コード例 #1
0
ファイル: Options.cs プロジェクト: Keraunic-Tonic/GJ2021
 /**
  * <summary>Sets the value of the 'SFX volume'.</summary>
  * <param name = "newVolume">The new value of the 'SFX volume'</param>
  */
 public static void SetSFXVolume(float newVolume)
 {
     KickStarter.options.SetVolume(SoundType.SFX, newVolume);
     AdvGame.SetMixerVolume(KickStarter.settingsManager.sfxMixerGroup, KickStarter.settingsManager.sfxAttentuationParameter, newVolume);
 }
コード例 #2
0
ファイル: MenuSlider.cs プロジェクト: IJkeB/Ekster_Final
        private void UpdateValue()
        {
            if (uiSlider == null)
            {
                if (amount < 0f)
                {
                    amount = 0;
                }
                else if (amount > 1f)
                {
                    amount = 1f;
                }

                // Limit by steps
                if (numberOfSteps > 0)
                {
                    float valueSeparation = 1f / (float)numberOfSteps;
                    float nearestValue    = 0f;
                    while (nearestValue < amount)
                    {
                        nearestValue += valueSeparation;
                    }

                    // Now larger than amount, so which is closer?
                    float lowerNearest = nearestValue - valueSeparation;
                    if (amount - lowerNearest > nearestValue - amount)
                    {
                        amount = nearestValue;
                    }
                    else
                    {
                        amount = lowerNearest;
                    }
                }
            }

            if (sliderType == AC_SliderType.Speech || sliderType == AC_SliderType.SFX || sliderType == AC_SliderType.Music)
            {
                if (Options.optionsData != null)
                {
                    if (sliderType == AC_SliderType.Speech)
                    {
                        Options.optionsData.speechVolume = amount;
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        Options.optionsData.musicVolume = amount;
                        KickStarter.options.SetVolume(SoundType.Music);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        Options.optionsData.sfxVolume = amount;
                        KickStarter.options.SetVolume(SoundType.SFX);
                    }

                                        #if UNITY_5
                    if (sliderType == AC_SliderType.Speech)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.speechMixerGroup, KickStarter.settingsManager.speechAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.musicMixerGroup, KickStarter.settingsManager.musicAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.sfxMixerGroup, KickStarter.settingsManager.sfxAttentuationParameter, amount);
                    }
                                        #endif

                    Options.SavePrefs();
                }
                else
                {
                    Debug.LogWarning("Could not find Options data!");
                }
            }
            else if (sliderType == AC_SliderType.FloatVariable)
            {
                if (varID >= 0)
                {
                    GVar var = RuntimeVariables.GetVariable(varID);
                    if (var.type == VariableType.Float)
                    {
                        var.floatVal = amount;
                        var.Upload();
                    }
                }
            }
        }
コード例 #3
0
ファイル: MenuSlider.cs プロジェクト: careybrenda/Dunedin
        private void UpdateValue()
        {
            if (uiSlider == null)
            {
                visualAmount = Mathf.Clamp(visualAmount, 0f, 1f);

                // Limit by steps
                if (numberOfSteps > 0)
                {
                    visualAmount = Mathf.Round(visualAmount * numberOfSteps) / numberOfSteps;
                }

                amount = (visualAmount * (maxValue - minValue)) + minValue;
            }
            else
            {
                amount = visualAmount;
            }

            if (sliderType == AC_SliderType.Speech || sliderType == AC_SliderType.SFX || sliderType == AC_SliderType.Music)
            {
                if (Options.optionsData != null)
                {
                    if (sliderType == AC_SliderType.Speech)
                    {
                        KickStarter.options.SetVolume(SoundType.Speech, amount);
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        KickStarter.options.SetVolume(SoundType.Music, amount);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        KickStarter.options.SetVolume(SoundType.SFX, amount);
                    }

                                        #if UNITY_5 || UNITY_2017_1_OR_NEWER
                    if (sliderType == AC_SliderType.Speech)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.speechMixerGroup, KickStarter.settingsManager.speechAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.musicMixerGroup, KickStarter.settingsManager.musicAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.sfxMixerGroup, KickStarter.settingsManager.sfxAttentuationParameter, amount);
                    }
                                        #endif
                }
                else
                {
                    ACDebug.LogWarning("Could not find Options data!");
                }
            }
            else if (sliderType == AC_SliderType.FloatVariable)
            {
                if (varID >= 0)
                {
                    GlobalVariables.SetFloatValue(varID, amount);
                }
            }

            if (!KickStarter.actionListAssetManager.IsListRunning(actionListOnChange))
            {
                AdvGame.RunActionListAsset(actionListOnChange);
            }
        }
コード例 #4
0
        private void UpdateValue()
        {
            if (uiSlider == null)
            {
                visualAmount = Mathf.Clamp(visualAmount, 0f, 1f);

                // Limit by steps
                if (numberOfSteps > 0)
                {
                    float valueSeparation = 1f / (float)numberOfSteps;
                    float nearestValue    = 0f;
                    while (nearestValue < visualAmount)
                    {
                        nearestValue += valueSeparation;
                    }

                    // Now larger than amount, so which is closer?
                    float lowerNearest = nearestValue - valueSeparation;
                    if (visualAmount - lowerNearest > nearestValue - amount)
                    {
                        visualAmount = nearestValue;
                    }
                    else
                    {
                        visualAmount = lowerNearest;
                    }
                }

                amount = (visualAmount * (maxValue - minValue)) + minValue;
            }
            else
            {
                amount = visualAmount;
            }

            if (sliderType == AC_SliderType.Speech || sliderType == AC_SliderType.SFX || sliderType == AC_SliderType.Music)
            {
                if (Options.optionsData != null)
                {
                    if (sliderType == AC_SliderType.Speech)
                    {
                        Options.optionsData.speechVolume = amount;
                        KickStarter.options.SetVolume(SoundType.SFX);
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        Options.optionsData.musicVolume = amount;
                        KickStarter.options.SetVolume(SoundType.Music);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        Options.optionsData.sfxVolume = amount;
                        KickStarter.options.SetVolume(SoundType.SFX);
                    }

                                        #if UNITY_5
                    if (sliderType == AC_SliderType.Speech)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.speechMixerGroup, KickStarter.settingsManager.speechAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.Music)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.musicMixerGroup, KickStarter.settingsManager.musicAttentuationParameter, amount);
                    }
                    else if (sliderType == AC_SliderType.SFX)
                    {
                        AdvGame.SetMixerVolume(KickStarter.settingsManager.sfxMixerGroup, KickStarter.settingsManager.sfxAttentuationParameter, amount);
                    }
                                        #endif

                    Options.SavePrefs();
                }
                else
                {
                    ACDebug.LogWarning("Could not find Options data!");
                }
            }
            else if (sliderType == AC_SliderType.FloatVariable)
            {
                if (varID >= 0)
                {
                    GVar var = GlobalVariables.GetVariable(varID);
                    if (var.type == VariableType.Float)
                    {
                        var.SetFloatValue(amount);
                    }
                }
            }

            if (!KickStarter.actionListManager.IsListRunning(actionListOnChange))
            {
                AdvGame.RunActionListAsset(actionListOnChange);
            }
        }