コード例 #1
0
ファイル: MultiABMgr.cs プロジェクト: Keyden/ABFramwork
        /// <summary>
        /// 加载AB包
        /// </summary>
        /// <param name="abName">AB包名</param>
        /// <returns></returns>
        public IEnumerator LoadAssetBundle(string abName)
        {
            if (!_DicABRelaton.ContainsKey(abName))
            {
                ABRelation abRelationObj = new ABRelation(abName);
                _DicABRelaton.Add(abName, abRelationObj);
            }
            ABRelation tmpABRelationObj = _DicABRelaton[abName];

            //得到指定AB包所有的依赖关系
            string[] strDependenceArray = ABManifestLoader.GetInstance().RetrivalDependence(abName);

            foreach (string item_Dependence in strDependenceArray)
            {
                //添加依赖
                tmpABRelationObj.AddDependence(item_Dependence);

                //添加引用 递归
                yield return(LoadReference(item_Dependence, abName));
            }
            //真正加载AB包
            if (_DicSingleABLoaderCache.ContainsKey(abName))
            {
                yield return(_DicSingleABLoaderCache[abName].LoadAssetBundle());
            }
            else
            {
                _CurrentSingleABLoader = new SingleABLoader(abName, CompleteLoadAB);
                _DicSingleABLoaderCache.Add(abName, _CurrentSingleABLoader);
                yield return(_CurrentSingleABLoader.LoadAssetBundle());
            }
        }
コード例 #2
0
        /// <summary>
        /// 下载AssetBundel 指定包
        /// </summary>
        /// <param name="scenesName">场景名称</param>
        /// <param name="abName">AssetBundle 包名称</param>
        /// <param name="loadAllCompleteHandle">委托: 调用是否完成</param>
        /// <returns></returns>
        public IEnumerator LoadAssetBundlePack(string scenesName, string abName, DelLoadComplete loadAllCompleteHandle)
        {
            //参数检查
            if (string.IsNullOrEmpty(scenesName) || string.IsNullOrEmpty(abName))
            {
                Debug.LogError(GetType() + "/LoadAssetBundlePack()/ScenesName Or abName is null ,请检查!");
                //yield return null;//类似于C#中的 continue 。 作用是跳过当前“帧”
                yield break;        //类似于C# 中 return null;
            }

            //等待Manifest清单文件加载完成
            while (!ABManifestLoader.GetInstance().IsLoadFinish)
            {
                yield return(null);
            }
            _ManifestObj = ABManifestLoader.GetInstance().GetABManifest();
            if (_ManifestObj == null)
            {
                Debug.LogError(GetType() + "/LoadAssetBundlePack()/_ManifestObj is null ,请先确保加载Manifest清单文件!");
                //yield return null;
                yield break;
            }

            //把当前场景加入集合中。
            if (!_DicAllScenes.ContainsKey(scenesName))
            {
                MultiABMgr multiMgrObj = new MultiABMgr(scenesName, abName, loadAllCompleteHandle);
                _DicAllScenes.Add(scenesName, multiMgrObj);
            }

            //调用下一层(“多包管理类”)
            MultiABMgr tmpMultiMgrObj = _DicAllScenes[scenesName];

            if (tmpMultiMgrObj == null)
            {
                Debug.LogError(GetType() + "/LoadAssetBundlePack()/tmpMultiMgrObj is null ,请检查!");
            }
            //调用“多包管理类”的加载指定AB包。
            yield return(tmpMultiMgrObj.LoadAssetBundeler(abName));
        }//Method_end
コード例 #3
0
ファイル: AssetBundleMgr.cs プロジェクト: Keyden/ABFramwork
        /// <summary>
        /// 下载AssetBundle指定包
        /// </summary>
        /// <param name="sceneName">场景名称</param>
        /// <param name="abName">AssetBundle包名称</param>
        /// <param name="loadAllCompleteHandle">完成回调</param>
        /// <returns></returns>
        public IEnumerator LoadAssetBundlePack(string sceneName, string abName, DelLoadComplete loadAllCompleteHandle)
        {
            if (string.IsNullOrEmpty(sceneName) || string.IsNullOrEmpty(abName))
            {
                Debug.LogError("sceneName:" + sceneName + ", abName:" + abName);
                yield break;
            }

            while (!ABManifestLoader.GetInstance().IsLoadFinish)
            {
                yield return(null);
            }

            _ManifestObj = ABManifestLoader.GetInstance().GetABManifest();

            if (_ManifestObj == null)
            {
                Debug.LogError("_ManifestObj == null");
                yield break;
            }

            //把当前场景加入集合中
            if (!_DicAllScene.ContainsKey(sceneName))
            {
                MultiABMgr multiABMgrObj = new MultiABMgr(sceneName, abName, loadAllCompleteHandle);
                _DicAllScene.Add(sceneName, multiABMgrObj);
            }
            //调用 多包管理类
            MultiABMgr tmpMultiABMgrObj = _DicAllScene[sceneName];

            if (tmpMultiABMgrObj == null)
            {
                Debug.LogError("tmpMultiABMgrObj == null");
                yield break;
            }

            //加载指定AB包
            yield return(tmpMultiABMgrObj.LoadAssetBundle(abName));
        }
コード例 #4
0
 void Awake()
 {
     //加载Manifest清单文件
     StartCoroutine(ABManifestLoader.GetInstance().LoadMainifestFile());
 }