void Start() { // Start calling the Spawn function repeatedly after a delay . // InvokeRepeating("Spawn", spawnDelay, spawnCheckTime); _WaveNode = transform.parent.GetComponent <wt_WaveNode>(); }
public void StartSpawn() { if (_WaveNode == null) { _WaveNode = transform.parent.GetComponent <wt_WaveNode>(); } StartCoroutine(IE_LinkSpawn()); }