayout.ObjectField("Default Sorting map:", KickStarter.sceneSettings.sortingMap, typeof(SortingMap), true);
            if (KickStarter.sceneSettings.sortingMap == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    SortingMap newSortingMap = AddPrefab("Navigation", "SortingMap", true, false, true).GetComponent <SortingMap>();
                    newSortingMap.gameObject.name        = "Default SortingMap";
                    KickStarter.sceneSettings.sortingMap = newSortingMap;
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.defaultSound = (Sound)EditorGUILayout.ObjectField("Default Sound prefab:", KickStarter.sceneSettings.defaultSound, typeof(Sound), true);
            if (KickStarter.sceneSettings.defaultSound == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    Sound newSound = AddPrefab("Logic", "Sound", true, false, true).GetComponent <Sound>();
                    newSound.gameObject.name = "Default Sound";
                    KickStarter.sceneSettings.defaultSound = newSound;
                    newSound.playWhilePaused = true;
                }
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Label("Scene cutscenes", EditorStyles.boldLabel);
            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.cutsceneOnStart = (Cutscene)EditorGUILayout.ObjectField("On start:", KickStarter.sceneSettings.cutsceneOnStart, typeof(Cutscene), true);
            if (KickStarter.sceneSettings.cutsceneOnStart == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    Cutscene newCutscene = AddPrefab("Logic", "Cutscene", true, false, true).GetComponent <Cutscene>();
                    newCutscene.gameObject.name = "OnStart";
                    KickStarter.sceneSettings.cutsceneOnStart = newCutscene;
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.cutsceneOnLoad = (Cutscene)EditorGUILayout.ObjectField("On load:", KickStarter.sceneSettings.cutsceneOnLoad, typeof(Cutscene), true);
            if (KickStarter.sceneSettings.cutsceneOnLoad == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    Cutscene newCutscene = AddPrefab("Logic", "Cutscene", true, false, true).GetComponent <Cutscene>();
                    newCutscene.gameObject.name = "OnLoad";
                    KickStarter.sceneSettings.cutsceneOnLoad = newCutscene;
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            KickStarter.sceneSettings.cutsceneOnVarChange = (Cutscene)EditorGUILayout.ObjectField("On variable change:", KickStarter.sceneSettings.cutsceneOnVarChange, typeof(Cutscene), true);
            if (KickStarter.sceneSettings.cutsceneOnVarChange == null)
            {
                if (GUILayout.Button("Create", GUILayout.MaxWidth(60f)))
                {
                    Cutscene newCutscene = AddPrefab("Logic", "Cutscene", true, false, true).GetComponent <Cutscene>();
                    newCutscene.gameObject.name = "OnVarChange";
                    KickStarter.sceneSettings.cutsceneOnVarChange = newCutscene;
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            GUILayout.Label("Visibility", EditorStyles.boldLabel);

            GUILayout.BeginHorizontal();
            GUILayout.Label("Triggers", buttonWidth);
            if (GUILayout.Button("On", EditorStyles.miniButtonLeft))
            {
                SetTriggerVisibility(true);
            }
            if (GUILayout.Button("Off", EditorStyles.miniButtonRight))
            {
                SetTriggerVisibility(false);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Collision", buttonWidth);
            if (GUILayout.Button("On", EditorStyles.miniButtonLeft))
            {
                SetCollisionVisiblity(true);
            }
            if (GUILayout.Button("Off", EditorStyles.miniButtonRight))
            {
                SetCollisionVisiblity(false);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Hotspots", buttonWidth);
            if (GUILayout.Button("On", EditorStyles.miniButtonLeft))
            {
                SetHotspotVisibility(true);
            }
            if (GUILayout.Button("Off", EditorStyles.miniButtonRight))
            {
                SetHotspotVisibility(false);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("NavMesh", buttonWidth);
            if (GUILayout.Button("On", EditorStyles.miniButtonLeft))
            {
                KickStarter.navigationManager.navigationEngine.SetVisibility(true);
            }
            if (GUILayout.Button("Off", EditorStyles.miniButtonRight))
            {
                KickStarter.navigationManager.navigationEngine.SetVisibility(false);
            }
            GUILayout.EndHorizontal();

            ListPrefabs();

            if (GUI.changed)
            {
                EditorUtility.SetDirty(KickStarter.sceneSettings);
                EditorUtility.SetDirty(KickStarter.playerMovement);
                if (KickStarter.sceneSettings.defaultPlayerStart)
                {
                    EditorUtility.SetDirty(KickStarter.sceneSettings.defaultPlayerStart);
                }
            }
        }
コード例 #18
0
        public static Action RebuildAction(AC.Action action, int typeIndex, ActionListAsset _target, ResultAction _resultAction, int _skipAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene)
        {
            ActionsManager actionsManager = AdvGame.GetReferences().actionsManager;

            if (actionsManager)
            {
                ActionListAssetEditor.DeleteAction(action, _target);

                string className = actionsManager.AllActions [typeIndex].fileName;

                AC.Action newAction = (AC.Action)CreateInstance(className);
                newAction.hideFlags = HideFlags.HideInHierarchy;

                newAction.endAction      = _resultAction;
                newAction.skipAction     = _skipAction;
                newAction.linkedAsset    = _linkedAsset;
                newAction.linkedCutscene = _linkedCutscene;

                AssetDatabase.AddObjectToAsset(newAction, _target);
                AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(newAction));
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();

                return(newAction);
            }

            return(action);
        }
コード例 #19
0
        override public void ShowGUI(List <ActionParameter> parameters)
        {
            if (KickStarter.sceneSettings == null)
            {
                return;
            }

            sceneSetting = (SceneSetting)EditorGUILayout.EnumPopup("Scene setting to change:", sceneSetting);

            if (sceneSetting == SceneSetting.DefaultNavMesh)
            {
                if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.meshCollider || KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider)
                {
                    if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider)
                    {
                        changeNavMeshMethod = (ChangeNavMeshMethod)EditorGUILayout.EnumPopup("Change NavMesh method:", changeNavMeshMethod);
                    }

                    if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.meshCollider || changeNavMeshMethod == ChangeNavMeshMethod.ChangeNavMesh)
                    {
                        parameterID = Action.ChooseParameterGUI("New NavMesh:", parameters, parameterID, ParameterType.GameObject);
                        if (parameterID >= 0)
                        {
                            constantID = 0;
                            newNavMesh = null;
                        }
                        else
                        {
                            newNavMesh = (NavigationMesh)EditorGUILayout.ObjectField("New NavMesh:", newNavMesh, typeof(NavigationMesh), true);

                            constantID = FieldToID <NavigationMesh> (newNavMesh, constantID);
                            newNavMesh = IDToField <NavigationMesh> (newNavMesh, constantID, false);
                        }
                    }
                    else if (changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
                    {
                        holeAction = (InvAction)EditorGUILayout.EnumPopup("Add or remove hole:", holeAction);
                        string _label = "Hole to add:";
                        if (holeAction == InvAction.Remove)
                        {
                            _label = "Hole to remove:";
                        }

                        parameterID = Action.ChooseParameterGUI(_label, parameters, parameterID, ParameterType.GameObject);
                        if (parameterID >= 0)
                        {
                            constantID = 0;
                            hole       = null;
                        }
                        else
                        {
                            hole = (PolygonCollider2D)EditorGUILayout.ObjectField(_label, hole, typeof(PolygonCollider2D), true);

                            constantID = FieldToID <PolygonCollider2D> (hole, constantID);
                            hole       = IDToField <PolygonCollider2D> (hole, constantID, false);
                        }

                        if (holeAction == InvAction.Replace)
                        {
                            replaceParameterID = Action.ChooseParameterGUI("Hole to remove:", parameters, replaceParameterID, ParameterType.GameObject);
                            if (replaceParameterID >= 0)
                            {
                                replaceConstantID = 0;
                                replaceHole       = null;
                            }
                            else
                            {
                                replaceHole = (PolygonCollider2D)EditorGUILayout.ObjectField("Hole to remove:", replaceHole, typeof(PolygonCollider2D), true);

                                replaceConstantID = FieldToID <PolygonCollider2D> (replaceHole, replaceConstantID);
                                replaceHole       = IDToField <PolygonCollider2D> (replaceHole, replaceConstantID, false);
                            }
                        }
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("This action is not compatible with the Unity Navigation pathfinding method, as set in the Scene Manager.", MessageType.Warning);
                }
            }
            else if (sceneSetting == SceneSetting.DefaultPlayerStart)
            {
                parameterID = Action.ChooseParameterGUI("New default PlayerStart:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID  = 0;
                    playerStart = null;
                }
                else
                {
                    playerStart = (PlayerStart)EditorGUILayout.ObjectField("New default PlayerStart:", playerStart, typeof(PlayerStart), true);

                    constantID  = FieldToID <PlayerStart> (playerStart, constantID);
                    playerStart = IDToField <PlayerStart> (playerStart, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.SortingMap)
            {
                parameterID = Action.ChooseParameterGUI("New SortingMap:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    sortingMap = null;
                }
                else
                {
                    sortingMap = (SortingMap)EditorGUILayout.ObjectField("New SortingMap:", sortingMap, typeof(SortingMap), true);

                    constantID = FieldToID <SortingMap> (sortingMap, constantID);
                    sortingMap = IDToField <SortingMap> (sortingMap, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.TintMap)
            {
                parameterID = Action.ChooseParameterGUI("New TintMap:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    tintMap    = null;
                }
                else
                {
                    tintMap = (TintMap)EditorGUILayout.ObjectField("New TintMap:", tintMap, typeof(TintMap), true);

                    constantID = FieldToID <TintMap> (tintMap, constantID);
                    tintMap    = IDToField <TintMap> (tintMap, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.OnLoadCutscene)
            {
                parameterID = Action.ChooseParameterGUI("New OnLoad cutscene:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    cutscene   = null;
                }
                else
                {
                    cutscene = (Cutscene)EditorGUILayout.ObjectField("New OnLoad custscne:", cutscene, typeof(Cutscene), true);

                    constantID = FieldToID <Cutscene> (cutscene, constantID);
                    cutscene   = IDToField <Cutscene> (cutscene, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.OnStartCutscene)
            {
                parameterID = Action.ChooseParameterGUI("New OnStart cutscene:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    cutscene   = null;
                }
                else
                {
                    cutscene = (Cutscene)EditorGUILayout.ObjectField("New OnStart cutscene:", cutscene, typeof(Cutscene), true);

                    constantID = FieldToID <Cutscene> (cutscene, constantID);
                    cutscene   = IDToField <Cutscene> (cutscene, constantID, false);
                }
            }

            AfterRunningOption();
        }
コード例 #20
0
ファイル: ActionNavMesh.cs プロジェクト: mcbodge/eidolon
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            if (KickStarter.sceneSettings == null)
            {
                return;
            }

            sceneSetting = (SceneSetting) EditorGUILayout.EnumPopup ("Scene setting to change:", sceneSetting);

            if (sceneSetting == SceneSetting.DefaultNavMesh)
            {
                if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.meshCollider || KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider)
                {
                    if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider)
                    {
                        changeNavMeshMethod = (ChangeNavMeshMethod) EditorGUILayout.EnumPopup ("Change NavMesh method:", changeNavMeshMethod);
                    }

                    if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.meshCollider || changeNavMeshMethod == ChangeNavMeshMethod.ChangeNavMesh)
                    {
                        parameterID = Action.ChooseParameterGUI ("New NavMesh:", parameters, parameterID, ParameterType.GameObject);
                        if (parameterID >= 0)
                        {
                            constantID = 0;
                            newNavMesh = null;
                        }
                        else
                        {
                            newNavMesh = (NavigationMesh) EditorGUILayout.ObjectField ("New NavMesh:", newNavMesh, typeof (NavigationMesh), true);

                            constantID = FieldToID <NavigationMesh> (newNavMesh, constantID);
                            newNavMesh = IDToField <NavigationMesh> (newNavMesh, constantID, false);
                        }
                    }
                    else if (changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
                    {
                        holeAction = (InvAction) EditorGUILayout.EnumPopup ("Add or remove hole:", holeAction);
                        string _label = "Hole to add:";
                        if (holeAction == InvAction.Remove)
                        {
                            _label = "Hole to remove:";
                        }

                        parameterID = Action.ChooseParameterGUI (_label, parameters, parameterID, ParameterType.GameObject);
                        if (parameterID >= 0)
                        {
                            constantID = 0;
                            hole = null;
                        }
                        else
                        {
                            hole = (PolygonCollider2D) EditorGUILayout.ObjectField (_label, hole, typeof (PolygonCollider2D), true);

                            constantID = FieldToID <PolygonCollider2D> (hole, constantID);
                            hole = IDToField <PolygonCollider2D> (hole, constantID, false);
                        }

                        if (holeAction == InvAction.Replace)
                        {
                            replaceParameterID = Action.ChooseParameterGUI ("Hole to remove:", parameters, replaceParameterID, ParameterType.GameObject);
                            if (replaceParameterID >= 0)
                            {
                                replaceConstantID = 0;
                                replaceHole = null;
                            }
                            else
                            {
                                replaceHole = (PolygonCollider2D) EditorGUILayout.ObjectField ("Hole to remove:", replaceHole, typeof (PolygonCollider2D), true);

                                replaceConstantID = FieldToID <PolygonCollider2D> (replaceHole, replaceConstantID);
                                replaceHole = IDToField <PolygonCollider2D> (replaceHole, replaceConstantID, false);
                            }
                        }
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox ("This action is not compatible with the Unity Navigation pathfinding method, as set in the Scene Manager.", MessageType.Warning);
                }
            }
            else if (sceneSetting == SceneSetting.DefaultPlayerStart)
            {
                parameterID = Action.ChooseParameterGUI ("New default PlayerStart:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    playerStart = null;
                }
                else
                {
                    playerStart = (PlayerStart) EditorGUILayout.ObjectField ("New default PlayerStart:", playerStart, typeof (PlayerStart), true);

                    constantID = FieldToID <PlayerStart> (playerStart, constantID);
                    playerStart = IDToField <PlayerStart> (playerStart, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.SortingMap)
            {
                parameterID = Action.ChooseParameterGUI ("New SortingMap:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    sortingMap = null;
                }
                else
                {
                    sortingMap = (SortingMap) EditorGUILayout.ObjectField ("New SortingMap:", sortingMap, typeof (SortingMap), true);

                    constantID = FieldToID <SortingMap> (sortingMap, constantID);
                    sortingMap = IDToField <SortingMap> (sortingMap, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.TintMap)
            {
                parameterID = Action.ChooseParameterGUI ("New TintMap:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    tintMap = null;
                }
                else
                {
                    tintMap = (TintMap) EditorGUILayout.ObjectField ("New TintMap:", tintMap, typeof (TintMap), true);

                    constantID = FieldToID <TintMap> (tintMap, constantID);
                    tintMap = IDToField <TintMap> (tintMap, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.OnLoadCutscene)
            {
                parameterID = Action.ChooseParameterGUI ("New OnLoad cutscene:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    cutscene = null;
                }
                else
                {
                    cutscene = (Cutscene) EditorGUILayout.ObjectField ("New OnLoad custscne:", cutscene, typeof (Cutscene), true);

                    constantID = FieldToID <Cutscene> (cutscene, constantID);
                    cutscene = IDToField <Cutscene> (cutscene, constantID, false);
                }
            }
            else if (sceneSetting == SceneSetting.OnStartCutscene)
            {
                parameterID = Action.ChooseParameterGUI ("New OnStart cutscene:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    cutscene = null;
                }
                else
                {
                    cutscene = (Cutscene) EditorGUILayout.ObjectField ("New OnStart cutscene:", cutscene, typeof (Cutscene), true);

                    constantID = FieldToID <Cutscene> (cutscene, constantID);
                    cutscene = IDToField <Cutscene> (cutscene, constantID, false);
                }
            }

            AfterRunningOption ();
        }
コード例 #21
0
ファイル: ActionNavMesh.cs プロジェクト: mcbodge/eidolon
 public override void AssignValues(List<ActionParameter> parameters)
 {
     if (sceneSetting == SceneSetting.DefaultNavMesh)
     {
         if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.PolygonCollider && changeNavMeshMethod == ChangeNavMeshMethod.ChangeNumberOfHoles)
         {
             hole = AssignFile <PolygonCollider2D> (parameters, parameterID, constantID, hole);
             replaceHole = AssignFile <PolygonCollider2D> (parameters, replaceParameterID, replaceConstantID, replaceHole);
         }
         else
         {
             newNavMesh = AssignFile <NavigationMesh> (parameters, parameterID, constantID, newNavMesh);
         }
     }
     else if (sceneSetting == SceneSetting.DefaultPlayerStart)
     {
         playerStart = AssignFile <PlayerStart> (parameters, parameterID, constantID, playerStart);
     }
     else if (sceneSetting == SceneSetting.SortingMap)
     {
         sortingMap = AssignFile <SortingMap> (parameters, parameterID, constantID, sortingMap);
     }
     else if (sceneSetting == SceneSetting.SortingMap)
     {
         tintMap = AssignFile <TintMap> (parameters, parameterID, constantID, tintMap);
     }
     else if (sceneSetting == SceneSetting.OnLoadCutscene || sceneSetting == SceneSetting.OnStartCutscene)
     {
         cutscene = AssignFile <Cutscene> (parameters, parameterID, constantID, cutscene);
     }
 }
コード例 #22
0
        public static AC.Action RebuildAction(AC.Action action, int typeIndex, ResultAction _resultAction, int _skipAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene)
        {
            ActionsManager actionsManager = AdvGame.GetReferences ().actionsManager;
            if (actionsManager)
            {
                string className = actionsManager.AllActions [typeIndex].fileName;

                if (action.GetType ().ToString () != className && action.GetType ().ToString () != ("AC." + className))
                {
                    action = (AC.Action) CreateInstance (className);
                    action.endAction = _resultAction;
                    action.skipAction = _skipAction;
                    action.linkedAsset = _linkedAsset;
                    action.linkedCutscene = _linkedCutscene;
                }
            }

            return action;
        }
コード例 #23
0
ファイル: Char.cs プロジェクト: mcbodge/eidolon
        private IEnumerator DelayPathCutscene(float pauseTime, Cutscene pauseCutscene)
        {
            yield return new WaitForSeconds (pauseTime);

            pausePathTime = 0f;
            pauseCutscene.Interact ();
            nodeActionList = pauseCutscene;
        }
コード例 #24
0
ファイル: Char.cs プロジェクト: mcbodge/eidolon
        private void PausePath(float pauseTime, Cutscene pauseCutscene, int parameterID)
        {
            charState = CharState.Decelerate;
            pausePath = true;

            if (pauseCutscene.useParameters && parameterID >= 0 && pauseCutscene.parameters.Count > parameterID)
            {
                pauseCutscene.parameters [parameterID].SetValue (this.gameObject);
            }

            if (pauseTime > 0f)
            {
                pausePathTime = Time.time + pauseTime + 1f;
                StartCoroutine (DelayPathCutscene (pauseTime, pauseCutscene));
            }
            else
            {
                pausePathTime = 0f;
                pauseCutscene.Interact ();
                nodeActionList = pauseCutscene;
            }
        }
コード例 #25
0
ファイル: Action.cs プロジェクト: IJkeB/Ekster1
        protected ActionEnd GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List <Action> _actions)
        {
            ActionEnd actionEnd = new ActionEnd();

            actionEnd.resultAction   = _resultAction;
            actionEnd.linkedAsset    = _linkedAsset;
            actionEnd.linkedCutscene = _linkedCutscene;

            if (_resultAction == ResultAction.RunCutscene)
            {
                if (isAssetFile && _linkedAsset != null)
                {
                    actionEnd.linkedAsset = _linkedAsset;
                }
                else if (!isAssetFile && _linkedCutscene != null)
                {
                    actionEnd.linkedCutscene = _linkedCutscene;
                }
            }
            else if (_resultAction == ResultAction.Skip)
            {
                int skip = _skipAction;
                if (_skipActionActual && _actions.Contains(_skipActionActual))
                {
                    skip = _actions.IndexOf(_skipActionActual);
                }
                else if (skip == -1)
                {
                    skip = 0;
                }
                actionEnd.skipAction = skip;
            }

            return(actionEnd);
        }
コード例 #26
0
ファイル: Char.cs プロジェクト: IJkeB/Ekster_Final
        private void PausePath(Cutscene pauseCutscene, int parameterID)
        {
            charState = CharState.Decelerate;
            pausePath = true;
            pausePathTime = 0f;

            if (pauseCutscene.useParameters && parameterID >= 0 && pauseCutscene.parameters.Count > parameterID)
            {
                pauseCutscene.parameters [parameterID].SetValue (this.gameObject);
            }

            pauseCutscene.Interact ();
            nodeActionList = pauseCutscene;
        }