override public void Skip() { if (listSource == ListSource.InScene && actionList != null) { /*if (actionList.actionListType == ActionListType.RunInBackground) * { * return; * }*/ if (actionList.source == ActionListSource.AssetFile && actionList.assetFile != null && actionList.assetFile.useParameters) { if (actionList.syncParamValues) { SendParameters(actionList.assetFile.parameters, true); } else { SendParameters(actionList.parameters, false); } } else if (actionList.source == ActionListSource.InScene && actionList.useParameters) { SendParameters(actionList.parameters, false); } if (runFromStart) { actionList.Skip(); } else { actionList.Skip(GetSkipIndex(actionList.actions)); } } else if (listSource == ListSource.AssetFile && invActionList != null) { /*if (invActionList.actionListType == ActionListType.RunInBackground) * { * return; * }*/ if (invActionList.useParameters) { SendParameters(invActionList.parameters, true); } if (runFromStart) { AdvGame.SkipActionListAsset(invActionList); } else { AdvGame.SkipActionListAsset(invActionList, GetSkipIndex(invActionList.actions)); } } }
public override void Skip() { if (listSource == ListSource.InScene && actionList != null) { if (actionList.source == ActionListSource.AssetFile && actionList.assetFile != null && actionList.assetFile.useParameters) { if (actionList.syncParamValues) { SendParameters(actionList.assetFile.GetParameters(), true); } else { SendParameters(actionList.parameters, false); } } else if (actionList.source == ActionListSource.InScene && actionList.useParameters) { SendParameters(actionList.parameters, false); } if (runFromStart) { actionList.Skip(); } else { actionList.Skip(GetSkipIndex(actionList.actions)); } } else if (listSource == ListSource.AssetFile && invActionList != null) { if (invActionList.useParameters) { SendParameters(invActionList.GetParameters(), true); } if (runtimeActionList != null && !invActionList.IsSkippable() && invActionList.canRunMultipleInstances) { KickStarter.actionListAssetManager.EndAssetList(runtimeActionList); } if (runFromStart) { AdvGame.SkipActionListAsset(invActionList); } else { AdvGame.SkipActionListAsset(invActionList, GetSkipIndex(invActionList.actions)); } } }
/** * <summary>Skips the associated ActionList.</summary> */ public void Skip() { if (inSkipQueue) { if (actionListAsset != null) { // Destroy old list, but don't go through ActionListManager's Reset code, to bypass changing GameState etc KickStarter.actionListAssetManager.DestroyAssetList(actionListAsset); actionList = AdvGame.SkipActionListAsset(actionListAsset, startIndex); } else if (actionList != null) { actionList.Skip(startIndex); } /*if (actionList != null) * { * actionList.Skip (startIndex); * } * else if (actionListAsset != null) * { * AdvGame.SkipActionListAsset (actionListAsset, startIndex); * }*/ } }
/** * <summary>Skips the associated ActionList.</summary> */ public void Skip() { if (inSkipQueue) { if (actionListAsset != null) { bool isRunningBackup = isRunning; bool inSkipQueueBackup = inSkipQueue; // Destroy old list, but don't go through ActionListManager's Reset code, to bypass changing GameState etc KickStarter.actionListAssetManager.DestroyAssetList(actionListAsset); // Revert to backup so CanResetSkipVars returns correct value after destroying list isRunning = isRunningBackup; inSkipQueue = inSkipQueueBackup; actionList = AdvGame.SkipActionListAsset(actionListAsset, startIndex, conversationOnEnd); } else if (actionList != null) { actionList.Skip(startIndex); } } }
private void RunActionLists() { switch (actionListSource) { case ActionListSource.InScene: if (actionList != null) { if (setParameters) { AssignParameterValues(actionList); } if (actionList.IsSkippable() && runInstantly) { actionList.Skip(); } else { actionList.Interact(); } } break; case ActionListSource.AssetFile: if (actionListAsset != null) { if (setParameters && runMultipleTimes) { if (actionListAsset.canRunMultipleInstances) { for (int i = 0; i < successiveGUIData.Length + 1; i++) { AssignParameterValues(actionListAsset, i); if (actionListAsset.IsSkippable() && runInstantly) { AdvGame.SkipActionListAsset(actionListAsset); } else { actionListAsset.Interact(); } } } else { ACDebug.LogWarning("Cannot set run multiple parameter configurations because the ActionList asset '" + actionListAsset + "' has 'Can run multiple instances?' unchecked.", actionListAsset); } return; } if (setParameters) { AssignParameterValues(actionListAsset); } if (actionListAsset.IsSkippable() && runInstantly) { AdvGame.SkipActionListAsset(actionListAsset); } else { actionListAsset.Interact(); } } break; } }