static int _g_get_AllNpc(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.AllNpc); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_TravelBootsJumpNpcId(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.TravelBootsJumpNpcId = LuaAPI.xlua_touint(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.NpcManager __cl_gen_ret = new xc.NpcManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.NpcManager constructor!")); }
static int _m_CreateAllNpcs(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.CreateAllNpcs( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { xc.NpcManager __cl_gen_ret = xc.Singleton <xc.NpcManager> .GetInstance( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_AddNpc(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { NpcPlayer npc = (NpcPlayer)translator.GetObject(L, 2, typeof(NpcPlayer)); __cl_gen_to_be_invoked.AddNpc(npc); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_RemoveNpcInDoNotGuideList(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { int npcId = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.RemoveNpcInDoNotGuideList(npcId); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetClosestNpc(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { Neptune.Relationship npcType; translator.Get(L, 2, out npcType); NpcPlayer __cl_gen_ret = __cl_gen_to_be_invoked.GetClosestNpc(npcType); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetNpcByNpcExcelId(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { uint npcExcelId = LuaAPI.xlua_touint(L, 2); NpcPlayer __cl_gen_ret = __cl_gen_to_be_invoked.GetNpcByNpcExcelId(npcExcelId); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_NpcCanGuide(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); try { { int npcId = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.NpcCanGuide(npcId); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CreateNPC(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <Actor>(L, 3)) { int npcId = LuaAPI.xlua_tointeger(L, 2); Actor parent = (Actor)translator.GetObject(L, 3, typeof(Actor)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcId, parent); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int npcId = LuaAPI.xlua_tointeger(L, 2); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcId); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <Neptune.NPC>(L, 2) && translator.Assignable <Actor>(L, 3)) { Neptune.NPC npcInfo = (Neptune.NPC)translator.GetObject(L, 2, typeof(Neptune.NPC)); Actor parent = (Actor)translator.GetObject(L, 3, typeof(Actor)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcInfo, parent); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <Neptune.NPC>(L, 2)) { Neptune.NPC npcInfo = (Neptune.NPC)translator.GetObject(L, 2, typeof(Neptune.NPC)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcInfo); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.NpcManager.CreateNPC!")); }