static int _g_get_WillOpenSkillHoles(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.WillOpenSkillHoles); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.SkillHoleManager __cl_gen_ret = new xc.SkillHoleManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.SkillHoleManager constructor!")); }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { xc.SkillHoleManager __cl_gen_ret = xc.Singleton <xc.SkillHoleManager> .GetInstance( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Reset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Reset( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetNextWillOpenSkillHole(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { uint __cl_gen_ret = __cl_gen_to_be_invoked.GetNextWillOpenSkillHole( ); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_DeleteSkill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { uint skill_id = LuaAPI.xlua_touint(L, 2); __cl_gen_to_be_invoked.DeleteSkill(skill_id); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsHoleOpen(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { uint skil_hole = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsHoleOpen(skil_hole); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetSkillHolePosition(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { uint skill_id = LuaAPI.xlua_touint(L, 2); UnityEngine.Vector3 __cl_gen_ret = __cl_gen_to_be_invoked.GetSkillHolePosition(skill_id); translator.PushUnityEngineVector3(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetScaleToSkillHole(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillHoleManager __cl_gen_to_be_invoked = (xc.SkillHoleManager)translator.FastGetCSObj(L, 1); try { { uint skill_id = LuaAPI.xlua_touint(L, 2); UnityEngine.GameObject widget = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); float __cl_gen_ret = __cl_gen_to_be_invoked.GetScaleToSkillHole(skill_id, widget); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }