static void Buildupdate() { GameObject wwwMange = new GameObject(); wwwMange.AddComponent <WWWManager>(); AssetBundleBuildConfig config = AssetBundleBuildPanel.LoadConfig(); AssetBundleBuilder.Build(config); VersionConfig newCfg = getNewVersion(); string url = getServerUrl().Combine(GameUpdater.CurrentVersionPath); string cachePath = GameUpdater.CacheVersionPath; Debug.LogError("加载服务端version信息……"); GameUpdater.Instance.DeleteCacheVersion(); WWWManager.Instance.DownloadWWW(url, cachePath, (suc) => { VersionConfig serverCfg = VersionUtil.ReadConfig(cachePath); List <string> files = GameUpdater.Instance.GetFileListNeedDownloaded(serverCfg, newCfg); Debug.LogError("需要更新的ab包个数:" + files.Count); FileUtil.DeleteFileOrDirectory(cachePath); copyToUpdate(files); GameObject.DestroyImmediate(wwwMange); Debug.LogError("外网更新打包结束!"); }); }
private void Build() { Save(); AssetBundleBuilder.Build(config); }
void OnGUI() { bool hasNotValid = false; bool hasValid = false; if (config == null) { config = LoadConfig(); if (config == null) { config = new AssetBundleBuildConfig(); } } UpdateStyles(); GUILayout.BeginHorizontal(Styles.toolbar); { for (int i = 0; i < config.filters.Count; ++i) { if (!config.filters[i].valid) { hasNotValid = true; } else { hasValid = true; } } if (GUILayout.Button(hasNotValid ? "SelectAll" : "UnselectAll", Styles.toolbarButton)) { for (int i = 0; i < config.filters.Count; ++i) { config.filters[i].valid = hasNotValid; } } if (GUILayout.Button("Add", Styles.toolbarButton)) { config.filters.Add(new AssetBundleFilterMain()); } if (GUILayout.Button("Gen", Styles.toolbarButton)) { AssetBundleBuilder.Build(config, true); } if (GUILayout.Button("Clear", Styles.toolbarButton)) { EditorApplication.delayCall += () => { PathUtil.DeleteFileOrFolder(Application.streamingAssetsPath); AssetDatabase.Refresh(); TTLoger.Log("清理完成!"); }; } GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); UnityEngine.Event e = UnityEngine.Event.current; if (e.type == EventType.scrollWheel) { scrollPos = new Vector2(0f, scrollPos.y + (-10) * e.delta.y); } scrollPos = GUILayout.BeginScrollView(scrollPos, false, false); GUILayout.BeginVertical(); for (int i = 0; i < config.filters.Count; i++) { AssetBundleFilterMain filter = config.filters[i]; i -= DrawMainFilter(filter); } if (!hasValid) { GUI.enabled = false; } GUILayout.FlexibleSpace(); if (GUILayout.Button("Build")) { EditorApplication.delayCall += Build; } if (!hasValid) { GUI.enabled = true; } GUILayout.EndVertical(); GUILayout.EndScrollView(); //set dirty if (GUI.changed) { Save(); } UpdateEvent(); Repaint(); }