コード例 #1
0
        /// <summary>
        /// Navigates this node (and recusively into child nodes) for a match to the path passed as an argument
        /// whilst processing the referenced request
        /// </summary>
        /// <param name="path">The normalized path derived from the user's input</param>
        /// <param name="query">The query that this search is for</param>
        /// <param name="request">An encapsulation of the request from the user</param>
        /// <param name="matchstate">The part of the input path the node represents</param>
        /// <param name="wildcard">The contents of the user input absorbed by the AIML wildcards "_" and "*"</param>
        /// <returns>The template to process to generate the output</returns>
        public string evaluate(string path, SubQuery query, Request request, MatchState matchstate, StringBuilder wildcard)
        {
            // check for timeout
            if (request.StartedOn.AddMilliseconds(request.bot.TimeOut) < DateTime.Now)
            {
                request.bot.writeToLog("WARNING! Request timeout. User: "******" raw input: \"" + request.rawInput + "\"");
                request.hasTimedOut = true;
                return(string.Empty);
            }

            // so we still have time!
            path = path.Trim();

            // check if this is the end of a branch in the GraphMaster
            // return the cCategory for this node
            if (this.children.Count == 0)
            {
                if (path.Length > 0)
                {
                    // if we get here it means that there is a wildcard in the user input part of the
                    // path.
                    this.storeWildCard(path, wildcard);
                }
                return(this.template);
            }

            // if we've matched all the words in the input sentence and this is the end
            // of the line then return the cCategory for this node
            if (path.Length == 0)
            {
                return(this.template);
            }

            // otherwise split the input into it's component words
            string[] splitPath = path.Split(" \r\n\t".ToCharArray());

            // get the first word of the sentence
            string firstWord = Normalize.MakeCaseInsensitive.TransformInput(splitPath[0]);

            // and concatenate the rest of the input into a new path for child nodes
            string newPath = path.Substring(firstWord.Length, path.Length - firstWord.Length);

            // first option is to see if this node has a child denoted by the "_"
            // wildcard. "_" comes first in precedence in the AIML alphabet
            if (this.children.ContainsKey("_"))
            {
                Node childNode = (Node)this.children["_"];

                // add the next word to the wildcard match
                StringBuilder newWildcard = new StringBuilder();
                this.storeWildCard(splitPath[0], newWildcard);

                // move down into the identified branch of the GraphMaster structure
                string result = childNode.evaluate(newPath, query, request, matchstate, newWildcard);

                // and if we get a result from the branch process the wildcard matches and return
                // the result
                if (result.Length > 0)
                {
                    if (newWildcard.Length > 0)
                    {
                        // capture and push the star content appropriate to the current matchstate
                        switch (matchstate)
                        {
                        case MatchState.UserInput:
                            query.InputStar.Add(newWildcard.ToString());
                            // added due to this match being the end of the line
                            newWildcard.Remove(0, newWildcard.Length);
                            break;

                        case MatchState.That:
                            query.ThatStar.Add(newWildcard.ToString());
                            break;

                        case MatchState.Topic:
                            query.TopicStar.Add(newWildcard.ToString());
                            break;
                        }
                    }
                    return(result);
                }
            }

            // second option - the nodemapper may have contained a "_" child, but led to no match
            // or it didn't contain a "_" child at all. So get the child nodemapper from this
            // nodemapper that matches the first word of the input sentence.
            if (this.children.ContainsKey(firstWord))
            {
                // process the matchstate - this might not make sense but the matchstate is working
                // with a "backwards" path: "topic <topic> that <that> user input"
                // the "classic" path looks like this: "user input <that> that <topic> topic"
                // but having it backwards is more efficient for searching purposes
                MatchState newMatchstate = matchstate;
                if (firstWord == "<THAT>")
                {
                    newMatchstate = MatchState.That;
                }
                else if (firstWord == "<TOPIC>")
                {
                    newMatchstate = MatchState.Topic;
                }

                Node childNode = (Node)this.children[firstWord];
                // move down into the identified branch of the GraphMaster structure using the new
                // matchstate
                StringBuilder newWildcard = new StringBuilder();
                string        result      = childNode.evaluate(newPath, query, request, newMatchstate, newWildcard);
                // and if we get a result from the child return it
                if (result.Length > 0)
                {
                    if (newWildcard.Length > 0)
                    {
                        // capture and push the star content appropriate to the matchstate if it exists
                        // and then clear it for subsequent wildcards
                        switch (matchstate)
                        {
                        case MatchState.UserInput:
                            query.InputStar.Add(newWildcard.ToString());
                            newWildcard.Remove(0, newWildcard.Length);
                            break;

                        case MatchState.That:
                            query.ThatStar.Add(newWildcard.ToString());
                            newWildcard.Remove(0, newWildcard.Length);
                            break;

                        case MatchState.Topic:
                            query.TopicStar.Add(newWildcard.ToString());
                            newWildcard.Remove(0, newWildcard.Length);
                            break;
                        }
                    }
                    return(result);
                }
            }

            // third option - the input part of the path might have been matched so far but hasn't
            // returned a match, so check to see it contains the "*" wildcard. "*" comes last in
            // precedence in the AIML alphabet.
            if (this.children.ContainsKey("*"))
            {
                // o.k. look for the path in the child node denoted by "*"
                Node childNode = (Node)this.children["*"];

                // add the next word to the wildcard match
                StringBuilder newWildcard = new StringBuilder();
                this.storeWildCard(splitPath[0], newWildcard);

                string result = childNode.evaluate(newPath, query, request, matchstate, newWildcard);
                // and if we get a result from the branch process and return it
                if (result.Length > 0)
                {
                    if (newWildcard.Length > 0)
                    {
                        // capture and push the star content appropriate to the current matchstate
                        switch (matchstate)
                        {
                        case MatchState.UserInput:
                            query.InputStar.Add(newWildcard.ToString());
                            // added due to this match being the end of the line
                            newWildcard.Remove(0, newWildcard.Length);
                            break;

                        case MatchState.That:
                            query.ThatStar.Add(newWildcard.ToString());
                            break;

                        case MatchState.Topic:
                            query.TopicStar.Add(newWildcard.ToString());
                            break;
                        }
                    }
                    return(result);
                }
            }

            // o.k. if the nodemapper has failed to match at all: the input contains neither
            // a "_", the sFirstWord text, or "*" as a means of denoting a child node. However,
            // if this node is itself representing a wildcard then the search continues to be
            // valid if we proceed with the tail.
            if ((this.word == "_") || (this.word == "*"))
            {
                this.storeWildCard(splitPath[0], wildcard);
                return(this.evaluate(newPath, query, request, matchstate, wildcard));
            }

            // If we get here then we're at a dead end so return an empty string. Hopefully, if the
            // AIML files have been set up to include a "* <that> * <topic> *" catch-all this
            // state won't be reached. Remember to empty the surplus to requirements wildcard matches
            wildcard = new StringBuilder();
            return(string.Empty);
        }