/** * <summary>Creates a new instance of the 'Hotspot: Rename' Action</summary> * <param name = "hotspotToRename">The Hotspot to rename</param> * <param name = "newName">If Hotspot's new name</param> * <param name = "translationID">The new name's translation ID number, as generated by the Speech Manager</param> * <returns>The generated Action</returns> */ public static ActionRename CreateNew(Hotspot hotspotToRename, string newName, int translationID = -1) { ActionRename newAction = (ActionRename)CreateInstance <ActionRename>(); newAction.hotspot = hotspotToRename; newAction.newName = newName; newAction.lineID = translationID; return(newAction); }
private void ExtractHotspotName(ActionRename action, bool onlySeekNew, bool isInScene) { if (action.newName != "") { string _scene = ""; if (isInScene) { _scene = UnityVersionHandler.GetCurrentSceneName (); } if (onlySeekNew && action.lineID == -1) { // Assign a new ID on creation SpeechLine newLine = new SpeechLine (GetIDArray(), _scene, action.newName, languages.Count - 1, AC_TextType.Hotspot); action.lineID = newLine.lineID; lines.Add (newLine); } else if (!onlySeekNew && action.lineID > -1) { // Already has an ID, so don't replace SpeechLine existingLine = new SpeechLine (action.lineID, _scene, action.newName, languages.Count - 1, AC_TextType.Hotspot); int lineID = SmartAddLine (existingLine); if (lineID >= 0) action.lineID = lineID; } } else { // Remove from SpeechManager action.lineID = -1; } }