protected override void OnLoad(System.EventArgs e) { Noesis.GUI.Init(); //EmbeddedXaml[] xamls = new EmbeddedXaml[] //{ // new EmbeddedXaml { filename = "Reflections.xaml", resource = "Reflections" } //}; //Noesis.GUI.SetXamlProvider(new LocalXamlProvider(".")); // Data loading Noesis.GUI.SetXamlProvider(new NoesisApp.LocalXamlProvider(".")); //Noesis.Grid xaml = (Noesis.Grid)Noesis.GUI.LoadXaml("UI\\UItest0.xaml"); xaml = new Noesis.Grid(); Noesis.GUI.LoadComponent(xaml, "UI\\UItest03.xaml"); //MyGrid xaml = new MyGrid(); Noesis.StackPanel sp = (Noesis.StackPanel)xaml.FindName("BottomMenu"); sp.DataContext = new ViewModel(); Noesis.Button button = (Noesis.Button)xaml.FindName("button"); button.Click += (object sender, Noesis.RoutedEventArgs args) => { System.Console.WriteLine("Button was clicked"); }; // create view nView = Noesis.GUI.CreateView(xaml); nView.SetSize(this.Width, this.Height); // get OpenGL rendering device Noesis.RenderDevice device = new Noesis.RenderDeviceGL(); // init renderer as OpenGL renderer = nView.Renderer; renderer.Init(device); nView.Update(0.001); // Ensures view is updated before first render call (avoids crash) CursorVisible = true; mousePos = new Vector2(this.PointToClient(new Point(Mouse.GetCursorState().X, Mouse.GetCursorState().Y)).X, this.PointToClient(new Point(Mouse.GetCursorState().X, Mouse.GetCursorState().Y)).Y); Input.mousePosition = mousePos; //GL.Disable() GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); spritedrawer = new SpriteDrawer(view); cursorTexture = SpriteDrawer.LoadTexture("PNG\\crosshair010.png", true, false); texture = SpriteDrawer.LoadTexture("PNG\\playerShip1_red.png", true, false); player = new PlayerShip(0, 0, 0, texture, SpriteDrawer.LoadTexture("PNG\\Lasers\\laserBlue01.png", true, false), view); enemyAI = new AI(spaceObjects, player); Ship enemy1 = new Ship(200, 200, 0, SpriteDrawer.LoadTexture("PNG\\ufoBlue.png", true, false)); player.setTarget(enemy1); enemyAI.takeControl(enemy1); spaceObjects.Add(enemy1); Closed += OnClosed; }
public AI(List <SpaceObject> world, PlayerShip player) { this.world = world; this.player = player; minions = new List <Ship>(); }