コード例 #1
0
ファイル: dingyi.cs プロジェクト: harunaluna/low_calc
 /// <summary>
 /// 骑士方法重写
 /// </summary>
 /// <param name="wuligongji">物理攻击</param>
 /// <param name="mofagongji">魔法攻击</param>
 /// <param name="wulifangyu">物理防御</param>
 /// <param name="mofafangyu">魔法防御</param>
 /// <param name="balance">B值</param>
 /// <param name="critical">C值</param>
 /// <param name="shuxingzhi">属性值</param>
 /// <param name="shuxingtype">属性种类</param>
 public kssm(int wuligongji, int mofagongji, int wulifangyu, int mofafangyu, int balance, int critical, int shuxingzhi, shuxingleixing shuxingtype)
 {
     this.wuligongji = wuligongji;
     this.mofagongji = mofagongji;
     this.wulifangyu = wulifangyu;
     this.mofafangyu = mofafangyu;
     this.balance = balance;
     this.critical = critical;
     if (this.critical > 50)
     {
         this.critical = 50;
     }
     this.shuxingzhi = shuxingzhi;
     this.shuxingtype = shuxingtype;
     if (this.wuligongji >= this.mofagongji)
     {
         this.kssm_wmtype = wulimofaleixing.物理;
     }
     else
     {
         this.kssm_wmtype = wulimofaleixing.魔法;
     }
 }
コード例 #2
0
ファイル: zhandou.cs プロジェクト: harunaluna/low_calc
        /// <summary>
        /// 卡计算
        /// </summary>
        /// <param name="zjcard">自己的卡属性</param>
        /// <param name="drkssm">敌人骑士属性</param>
        /// <returns>伤害值</returns>
        public int card_jisuan(card zjcard, kssm drkssm)
        {
            //zjcard属性
            this.card_cunzai = zjcard.cunzai;
            this.card_wmtype = zjcard.card_wmtype;
            this.card_atk = zjcard.atk;
            this.card_sdk = zjcard.sdk;
            this.card_balance = zjcard.balance;
            this.card_critical = zjcard.critical;
            this.card_fadong = zjcard.fadong;
            this.card_shuxingtype = zjcard.shuxingtype;
            this.card_shuxingzhi = zjcard.shuxingzhi;

            //drkssm属性
            this.drkssm_wmtype = drkssm.kssm_wmtype;
            this.drkssm_wuligongji = drkssm.wuligongji;
            this.drkssm_mofagongji = drkssm.mofagongji;
            this.drkssm_wulifangyu = drkssm.wulifangyu;
            this.drkssm_mofafangyu = drkssm.mofafangyu;
            this.drkssm_balance = drkssm.balance;
            this.drkssm_critical = drkssm.critical;
            this.drkssm_shuxingtype = drkssm.shuxingtype;
            this.drkssm_shuxingzhi = drkssm.shuxingzhi;

            //局部变量
            int card_data = 0;
            int card_gongji;
            int drkssm_def;
            bool card_kezhi;

            //计算
            if (this.card_cunzai == false)
            {
                return 0;
            }
            else
            {
                //物理魔法type
                if (this.card_wmtype == wulimofaleixing.物理)
                {
                    drkssm_def = this.drkssm_wulifangyu;
                }
                else
                {
                    drkssm_def = this.drkssm_mofafangyu;
                }

                //属性克制
                card_kezhi = shuxingkezhi(this.drkssm_shuxingzhi, this.drkssm_shuxingtype, this.card_shuxingtype);

                //技发判定
                if (this.ran.Next(100) < this.card_fadong)
                {
                    card_gongji = this.card_sdk;
                }
                else
                {
                    card_gongji = this.card_atk;
                }

                //属性计算
                if (card_kezhi == true)
                {
                    card_data = card_gongji * (100 + this.card_shuxingzhi) / 100;
                }
                else
                {
                    card_data = card_gongji;
                }


                //b值
                card_data = card_data * this.ran.Next(100 - this.card_balance, 100 + this.card_balance) / 100;

                //c值
                if (this.ran.Next(100) > this.card_critical)
                {
                    card_data = card_data - drkssm_def;
                }

                //打不动情况
                if (card_data < 0)
                {
                    card_data = 0;
                }
            }

            return card_data;
        }
コード例 #3
0
ファイル: zhandou.cs プロジェクト: harunaluna/low_calc
        /// <summary>
        /// //kssm计算
        /// </summary>
        /// <param name="zjkssm">自己骑士属性</param>
        /// <param name="drkssm">敌人骑士属性</param>
        /// <returns>伤害值</returns>
        public int kssm_jisuan(kssm zjkssm, kssm drkssm)
        {
            //zjkssm属性
            this.zjkssm_wmtype = zjkssm.kssm_wmtype;
            this.zjkssm_wuligongji = zjkssm.wuligongji;
            this.zjkssm_mofagongji = zjkssm.mofagongji;
            this.zjkssm_wulifangyu = zjkssm.wulifangyu;
            this.zjkssm_mofafangyu = zjkssm.mofafangyu;
            this.zjkssm_balance = zjkssm.balance;
            this.zjkssm_critical = zjkssm.critical;
            this.zjkssm_shuxingtype = zjkssm.shuxingtype;
            this.zjkssm_shuxingzhi = zjkssm.shuxingzhi;
            //drkssm属性
            this.drkssm_wmtype = drkssm.kssm_wmtype;
            this.drkssm_wuligongji = drkssm.wuligongji;
            this.drkssm_mofagongji = drkssm.mofagongji;
            this.drkssm_wulifangyu = drkssm.wulifangyu;
            this.drkssm_mofafangyu = drkssm.mofafangyu;
            this.drkssm_balance = drkssm.balance;
            this.drkssm_critical = drkssm.critical;
            this.drkssm_shuxingtype = drkssm.shuxingtype;
            this.drkssm_shuxingzhi = drkssm.shuxingzhi;
            //局部变量
            int zjkssm_atk;
            int drksssm_def;
            bool kezhi;

            //计算
            if (this.zjkssm_wmtype == wulimofaleixing.物理)
            {
                zjkssm_atk = this.zjkssm_wuligongji;
                drksssm_def = this.drkssm_wulifangyu;
            }
            else
            {
                zjkssm_atk = this.zjkssm_mofagongji;
                drksssm_def = this.drkssm_mofafangyu;
            }

            int zjdata = 0;

            kezhi = shuxingkezhi(this.drkssm_shuxingzhi, this.drkssm_shuxingtype, this.zjkssm_shuxingtype);


            //属性
            if (kezhi == true)
            {
                zjdata = zjkssm_atk * (100 + this.zjkssm_shuxingzhi) / 100;
            }
            else
            {
                zjdata = zjkssm_atk;
            }
            //b值
            zjdata = zjdata * this.ran.Next(100 - zjkssm_balance, 100 + zjkssm_balance) / 100;

            //c值
            if (this.ran.Next(100) > this.zjkssm_critical)
            {
                zjdata = zjdata - drksssm_def;
            }

            //打不动情况
            if (zjdata < 0)
            {
                zjdata = 0;
            }
            return zjdata;
        }
コード例 #4
0
ファイル: dingyi.cs プロジェクト: harunaluna/low_calc
 /// <summary>
 /// 卡方法重写
 /// </summary>
 /// <param name="cunzai">卡是否存在</param>
 /// <param name="card_wmtype">物理魔法类型</param>
 /// <param name="atk">攻击</param>
 /// <param name="sdk">技攻</param>
 /// <param name="fadong">发动</param>
 /// <param name="balance">B值</param>
 /// <param name="critical">C值</param>
 /// <param name="shuxingzhi">属性值</param>
 /// <param name="shuxingtype">属性类型</param>
 public card(bool cunzai, wulimofaleixing card_wmtype, int atk, int sdk, int fadong, int balance, int critical, int shuxingzhi, shuxingleixing shuxingtype)
 {
     this.cunzai = cunzai;
     this.card_wmtype = card_wmtype;
     this.atk = atk;
     this.sdk = sdk;
     this.fadong = fadong;
     this.balance = balance;
     this.critical = critical;
     this.shuxingzhi = shuxingzhi;
     this.shuxingtype = shuxingtype;
 }
コード例 #5
0
ファイル: chushihua.cs プロジェクト: harunaluna/low_calc
        public static card peizhi(Carddata duiying, int jieduan)
        {
            int queshengflag = 1;
            card_wmtype = (wulimofaleixing)(int.Parse(duiying.type));
            
            card_fadong = (int)duiying.sk[jieduan];//不带%
            while (card_fadong==-1)
            {
                card_fadong = (int)duiying.sk[jieduan - queshengflag];//不带%
                queshengflag++;
            }
            queshengflag = 1;

            card_balance = duiying.ba[jieduan];
            while (card_balance == -1)
            {
                card_balance = (int)duiying.ba[jieduan - queshengflag];//不带%
                queshengflag++;
            }
            queshengflag = 1;

            card_critical = duiying.ct[jieduan];
            while (card_critical == -1)
            {
                card_critical = (int)duiying.ct[jieduan - queshengflag];//不带%
                queshengflag++;
            }
            queshengflag = 1;

            queshengflag = 0;
            while (duiying.elevalue[jieduan - queshengflag] == -1)
            {
                queshengflag++;
            }
            card_shuxingzhi = Convert.ToInt32((duiying.elevalue[jieduan - queshengflag] * 100) - 100);
            queshengflag = 1;

            card_shuxingtype = (shuxingleixing)(int.Parse(duiying.eletype) - 1);

            int adbenjimax = 0;
            int sdbenjimax = 0;
            for (int i = 0; i <= jieduan; i++)
            {
                adbenjimax = adjisuan(i, adbenjimax, duiying);

                sdbenjimax = sdjisuan(i, sdbenjimax, duiying);
            }


            card_atk = adbenjimax;
            card_sdk = sdbenjimax;

            card card_obj = new card(card_cunzai, card_wmtype, card_atk, card_sdk, card_fadong, card_balance, card_critical, card_shuxingzhi, card_shuxingtype);

            return card_obj;

        }