コード例 #1
0
        public void OnBeginAnimation()
        {
            try
            {
                MeshAnimation animation = animations[AnimationIndex];

                if (animation.selectedFrames.Count > 0)
                {
                    frames = new Frame[animation.selectedFrames.Count];
                    animation.selectedFrames.CopyTo(frames);
                }
                else
                {
                    frames = new Frame[studio.frame.size];
                    for (int i = 0; i < studio.frame.size; ++i)
                    {
                        float frameRatio = 0.0f;
                        if (i > 0 && i < studio.frame.size)
                        {
                            frameRatio = (float)i / (float)(studio.frame.size - 1);
                        }

                        float time = meshModel.GetTimeForRatio(animation.clip, frameRatio);
                        frames[i] = new Frame(i, time);
                    }
                }

                string animationName;
                if (meshModel.referenceController != null)
                {
                    animationName = animation.stateName;
                }
                else
                {
                    animationName = animation.clip.name;
                }

                fileBaseName = fileNameForModel + "_" + animationName;

                if (studio.packing.on && studio.output.animatorControllerMake)
                {
                    BuildAnimatorController();

                    if (outRootPrefab != null && studio.output.normalMapMake)
                    {
                        animTexData = new AnimationTextureData(animationName);
                        animationTextureDataList.Add(animTexData);
                    }
                }

                viewIndex = 0;

                stateMachine.ChangeState(BakingState.BeginView);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                Finish();
            }
        }
コード例 #2
0
 protected override float GetTimeForRatio(float ratio)
 {
     return(meshModel.GetTimeForRatio(animation.clip, ratio));
 }