public static void Init() { func = new ysSkillBundleFunc(); skillCombineList = func.ReadSkillArtInfoList(); displaySkillCombineList = skillCombineList; ammoArtInfoList = func.ReadAmmoArtInfoList(); buffArtInfoList = func.ReadBuffArtInfoList(); ammoArtList = func.ReadPrefabList(func.data.inputPaths.ammoArtDirecotyPath); buffArtList = func.ReadPrefabList(func.data.inputPaths.buffArtDirecotyPath); }
public static void BatchModeExportAssets() { ysSkillBundleFunc func = new ysSkillBundleFunc(); func.LoadData(); List <ysSkillBundleData.SkillCombieInfo> skillCombineList = func.ReadSkillArtInfoList(); List <ysSkillBundleData.AmmoArtInfo> ammoArtList = func.ReadAmmoArtInfoList(); List <ysSkillBundleData.BuffArtInfo> buffArtList = func.ReadBuffArtInfoList(); func.ExportAllSkillArtPrefab(skillCombineList); func.ExportAllAmmoArtPrefab(ammoArtList); func.ExportAllBuffArtPrefab(buffArtList); }